




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
The weeks leading up into the holidays always get kind of crazy. I actually intended to have an update sometime during the first week of November but that just did not pan out.
So what's the current status of the game?
Well technically playable. Single player works, and splitscreen (+ Steam Remote Play) work but not without some issues. Admittedly the online play via Steam has given us some unusual issues which has been a lot of our focus right now.
Some quirky issues came up that we didn't anticipate but we probably should have.
Originally, during dialogue, you would select what you want to say to an NPC and they would immediately reply. Well we added a step in-between where your character actually asks the question.
This is entirely for other players who may be listening into the conversation. This doesn't add much to single player other than having the character slightly expand on the question/answer when they state it.
The original character editor, although interesting, wasn't quite the right tone, so we went with something much more traditional.
Admittedly the editor is pretty basic right now and eventually should have more, but it's been an usual design issue/challenge for both online play and splitscreen, and needs to work 100% before we do much else to it.
After we get Steam online (and a couple of notable bugs) hammered out, we're going to send out a handful of Alpha keys for largely performance and some bug squashing. How we are going to choose the testers, I'm really not sure.
Once things seems to be functional online and local, and some rough edges smoothed out, I think we'll be set for early access, which will be largely focusing on adding content.
[ 6081 ]
[ 1481 ]
[ 2067 ]