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Genies! Goblins! Crazy weapons! Explore sinister dungeons alone, or online with friends! Figure out the mystery of the ancient lamp in a huge and detailed generated world, grab as many guns and weird magic weapons as you can, and run!
  • Online and local multiplayer! Play together with your friends, or fight them!
  • Breathtaking procedural generated dungeons!
  • Crazy item combos!
  • Tons and tons of cryptic secrets!
  • We've been told that music is nice!
  • Includes easy-to-use level editor, that allows you to...
  • Build your own dungeons!!!!
And all of that with tons of explosions and particles, as well as a deep deep story about royal family issues.
By the way, the game has rich modding API out of the box! That means even more content ;D
Burning Knight
Rexcellent GamesDeveloper
Rexcellent GamesPublisher
2020-06-05Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mixed (102 reviews)
Public Linux Depots:
  • Linux 64 bit [226.51 M]
Bad rock update (v1.3.1.4)

Changelog:

* Reworked the whole projectile system
* Blue bullet slime doesn't shoot after death anymore
* Dino is a bit more angry now
* Halo buffed
* Projectile light/poof effects wont work after there are 99 projectiles in game
* Mob projectiles are capped at 199
* Removed Tags.Torch => Tags.MobProjectile
* Removed Tags.Gramaphone => Tags.PlayerProjectile
* Projectiles wont be able to hit mobs/paintings/tnt in rooms that there are no players in
* All projectiles will die after some time now
* The game will give up trying to process past time if it is more than 0.25 of a second
* If player has more than 69 projectiles old projectiles will start to break
* Improved missile
* Added bounce cap of 8
* Killing shopkeeper gives you 3 scoure points now
* Boss bullets will become scourged on 1st loop
* Enemy bullets will become scourged on 2nd loop
* Shopkeeper mood wont change if you are not in his room
* Added "always cook second" to the loading screen jokes
* Death/win screen will now have a note if the run was seeded
* The player now actually drops all the items he collected on the run when dying (it was meant to work like that forever but was broken)
* Some movement speed tweaks
* Player sprite is now tilted slightly while moving
* Ctrl+V works on beetroot now
* Click to place bombs with bomb lamp
* Removed aura from not reflectable projectiles
* Added battery sfx
* Fixed black bars not resizing (aka ui target not updating its size)
* Mobs killed with explosive lamp will drop bombs on death
* Unhitatble creatures wont get buffs from projectiles
* Hopefully fixed ice level bug (rude but still)
* Improved minimap
* Bumped steamworks version
* Upgraded monogame
* Fixed weird rendering issues by flooring all rendering positions
* Menu won't react to all keys/mouse buttons now
* Old man will now greet you upon entering the game
* Camera in menu wont follow the cursor anymore
* level command now accepts second number for the loop
* Changed how seeds work (internally), sadly probably breaks all old seeds
* Changed how level saving works: loop levels are now stored separately instead of overwriting old files
* Changed how scourged projectiles look
* Flies wont deal contact damage anymore
* Decreased room reward chance
* Enemies in snow castle and ice ruins will now be cold immune
* Exploding bees wont explode from melee/explosion kills
* Ice queen hp buffed from 500 to 550
* Queen bees projectiles wont be reflectable in 3rd phase anymore (same for the ice queen)
* Buffed cupguy by a lot
* Buffed post-first area wall crawler
* Buffed maggot
* Player hitbox is now smaller
* New gang painting
* Dialog options are now instant-printed, improved ui dialog in general
* Nerfed pharaoh 300 => 250
* Shells and some other particles will disappear in 5 instead of 10 seconds
* Changed statues voice
* Ice crawler projectile size buffed
* Reverted to old map
* Rave Cave level variant added
* Nerfed red key attack speed, added 1 damage
* Fixed permanent item stands missing their pickup sounds
* Fixed a bunch of brain based softlocks
* Made gunners/bullet slimes a bit more rare / fat in the desert biome
* Shops & treasure rooms will now appear in emerald caves
* Melee arcs will not be affected by range downs that go below 1
* Nerfed ghost chase a tiny bit
* Nerfed amurs arrow
* Lowered default screenshake
* Added an extra treasure room to the emerald caves

[ 2021-06-04 12:17:57 CET ] [Original Post]

Minimum Setup

  • Storage: 100 MB available space
  • Memory: Any MB RAMStorage: Any MB available space
  • Recommended Setup

    • Storage: Any MB available space
    GAMEBILLET

    [ 6537 ]

    8.85$ (11%)
    7.07$ (12%)
    12.89$ (79%)
    24.87$ (17%)
    41.47$ (17%)
    26.65$ (11%)
    8.27$ (17%)
    4.95$ (17%)
    31.10$ (11%)
    41.47$ (17%)
    3.10$ (84%)
    8.38$ (16%)
    8.39$ (16%)
    12.42$ (17%)
    12.42$ (17%)
    24.87$ (17%)
    33.17$ (17%)
    35.14$ (12%)
    12.42$ (17%)
    29.02$ (17%)
    49.77$ (17%)
    16.79$ (16%)
    8.39$ (16%)
    20.72$ (17%)
    8.78$ (12%)
    29.02$ (17%)
    5.27$ (12%)
    17.59$ (12%)
    4.07$ (80%)
    20.72$ (17%)
    GAMERSGATE

    [ 2899 ]

    5.25$ (65%)
    0.34$ (91%)
    30.0$ (50%)
    0.85$ (91%)
    0.09$ (91%)
    5.1$ (87%)
    3.06$ (83%)
    6.0$ (80%)
    2.55$ (91%)
    1.28$ (87%)
    1.58$ (77%)
    8.5$ (83%)
    2.04$ (87%)
    0.75$ (81%)
    0.75$ (92%)
    0.75$ (92%)
    6.38$ (74%)
    0.9$ (91%)
    3.4$ (66%)
    1.05$ (85%)
    0.85$ (91%)
    0.64$ (87%)
    5.39$ (55%)
    1.13$ (62%)
    1.53$ (91%)
    1.84$ (74%)
    1.5$ (92%)
    3.4$ (83%)
    4.25$ (57%)
    1.84$ (74%)
    MacGamestore

    [ 4866 ]

    1.49$ (85%)
    2.24$ (85%)
    1.71$ (91%)
    7.79$ (40%)
    6.99$ (86%)
    65.99$ (6%)
    0.99$ (90%)
    21.99$ (27%)
    3.74$ (75%)
    1.19$ (88%)
    1.09$ (95%)
    1.49$ (75%)
    1.99$ (87%)
    9.49$ (5%)
    1.19$ (76%)
    1.24$ (75%)
    1.99$ (80%)
    52.99$ (12%)
    2.49$ (75%)
    4.99$ (83%)
    1.19$ (88%)
    7.99$ (84%)
    2.09$ (70%)
    1.24$ (75%)
    2.39$ (85%)
    51.49$ (26%)
    5.24$ (65%)
    6.24$ (75%)
    2.38$ (60%)
    1.19$ (76%)

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