(this blog was originally posted 2018-08-06)
Logic World Wednesdays on a Tuesday? What is the world coming to?
If you havent already heard, Logic Worlds release has sadly been postponed to October.
Board Sharing - Felipe
As you may remember from last LWW, I have been working on a way to easily share your creations with the world in logicworld.net. This week Ive been working on the board details page, which is the page that people will see when you upload something, like adding the model preview and a picture carousel. Ive also contracted a zombie to record a video showing the whole process in action:
https://www.youtube.com/watch?v=7kkl7cVSchg
I have also made a
little demo demonstrating what the board model in each board page will look like.
Comment rating - Felipe
A bit of a small one, but now youre able to like comments like you can do with posts! This is how it looks like:

In the future expect a way to sort comments by score and date.
Singer Polish - Jimmy
Ive made many improvements to Singers since you saw them last week.
Pitch Correction
If you have a keen ear, you might have noticed
last week that the pitch of Singer notes was off by a little. Pachelbels Canon in D was actually Pachelbels Canon in D Sharp Plus 0.6 Semitones. This was caused by an oversight on my part: I was generating the audio at 44100Hz, but playing it at 48000Hz, meaning it was being played slightly faster than intended. This discrepancy has been fixed and Singers are pitch-perfect now.
Wave Instruments
In addition to high-level instruments like Violin or Piano, Singers now have access to the following simple mathematical waves:
- Sine
- Sawtooth
- Square
- Triangle
- White Noise
This feature was
suggested last week by
@gdog1102.
Moddable Instruments
Singers (and now Drums) have access to a number of instruments. Each instrument is a set of rules for how to generate sounds. Previously, instruments were hardcoded into the game, but now theyre loaded from the game data folder and so mods can add instruments. Presently we support
SFZ,
Frequency Modulation, as well as the aforementioned mathematical waves. In the future Id also like to support Sound Font.
Better Instrument Selection
Previously the list of instruments was all in one giant scroll view. Now - much like the
Selection Menu for components - the instruments are divided into several scroll views, and further divided into categories within those. Its much easier to find the kind of sound youre looking for now.
Instrument Ranges
Previously the Piano menu for selecting the note of a Singer was static, ranging from C2 to C6. Now, the piano menu will dynamically resize to reflect the range of the selected instrument. The range of a violin is higher than the range of a cello, for instance.
3D Sound
Previously, a Singer would sing to you equally wherever you are in the world. Now they have proper 3D sound: as you get farther away, they get quieter, and they play more in the left or right speaker depending on where they are relative to you. Singer sound is significantly
less 3D than other sounds in the game, though, so you can still build large, spread-out music contraptions that sound good.
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See you next Wednesday!
View this post on logicworld.net.
Read previous Logic World Wednesdays
https://store.steampowered.com/app/1054340/Logic_World/
[ 2019-08-22 05:42:18 CET ] [ Original post ]