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Cremate's Replacement: Infernal Shade
In
Patch 0.7.7 we removed the Acolyte skill Cremate from the game as we weren't entirely satisfied with its design. Our next content patch includes the revamped version, now called Infernal Shade!
Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one infernal shade attached at a time. Expires after 5 seconds. Max 4 active shades.
[Alt] This shade cap is shared with Dread Shade.
[Fire] [Spell] [Damage Over Time] [Intelligence]
Infernal Shade
Specialization Tree Nodes
Devour In Flames
Can target your minions.
Demonic Possession
(requires Devour in Flames)
The minion gains 4% increased movement speed, attack and cast speed per second per point.
Combustion
Explodes in a large area of effect at end of duration, or when the target dies.
Flame Burst
(requires Combustion)
+5% explosion critical strike chance.
Lingering Flames
If no target is within range of your target location the shade will wait up to 10 seconds for a target to come within range and then attach to it.
Purgatory
(requires Lingering Flames)
Infernal Shade gains 40% increased damage each second that it is unattached to a target.
Hellfire
You may cast Infernal Shade on a ground location without a target in range. Infernal Shade has a chance to shred nearby enemy fire protection each second, but now has a cooldown (3 seconds).
Fiend Hunter
(requires Hellfire)
[35%] increased cooldown recovery speed per point.
Screenshots
Using Infernal Shade its possible to put the hurt on multiple groups at once.
Alternatively, you can kill enemies even quicker by stacking the areas of effect![ 2020-08-20 22:30:27 CET ] [ Original post ]