The Dwarves of Glistenveld
Nysko Games Ltd. Developer
Nysko Games Ltd. Publisher
2019-10-18 Release
🎹🖱️Keyboard + Mouse
Positive
(10 reviews)
Research & Polish (Patch Notes 24)
Fellow Dwarves! Our engineers have discovered how to research new technologies by tinkering with resources, as well as admire their beards & braids from a new angle!
Patch Notes
Features & Design Changes:
[olist]
Tinkering / Research - A new feature of the tech tree allows you to unlock techs using resources instead of schematics! Currently only tier 1 techs can be researched. The research takes time and requires a fairly substantial amount of resources.
Water Reflections & Visuals - Improved the visual effect of water and added reflections for any units, buildings, scenery etc. by the water's edge. Deep water has been made more atmospheric.
Wall-building AI - AI dwarf/goblin teams now build walls around their bases, including doors / caltrops at entrances. This features most in skirmish / caverns mode.
Force Rest AI - Now when you tell a dwarf to rest, even if there are no beds available, they will still head to a nearby bed or building and wait. This is useful when you need to quickly take them out of a dangerous location.
Issuing Orders - Changed what happens when telling a dwarf to interact with a scenery or building. If there is only one possible action, it is performed without a popup menu. This also fixes a problem where you couldn't right click to repair a training dummy.
Big Picture UI - Revamped the Big Picture UI (top-left) to be slightly bigger, cleaner and make the buttons looks more like buttons.
Ground Webs - Added a new type of web that covers the ground and will appear in certain modes. Marginally slows units and will break away after several steps.
Skirmish Mode - Balanced quantity of coal and altered the default preset for a more challenging game.
Basalt - A new currently indestructible mineral. Now features in specific campaign maps to prevent certain events happening out of order.
Turtle-Belly - Turtle-belly dwarves will now have a minor resistance to poison, as well as their slower hunger-rate.
Goblin Traits - Goblins now feature traits similar to dwarves, though there are fewer goblin traits available.
Dwarf-list - The Dead Units tab of the dwarf-list has been cleaned up and now shows whether the unit has been buried and in which map (useful in the campaign).
Tutorial - Created research & 'low health warning' in-game tutorials (not to be confused with the tutorial adventure). Also improved various tutorials and tutorial states will no longer be frozen if the game is paused.
Options Menu - Added graphics presets & more options, and re-arranged a few items to make more sense.
[/olist]
Fixes & Improvements:
[olist]
Loading Screen - Improved the 'cog spin' visual feedback and information when loading maps & save games.
End of Level Stats - Added missing icons & labels to the pop-up stats for the end of a campaign level.
Escape Menu - Reformatted and added icons to the menu options in the escape menu, for visual aid.
Floating Barrels - Fixed a couple bugs with floating barrels, including stacking combat abilities.
Rest AI - Added more conditions when dwarves will automatically go to rest. Also telling a dwarf to rest wasn't always turning off that state after they've rested.
Entity Tooltips - Fixed a bug where tooltips wouldn't always display when they should, for example when hovering over enemy buildings.
Battles - Fixed a bug where units would sometimes still act as if they were in battle when they weren't.
Dwarf Team AI - Improved how dwarves choose which classes they should be at any given moment.
Worker Selection UI - Fixed a bug where turning off one unit working on a job would confuse the check-box states (although it was working properly behind the scenes).
Music - Music would switch tracks rapidly while you sped up the gameplay, also wouldn't always fade-out when viewing the world map.
Instruction Keybinds - Now when pressing keybinds for instructions like build bridge, the page containing that instruction is opened & closed automatically in the UI.
World Map - Fixed some visual bugs with the unit selection / carry item UIs.
Vehicles no longer get selected when selecting a group of units.
Various other bug fixes, improvements and cleaned up a lot of code. Added some sanity checks to ensure dwarves don't get duplicated when saving/loading in the campaign.
[/olist]
We've been working a lot on polish in preparation for the Chapter 2 release. Sorry to say it might still be a couple months away, but we'll see. That's all for now, stay safe out there!
[ 2022-08-08 22:56:27 CET ] [ Original post ] The Dwarves of Glistenveld is a 2.5D Real Time Strategy game with sandbox and RPG elements. Take control of a clan of Dwarves, as they mine, forage, build and fight to retake their homeland from a horde of greedy goblins. Will you unite and cooperate with the other dwarf clans? Or will you take control of a single clan and seek to gain power for yourself?
Story:
Goblins have invaded the land of Glistenveld and the dwarven city Glistenborg is besieged! Flanked on all sides and with their supplies cut off, the surviving dwarves have fled underground. Cut off and divided, the dwarves split into five clans, each with their own strategy to survive. Goblins are now searching the caverns and tunnels under the city to rid the land of all dwarves for good! Can you forge a new clan and unite the dwarves under one banner? Retake your homeland and drive out the goblin horde!Features:
Campaign
Play through a story-driven single-player campaign, as you help the dwarves drive out the goblins and take back their homeland!
Personality
Every dwarf is unique, with a trait system and generated details that give each unit individual personalities, appearances and behaviours. Watch as your dwarves gain experience working a particular role and level up to gain new abilities!
Scenarios
Experience a series of carefully designed, challenging levels that are not part of the main campaign.
Skirmish Mode
Play through an almost infinite number of generated maps as you choose from a wide range of parameters to customize your own scenario.
Map Editor
Hand-craft and script your own levels and share them on the Steam Workshop.
Mini Games
In our first mini-game, Mobbit Run, you play as a brave mobbit (an underground critter somewhere between a mole and a rabbit) whose goal is to steal carrots from the goblins.MINIMAL SETUP- OS: Ubuntu 14.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 9500 GT. or equivalent
- Storage: 1 GB available space
RECOMMENDED SETUP- OS: Ubuntu 18.04
- Processor: Intel Core i5-6500 CPU at 3 GHz. or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 680. or equivalent
- Storage: 2 GB available space
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