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This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.
War Selection
Glyph WorldsDeveloper
Glyph WorldsPublisher
2019-10-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (22167 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Improvements to the map editor. Game effects for many attacks. Balance changes.

BASIC:

  • Players who drop out of the match automatically have their mines and stone mines destroyed.
  • Improved faction and team settings interface in the map editor.
  • In multiplay survival mode, you can choose the limit of an era's progress.

BALANCE:

Stone Age
  • Slinger: can no longer attack with a punch.

Early Europe
  • Axeman: damage reduced from 20 to 19, when attacked it halves the armor of a "living" target for 10 seconds (effect does not stack).
  • Spearmen: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.

Early Asiatic
  • Spearmen: damage to ride slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a strike.

Western Europe
  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Morgenstern: damage reduced from 45 to 42, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Longbow: can no longer attack with stab.
  • Crossbowman: can no longer attack with stab.
  • Bombard: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to a "living" target slows target by half for 8 seconds (effect does not stack).

Eastern Europe
  • "Warehouse shelving" upgrade: price increased from 700 to 1000 materials.
  • "Cleavage wedges" upgrade: price increased from 600/0/200 to 700/0/300
  • "Supertough pickaxe" upgrade: price increased from 0/700/200 to 0/800/300
  • "Steerable sail" upgrade: price increased from 800 to 1000 materials.
  • "Fishing nets" upgrade: price increased from 500 materials to 700 materials.
  • "Bulat" upgrade: price increased from 900/0/400 to 1000/0/500 materials.
  • "Light abrasive sharpening" upgrade: price increased from 800/0/500 to 1000/0/500
  • Pernach: damage reduced from 38 to 36, on attack reduces armor of "living" target by half for 10 seconds (effect does not stack).
  • Pikeman: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Crossbowman: can no longer attack with stab.
  • Cannon: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Galleon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Bombard ship: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Grenadier: damage to "living" target slows target by half for 8 seconds (effect does not stack).

West Asia
  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • "Improved harness" upgrade: price increased from 300/800/0 to 500/1000/0
  • "Sorting supplies" upgrade: price increased from 700 to 1000 food.
  • Azap: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Sarbaz: can no longer attack with hit.
  • Cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Cannon turret: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Attack ship: damage by side cannons on "living" target slows target by half for 8 seconds (effect does not stack). Damage with main gun on a land target slows target by half for 8 seconds (effect does not stack).

East Asia
  • "Warehouse shelving" upgrade: price increased from 600 to 900 materials.
  • Ashigaru: damage to rider slows target by half for 5 seconds (effect does not stack).
  • Archer: can no longer attack with a hit.
  • Cho-ko-nu: can no longer attack with a hit.
  • Rocket Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Hand cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Turtle-ship: damage to a "living" target slows target by half for 8 seconds (effect does not stack).

Industrial Revolution
  • "Ballistic Sight" upgrade: price increased from 0/800/200 to 0/1500/500
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy Tank: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • Battleship: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Military aerostat: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Light Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Bomber: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Grenade Launcher: damage to a land target slows target by half for 8 seconds (effect does not stack).

Abstract Country
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).

Britain
  • Tank Destroyer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Marlboro Tank: damage to "live" target slows target by half for 8 seconds (effect does not stack).
  • Sea Fort: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Holyfox: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Dreadnought: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).

India
  • Elephant-trench mortar: damage to a "live" target slows target by half for 8 seconds (effect does not stack).

Turkey
  • Artillery tower: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Light Cannon: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Zamburak: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and snipers (except air targets).

Germany
  • Big Bertha: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Tank Mouse: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Goliath Tank: damage to land target slows target by half for 8 seconds (effect does not stack).
  • Panther Tank: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Heavy pillbox: damage of the turret on a land target slows target by half for 8 seconds (effect does not stack).
  • Me.262: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).

Russia
  • Soldier: grenade damage on a land target slows target by half for 8 seconds (effect does not stack).
  • Death Scythe: damage to a "living" target slows target by half for 8 seconds (effect does not stack).
  • BM13: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • IS2: damage to "living" target slows target by half for 8 seconds (effect does not stack).

France
  • FCM F1: damage by the main gun on a "living" target slows target by half for 8 seconds (effect does not stack).
  • Farman Goliath: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Pote 633: bomb damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).

China
  • Howitzer: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Squadron cannon: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Soldier: damage slows target by half for 8 seconds on land target (effect does not stack).
  • Type M: damage to a "live" target slows target by half for 8 seconds (effect does not stack).
  • Fishing Boat: damage to a land target slows target by half for 8 seconds (effect does not stack).

Japan
  • Light trench mortar: damage to "living" target slows target by half for 8 seconds (effect does not stack).
  • Yamato: cannon damage to a land target slows target by half for 8 seconds (effect does not stack).
  • G4M Bomber: exploding a bomb on a land target slows target by half for 8 seconds (effect does not stack).
  • Sakura blossom MXY7: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Fu-go: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers (except air targets).

Poland
  • Ulan: grenade damage to a land target slows it down by half for 8 seconds (effect does not stack).
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).
  • Suspicious Bag: damage to a land target slows it down by half for 8 seconds (effect does not stack).

Hungary
  • Gas Mortar: poison duration increased from 30 to 40 sec. and its damage reduced by 20%
  • Wonder Emma: damage to a land target slows it down by half for 8 seconds (effect does not stack)
  • Zrinyi I: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Zrinyi II: damage to a land target slows target by half for 8 seconds (effect does not stack).
  • Csaba AT: weapon damage reduced from 100 to 70
  • Nimrod: weapon damage reduced from 100 to 70
  • Added "Pointed bullets" upgrade, which increases the range of soldiers and rangers (except air targets).

[ 2022-09-25 16:28:08 CET ] [Original Post]

Minimum Setup

  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
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