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This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.
War Selection
Glyph WorldsDeveloper
Glyph WorldsPublisher
2019-10-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (22167 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Symmetric maps. 2x2 Ranking. Balance and QoL

BASIC:

  • Maps may be symmetrical. Now in ranked and team matches the maps are always symmetrical.
  • A new type of match has been introduced - ranking matches 2 on 2. Ranking matches 1x1 and 2x2 are available every second day alternately.
  • Ranking matches have a limited maximum difference between the levels of opponents.
  • In the Map editor, you can set which team owns the starting point.

BALANCE

Stone Age:
  • Scout: creation time reduced from 8 to 5 seconds, price reduced from 50 to 40 food.
  • Bulwark: projectile dispersion decreased from 10% to 9%.
  • Slinger: projectile dispersion decreased from 15% to 11%
  • Maceman: the time between attacks has been reduced from 2.5 to 2.3 sec.

Early Europe:
  • Fishing boat: fishing speed reduced from 6.0 to 5.5
  • Battleboat: time between attacks reduced from 1.2 to 1.0 sec, projectile dispersion reduced from 15% to 12%, damage increased from 10 to 11
  • Heavy Spearman: armor, on average, increased from 4.5 to 5.5
  • Axeman: time between attacks reduced from 2.5 to 2.3 sec.
  • Legionary: damage increased from 14 to 15, speed increased from 50 to 55.

Early Asia:
  • Fishing boat: fishing speed reduced from 6.0 to 5.0
  • Hand ram: price reduced from 80/200 to 70/150, reserve increased from 1 to 2
  • Archer: time between shots decreased from 2.2 to 2.0 sec, arrow dispersion decreased from 12% to 10%.
  • Heavy Archer: armor, on average, increased from 1.4 to 2.8, damage increased from 10 to 11, time between attacks decreased from 1.8 to 1.7
  • Horseman: movement speed decreased from 90 to 80, time between attacks decreased from 1.1 to 1.2 sec.

Western Europe:
  • Onager: damage to buildings reduced from 50 to 40
  • Cannon: time between attacks reduced from 8 to 7 sec., projectile dispersion reduced from 20% to 16%, damage increased from 100 to 120
  • Trebuchet: time between attacks reduced from 15 to 13 seconds.
  • Pikeman: damage increased from 7 to 8

Eastern Europe:
  • Cannon: time between attacks reduced from 7 to 6 seconds, projectile dispersion reduced from 20% to 16%

West Asia:
  • Ballista: projectile dispersion reduced from 15% to 12%, time between attacks reduced from 6 to 5 seconds.
  • Cannon: time between attacks reduced from 8 to 7 seconds, projectile dispersion reduced from 20% to 16%
  • Bashibuzuk: Projectile dispersion reduced from 18% to 15%

East Asia:
  • Hand cannon: time between attacks reduced from 6 to 5 seconds.
  • Cho-ko-nu: projectile dispersion reduced from 15% to 12%.
  • Arquebusier: time between attacks reduced from 4.5 to 4.2 seconds, projectile dispersion reduced from 15% to 14%

Industrial Revolution:
  • Mortar: time between attacks reduced from 8 to 7.5 sec.
  • Light Bomber: Health increased from 200 to 220
  • Light Fighter: damage increased from 18 to 20, bullet dispersion on the air targets decreased from 20% to 15%
  • Air Defense Gun: the time between attacks has been reduced from 3.0 to 2.5 sec.

Germany:
  • Goliath Operator: Goliath creation cost reduced from 0/300/500 to 0/200/300
  • Goliath: movement speed reduced from 70 to 65, life time increased from 25 to 30 sec.

UK:
  • Light machine gun: time between attacks reduced from 4.5 to 4.0 sec., bullet dispersion reduced from 20% to 18%

Russia:
  • Soldier: time between attacks reduced from 2.5 to 2.2 sec.
  • Anti-Aircraft Tachanka: number of occupied population reduced from 4 to 3

[ 2021-10-02 03:34:20 CET ] [Original Post]

Minimum Setup

  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
    GAMEBILLET

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    1.84$ (74%)
    1.91$ (87%)
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    1.02$ (91%)
    0.09$ (91%)
    MacGamestore

    [ 4798 ]

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    0.99$ (75%)
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    1.89$ (81%)
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    1.09$ (95%)
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    1.49$ (85%)
    67.19$ (16%)
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    1.09$ (84%)
    7.94$ (21%)
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    2.49$ (83%)

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