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This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.
War Selection
Glyph WorldsDeveloper
Glyph WorldsPublisher
2019-10-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (22167 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Submarines, Resources transfer. QoL

General:

  • Added new mechanics - invisible units. Added new unit - submarine
  • Resources can be transferred to allies
  • When watching a replay, it is possible to copy the map data for use in a private match
  • In private game it is possible to forbid any path of progression
  • A location station can be turned on in active mode, in which it calls its aircraft fighters if enemy aircraft are detected in its view range
  • All new players can enter the team match without a squad only after receiving a little experience in any other non-private online game modes
  • Slightly increased shoal depth (areas where land units can move)
  • A unit stops attacking a target that is missing in the fog of war
  • A wall can only be improved into a gate if there are two adjacent (not slanted) sections of the wall
  • All construction plans are deleted at the moment of transition to the Bronze Age, Early Middle Ages, First Industrial Revolution
  • Tower when it loses its target no longer takes aim at the last target position for a while longer

Visualization:
  • Visually updated buildings of Eastern Europe
  • Many houses have increased variety of exterior views

Bug fixes:
  • When creating a gate near another's wall, sections of that wall are destroyed
  • The tower does not choose a new attack target if the current attack target specified by the player has left the attack area
  • Player names are not shown in the game timeline
  • Other errors

BALANCE:

Improvement "Extra beds in homes":
  • in the Bronze/Iron Age the research time is reduced from 60 to 50 sec.
  • in the Middle Ages the research time is increased from 60 to 80 sec.
  • in Industrialization research time increased from 60 to 100 sec.

Improvement "Spacious Houses":
  • in Middle Ages research time reduced from 120 to 80 sec, price reduced from 3000/0/0 to 2500/0/0 in Europe and from 2500/0/0 to 2100/0/0 in Asia
  • in Industrialization, research time reduced from 120 to 110 sec.

Improvement "Explore the area"
  • in Bronze/Iron Age the exploration time is reduced from 100 to 60 sec.
  • in the Middle Ages the exploration time is reduced from 100 to 80 sec.

Improvement "Spread Influence":
  • in Bronze/Iron Age the price is reduced from 400/0/0 to 300/0/0, the research time is reduced from 60 to 40 sec.
  • in Industrialization price increased from 400/0/0 to 500/0/0, research time increased from 60 to 80 sec.

Improvement "increase control":
  • in Middle Ages the price reduced from 800/0/0 to 600/0/0, research time reduced from 60 to 50

Improvement "Intelligence agency":
  • Exploration time reduced from 120 to 60 sec.

Western Europe:
  • Guard Tower: crossbow damage to structures reduced from 30 to 10
  • Landsknecht: damage to structures reduced from 15 to 14 and not changed by improvements
  • Heavy Knight: armor on average rose from 8.1 to 9.8, speed reduced from 70 to 65, damage on structures reduced from 15 to 14 and not upgradeable
  • Longbow: damage reduced from 17 to 16.

Eastern Europe:
  • Light Knight: damage to structures reduced from 14 to 12 and not changed by enhancements

West Asia:
  • Ballista: damage increased from 185 to 200, time between attacks reduced from 8 to 7 seconds.
  • Azap: maximum attack distance increased from 10 to 14
  • Janissary: maximum attack distance increased from 10 to 12, damage increased from 8 to 12, time between attacks increased from 1.0 to 1.4 sec.

East Asia:
  • Ashigaru: maximum attack distance increased from 8 to 15
  • Ashigaru Yari: maximum attack distance increased from 10 to 12, damage increased from 8 to 9

Industrial Revolution:
  • Ranger: damage on ground targets reduced from 26 to 24, scatter of projectiles on aviation increased from 4% to 8%
  • Combat Balloon: projectile dispersion reduced from 25% to 20%
  • Light jet fighter: sight radius increased by 22%, damage increased from 15 to 18, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 18% to 15%, shells scatter on aviation reduced from 25% to 20%
  • Jet fighter: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 5 seconds, shells scatter on ground targets reduced from 15% to 13%, shells scatter on aviation reduced from 20% to 16%
  • Motorcycle: health increased from 220 to 250, time between attacks reduced from 1.5 to 1.2 seconds
  • Heavy tank: armor, on average, increased from 45.3 to 50.0

Russia:
  • IS2: armor, on average, increased from 45.5 to 50.2

France:
  • Dewoitine D.520: sight radius increased by 22%, damage increased from 18 to 20, time between attacks reduced from 10 to 7 seconds, projectile dispersion on ground targets reduced from 25% to 20%, projectile dispersion on aircraft reduced from 30% to 25%
  • Potez 633: air damage increased from 18 to 20, air scatter decreased from 20% to 18%

Great Britain:[list
  • Holyfox: aircraft damage increased from 18 to 20, aircraft projectile dispersion decreased from 20% to 18%
  • Tank Marlboro: armor, on average, increased from 58.6 to 63.2
  • [/list]

    Germany:
    • Me.262: sight radius increased by 36%
    • Panther Tank: armor, on average, increased from 45.3 to 50.0
    • Tank Mouse: armor, on average, increased from 100.6 to 107.6

    France:
    • 2C: armor, on average, increased from 42.0 to 46.5, size radius reduced by 8.3%
    • FCM F1: armor, on average, increased from 80.2 to 87.9

    China:
    • Type M: armor, on average, increased from 58.6 to 63.2

    [ 2021-03-01 13:34:14 CET ] [Original Post]

    Minimum Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
    GAMEBILLET

    [ 6519 ]

    24.87$ (17%)
    33.17$ (17%)
    41.47$ (17%)
    4.95$ (17%)
    3.75$ (85%)
    2.50$ (75%)
    12.44$ (17%)
    49.77$ (17%)
    1.50$ (90%)
    7.44$ (17%)
    4.95$ (17%)
    41.47$ (17%)
    17.19$ (14%)
    5.03$ (16%)
    12.42$ (59%)
    13.34$ (11%)
    16.57$ (17%)
    8.19$ (18%)
    8.89$ (11%)
    43.90$ (-10%)
    53.35$ (11%)
    17.99$ (55%)
    12.42$ (17%)
    4.95$ (17%)
    8.27$ (17%)
    24.87$ (17%)
    8.39$ (16%)
    16.97$ (15%)
    17.75$ (11%)
    12.42$ (17%)
    GAMERSGATE

    [ 2504 ]

    0.64$ (91%)
    0.63$ (87%)
    6.8$ (66%)
    2.55$ (91%)
    1.84$ (74%)
    1.05$ (85%)
    0.09$ (91%)
    3.06$ (83%)
    0.63$ (87%)
    1.53$ (91%)
    0.43$ (91%)
    3.19$ (87%)
    1.88$ (92%)
    1.84$ (74%)
    8.5$ (66%)
    1.84$ (74%)
    3.4$ (91%)
    14.88$ (70%)
    1.84$ (74%)
    2.55$ (87%)
    5.09$ (49%)
    2.55$ (91%)
    3.19$ (79%)
    1.45$ (91%)
    6.3$ (82%)
    2.88$ (71%)
    2.55$ (87%)
    0.6$ (91%)
    4.25$ (83%)
    8.49$ (58%)
    MacGamestore

    [ 4798 ]

    1.09$ (84%)
    1.24$ (75%)
    2.99$ (80%)
    38.99$ (13%)
    1.49$ (85%)
    1.29$ (90%)
    8.99$ (10%)
    9.49$ (5%)
    9.49$ (5%)
    1.99$ (90%)
    9.49$ (5%)
    1.19$ (88%)
    1.49$ (85%)
    1.99$ (80%)
    0.79$ (89%)
    1.09$ (91%)
    1.19$ (76%)
    5.99$ (85%)
    4.89$ (84%)
    52.99$ (12%)
    13.99$ (22%)
    1.99$ (85%)
    1.04$ (85%)
    2.24$ (85%)
    1.19$ (88%)
    4.49$ (70%)
    5.99$ (85%)
    1.99$ (87%)
    16.99$ (15%)
    1.99$ (90%)

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