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This is a pseudo-historical military strategy game with a battle royale mode.

62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.

A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.

During historical development you will have to choose your culture, and then a country.

If you wish - follow the Aisan way: train machine gunners on war elephants.

Or become a European with their unique antique war machines.
War Selection
Glyph WorldsDeveloper
Glyph WorldsPublisher
2019-10-08Release
🎹🖱️ Keyboard + Mouse
Very Positive (22167 reviews)
Public Linux Depots:
  • WS linux [39.83 M]
Visuals for attack range, paths for units in recruitement and QOL improvements.

General:

  • Added languages: Turkish and Georgian
  • Units do not automatically attack walls anymore
  • The main building is now immune to friendly fire
  • Units with friendly fire are prevented from automatically attacking animals
  • The number of animals on the map depends on the land area, not the map size
  • In private game settings for some modes you can change the amount of animals on the map
  • You can now see the attack range on a selected unit.
  • Selecting a building now shows the spawn point and exit route of the next unit
  • The number of decorative crackers has been increased from 3 to 5

Interface:
  • The sound of attack notifications will now be played more sparsely
  • The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
  • If you open the game settings in a match, the camera will stops moving
  • Added 3 building construction buttons for future use

The following bugs have been fixed:
  • Not being able to train Legionnaires with a forge of Western or Eastern Europe
  • The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
  • After the destruction of a shipyard of any age, not being able to build a new one in its place.
  • The win/loss window covering the F1 window
  • Improvements to elephants not being available after the transition to India from East Asia
  • Metal gadgets" improvement not being available from West Asia
  • And many others.

Balance:
  • Increased forest size near every starting point by 20%.
  • Initial number of materials increased from 150 to 250
  • All units now have an Ally call-up distance of 100

Animals:
  • Mammoth extinction delayed from 10 to 15 minutes.
  • No more allies are called upon recieving damage.

The Stone Age:
  • Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
  • Hut: armor increased from 2 to 3.
  • Warrior: time between attacks increased from 0.9 to 1.0 seconds

Western Europe:
  • Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
  • Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
  • Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
  • Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
  • Landsknecht: armor increased from 7.8 to 12.35 on average.
  • Heavy Knight: armor increased from 7.1 to 8.1 on average.

Eastern Europe:
  • Home: militia reservation time decreased from 150 to 120 seconds

West Asia:
  • Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.

Industrial Revolution:
  • Factory: health increased from 750 to 1000
  • Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
  • Cavalry: price reduced from 400/50/0 to 350/50/0

India:
  • House: the added population limit has been increased from 7 to 8.
  • Fury of Durga: tiger's duration increased from 30 to 35 seconds
  • Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
  • Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.

Turkey:
  • Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
  • Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
  • Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
  • Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
  • Sniper on position: damage reduced from 30 to 26.

Great Britain:
  • Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
  • Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
  • Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
  • Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
  • Anti-tank rifle: damage increased from 160 to 210.

[ 2020-05-21 12:19:22 CET ] [Original Post]

Minimum Setup

  • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 1000 MB available space
  • Memory: 2 GB RAM
  • Recommended Setup

    • Processor: 2.5 Ghz CPUMemory: 2 GB RAM
    • Graphics: 2 GB
    • Storage: 1000 MB available space
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