War Selection
Glyph Worlds Developer
Glyph Worlds Publisher
2019-10-08 Release
🎹🖱️Keyboard + Mouse
Very Positive
(21572 reviews)
Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal minesMain changes:
- A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
- Added player rating table
- The game slows down significantly while loading content
- Do not build buildings of a past era
Mechanics:- You can not go into the Iron Age with the buildings of the Stone Age
- The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
- If the work of the building has begun, it cannot be stopped by unfulfilled conditions
- If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
- After the repair is completed, the worker is looking for a new repair goal, unless there are other tasks
- If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade
Interfaces:- During the preparation of the private game, a list of participants is available.
- During the match, a list of participants is available.
- The minimap shows enemy buildings in the half-fog of war
- In the game settings, you can switch the language
- Added buttons to open / close all gates
- Units have owner name
- When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
- Ctrl+left-click on a workout orders 5 units at once, similar to a right-click
Balance:
General:- Increased the price of the transition to the Iron Age from 0/1000/600 to 0/2000/800
- The area of destruction of many shells with area damage has been increased
- Increased the price of teh transition to the Middle Ages from 400 to 500 metal
- Animals do not attack buildings
- Deer: movement speed reduced from 100 to 95
- Berry bush: amount of food increased from 250 to 300
- All workers reduced automatic attack distance
Stone Age:- Temple: price changed from 100/400 to 0/500
- Berry speed upgrade: price increased from 75 to 100 materials
- Upgrade in timber extraction speed: price increased from 75 to 125 food
Early Europe:- Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
- Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
- Ram can be built in a stable
- Galera: health increased from 300 to 350
- Fishing boat: production time reduced from 45 to 40 seconds
- Battle boat: production time reduced from 60 to 40 seconds
- Horseman: Movement speed increased from 70 to 75
- Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
- Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
- Archer: Movement speed increased from 50 to 65
- Guardian tower: armor reduced
Early Asia:- Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
- Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
- Sampan: production time reduced from 40 to 30 seconds
- Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
- Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
- Archer: movement speed increased from 50 to 60
- Heavy Archer: movement speed increased from 50 to 60
- Observation tower: increased armor
- Guardian tower: armor reduced
Medieval Europe:- Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
- Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
- Galleon: health increased from 300 to 600
- Bombardier ship: health increased from 300 to 600
Western Europe:- Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
- Granader: projectile dispersion reduced from 15% to 12%
- Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
- Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
- Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
- Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
Eastern Europe:- Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
- Granader: projectile dispersion reduced from 15% to 12%
- Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
- Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
- Militiaman: backup time reduced from 180 to 150 seconds
West Asia:- Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
- Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
- Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
- Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
- Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
- Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
- Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
- Mamluk: movement speed reduced from 90 to 80
- Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
- Attack ship: increased visibility
East Asia:- Warship: health increased from 300 to 450, increased armor
- Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
- Junk: increased visibility
- Rocket cannon: damage reduced from 80 to 70
First Industrial Revolution:- Mine added. It can be built on the site of a former metal deposit.
- Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
- Machine gunner: attack period reduced from 8 to 7 seconds
- Anti-tank hedgehog: price reduced from 200/100 to 150/75
- Cavalryman: damage to buildings reduced from 18 to 17
- Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds
Second Industrial Revolution:- Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
- Added location station, which can be built from the aerostat
[ 2020-01-26 13:30:06 CET ] [ Original post ] This is a pseudo-historical military strategy game with a battle royale mode.
62 players on the same map fight for victory, passing a way from a stone hatchet to a modern tank.
A campaign and different game modes are waiting for you:
- Confronting hordes;
- Free-for-all match;
- Team match;
- Battle Royale;
- Team Battle Royale.
During historical development you will have to choose your culture, and then a country.
If you wish - follow the Aisan way: train machine gunners on war elephants.
Or become a European with their unique antique war machines.
MINIMAL SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
RECOMMENDED SETUP- Processor: 2.5 Ghz CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2 GB
- Storage: 1000 MB available space
4.00$ (80%)
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