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- Modding: You can now increase the texture atlas size in the settings. Use this, if you encounter texture issues when adding content to the game via modding. - Modding: You can now change the type of cargo ship that delivers to a port. You can use this to add your own cargo ships that have different looks or stats (e.g. speed). - Modding: Added a debug menu option that advances all plants by one growth stage. - Modding: Added AutomaticWorkshopInfoCheckOutputStockpiles. Set it to false to suppress warnings regarding output stockpiles. - Modding: Added BuildingRecipeInfoMakeTransparentOnPlacement. Set it to false if you don't want the blueprint to be transparent. - Modding: Added BuildingRecipeInfoBuildProgressOnPlacement. Set it to a value >=0 to change the model used when placed. - Modding: Added the live spawner functionality which can spawn objects over time. Have a look at the treespawner-example mod. - Modding/Fixed: Some things not working correctly when you add properties like e.g. pasture animal behaviour to existing types. - Fixed: "Import stockpile in auto-mode"-warning when input stockpile was removed.
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