


🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Fixed: "Unlocked buildings" staying unlocked when you start a new map. - Fixed: Birds should no longer freeze on the edge of the screen in ultra-wide resolution, unless you zoom really far out. - Fixed: Outdated & misleading "work in progress" text in French localization. - Fixed: Sprinklers already operating while under construction. - Fixed: Tutorial numbers (10 was not visible without expert mode). - Fixed: You can no longer place multiple train signals / semaphores on top of each other. - Gameplay: Overflow exits/entries now use strict > and < (instead of >= and <=). - Gameplay: When creating a crafting job, colonists should now prefer goods from higher priority input stockpiles. - Gameplay: When two opposing conveyor belts meet, items no longer get moved to an opposing belt. - Misc: Added a hint and a tooltip to enemy depots that items need to be available to be traded. - Misc: Added a hint to the build menu that you unlock new buildings by mining new resources and crafting stuff. - Misc: Added the option to have no stranded colonists to custom maps. - Misc: Amended the tooltip of the shipping port to give a hint that you can also use exit hoppers for importing. - Misc: Moved the hotspot of the cursor a bit to the top left. - Misc: Reduced the horse carriage collision radius. This fixes rare situations where they clump up and get stuck. - Misc: You can no longer place a building over a minable object, that cannot be mined because a part of it is outside of your territory. - Performance: Searching in the encyclopaedia is now much faster. - UI: Added a warning to stockpiles that have a size of >64. Huge stockpiles can lead to performance issues and are generally not what you want.
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