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- Content: Added a 5x5 version of the zeppelin station. - Content: Added models for the monuments in mission 9. - Fixed: A number of issues in the German translation. Thanks to MoeGraph for the help! - Fixed: Building substitutes not evaluated correctly. E.g. in mission 7 you can directly build higher quality houses. - Fixed: Issue possibly causing links to get lost after last patch. - Fixed: Mission 7 now also removes potatoes from your ship. - Fixed: Playing for a long time and then starting a new island causing a huge lag spike for a few seconds. - Fixed: Removed caching for mining jobs. This was a problem if some workers had tools and the others did not. - Fixed: Replaced many missing or stub descriptions. - Fixed: Time staying at 999d... at the beginning of a mission. - Fixed: When alt-upgrading multiple buildings, buildings under construction are now ignored. - Gameplay: Reduced the number of priority states from 6 to 4. - Gameplay: Stockpiling now ignores stockpile priority. Usually you want things to be brought to the nearest stockpile and use the priority for something else. - Misc/Modding: The suggestions can now be customized for all buildings using SuggestedBuildingsInfoSuggestedTypes. - Misc: Added a stage to the all-the-needs objective where you are to buy out all enemy camps and claim the map in the end. Also added tier 4 social buildings. - Misc: Choosing the "Big map"-scenario in the main menu now takes you to the all-the-needs scenario. - Misc: Destroying a depot, station etc. now also destroys the hoppers inside of it. - Misc: Food and drinks in the tooltip are now ordered alphabetically. - Misc: The claim terrain objective now counts any soil from the given biome. - Misc: The small horse station now also comes with a crane. - UI: Removed the follow-button. Instead, clicking on the name/title will now do the trick. - UI: Replaced sort buttons in the inventory screen with icons. - UI: The logistics status is no longer shown as a panel. Instead, there is now an icon in the top of the panel that turns orange when something is setup incorrectly. - UI: The logistics task is now hidden when you select a colonist, saving a line of space. - UI: The new priority button is also used to toggle disableable (?) buildings like inserters or farms. - UI: The priority is no longer shown as a panel. Instead, there is now an icon in the top of the panel that shows the current priority. Click on the button to cycle through the priorities. - UI: Tweaked the sizes of some panels etc. - Visual: Many items are now thicker than before.
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