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- Balance: Increased the mining time in all quarries. - Balance: Made solar cell power generation a bit more even. - Balance: The "decoration in range" happiness modifier is active from the beginning. - Balance: The all-the-biomes map now has twice the amount of recruitable colonists per enemy camp. - Fixed: Bug causing missions to not start when a dialogue is used on the world map. - Fixed: Bug causing the world map generation to freeze when a dialogue is used. - Fixed: Colonists often taking a long time to start/execute a stockpiling task. - Fixed: Colonists stealing goods that are being exported. - Fixed: Locomotives no longer show a "no path"-warning after leaving a station. - Fixed: Outputs are now only propagated to stockpiles/depots when a stockpile/depot is added. - Fixed: Outputs from multi-output mineables like plum trees getting brought to depots that don't accept them. - Fixed: Signs for quarries staying at "pause" after being resumed. - Fixed: Signs not showing correctly after last patch. - Fixed: Zeppelins steeling items from workshops. - Gameplay: Actors no longer have a "strength"-stat. - Gameplay: Miners will now automatically bring a mined good to the nearest station or depot that will accept it. This sounds like a small change, but increases colony efficiency by a lot because other colonists do not need to come pick it up. At the same time, zeppelins will no longer stockpile as it is hardly required any more. - Gameplay: Removed "mining difficulty" stat. All minable objects now require a base amount of 10s/item to mine. - Gameplay: Removed carrying objects having an effect on needs. - Gameplay: Removed different item weights. Carrying any item now reduces the colonists' movement speed by the same amount. - Misc/Fixed: Holding alt while creating a logistics link now - Misc/Modding: Deprecated some fields that are no longer used/required. - Misc: Ambient sounds and regular sound effects should no longer play when the game is out of focus. - Misc: Chargable buildings no longer show a warning after being charged. - Misc: Deprecated the recycling workshop, connected decorations and overhead conveyors. - Misc: Opening the menu with escape now pauses the game. - Misc: You can now control-click on "continue" in a dialogue to skip the entire thing. - Performance: Improved performance of train pathing. - Performance: Made conveyor belts a bit faster. - Performance: Made logistics system checking faster. - Performance: Removed lag spikes caused by zeppelin stockpiling.
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