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- Campaign: Added story dialogue for mission 5. - Campaign: Added story dialogue for mission 6. - Campaign: Changed how the mining objective works in mission 1. - Fixed: Being able to place stockpiles over buildings if there are items on the same tile. - Fixed: Dialogues after missions showing up incorrectly. - Fixed: Items hovering over zeppelin stations after reloading in some cases. - Fixed: Maybe fixed zones disappearing after saving in some cases. - Fixed: Placing inserters no longer creates extra depot-exits/entries when one already exists. - Fixed: Screenshot hotkey not working. - Fixed: The order in which you add modifiers on the custom map screen no longer has an effect. - Fixed: Volume level of things like automated workshops not effected by volume setting. - Gameplay: Items brought to exit hoppers are now reserved for inserters and will no longer be 'stolen' by colonists. - Misc: Copying settings between workshops now copies production limits as well. - Misc: Deprecated the conveyor logistics mode. Its uses are really specific, hard to explain to the player and there are probably many buggy situations that I cannot really support. - Misc: Updated screenshots and Steam capsules. - Misc: You can now save the camera positions (F1-F4) to file in the debug menu. Useful for trailers etc.. - Performance: Task generators that failed are now paused for a 2 seconds. Should increase performance by a lot. Could also add some new bugs in the short run. - UI: The need tooltip now shows you which type of house your colonists need. - UI: You can now "copy settings" from a minable object like a geode and paste them onto a type filter like a stockpile. - Visual: Long inserters now have a slightly different color than short inserters. - Visual: Reduced the bird count a bit.
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