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- Balance: Changed the recipe for the air extract to 1*ElectronicComponents,1*ModernBuildingPart,1*RefinedBuildingPart,3*MachineParts. - Balance: Koa trees can now be planted on normal volcanic soil. - Balance: More vanadium from bornite. - Balance: Reduced the charge amount required for monuments 5030 and portal 2510. - Campaign: Balanced objectives for bonus mission 3. - Fixed: Arrows from shipping ports not correctly updated in some cases. - Fixed: Being able to place depot hoppers on other hoppers. - Fixed: Continuing a conveyor belt from a ramp leading to double inserters leading to Schrdinger-items. - Fixed: Copying settings now also works, when you click on a tile that has another object on it (e.g. an item on a construction site). - Fixed: Need tier addition leading to incorrect demand tiers. - Fixed: Position of drone model. - Fixed: Possible excessive reservation when using logistics import mode. - Fixed: Too many goods getting imported when using logistics import mode. - Fixed: Trees can now be grown in the ice biome where mountains used to be. - Fixed: When a chargable building is fully charged, the recipe will no longer reset but the workshop will stop working. - Fixed: Wrong animals staying in a pasture if you change the animal type while an animal is being tamed. - Gameplay: The auto-placement of depot exits/entries now happens even when there is still a minable object on the respective tile. - Gameplay: When an item is inserted into a depot and the depot accepts no good, it will now automatically set the corresponding type to accepted [assist mode]. - Gameplay: When an overflow hopper is used, the crane should generate relay jobs correctly now and not put an item on the amount threshold in storage first. - Gameplay: When deconstructing a conveyor belt, inserter etc., the ingredients are now loaded onto your ship and not spawned as an item. - Gameplay: You can now copy farm/grove zone settings via "shift-right-left" click. - Misc: Deprecated the high capacity depot. The function still remains, so you can add it back via modding. - Misc: You can no longer rename story characters. - Performance: The decoration build overlay is now much faster. - UI: Added an ingredient list showing the required/available items to the upgrade panel similar to the construction panel. - UI: Added the option to deactivate a zone color for all colonists by holding control+alt while clicking. - UI: Replaced the ingredients from the construction job panel from last patch with icons. - UI: The construction status panel now shows the ingredients used for construction - UI: The production limit elements are now invisible for products that are not selected. - UI: You can now copy settings between auto-farms and auto-groves.
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