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- Balance: Harvesting lotus now gives you flowers. - Balance: Increased the prices for gold blocks. Crafting and exporting them is now a good source of income. - Balance: Increased the saturation Kubis get from eating/drinking processed food. - Balance: Reduced growing time for desert crops & trees. - Balance: Reduced spawn frequency for small/tiny maps by 20%. - Content/UI: Made a new UI theme! - Content: Added a number of new icons. - Content: Added enemies for tier 4. - Fixed: Construction jobs no longer show a warning when an ingredient can be fetched from the boat. - Fixed: Fixed UI for selected combat robots. - Fixed: Fixed some UI issues for charging buildings. - Fixed: Inactive text not visible with new UI. - Fixed: Input/Output arrows when building auto workshops pointing in the wrong direction in some cases. - Fixed: Numerous smaller issues and improvements. - Fixed: Objective panel size not updating when group is completed or victory message shown. - Fixed: Removed type filter UI on shipping ports. - Fixed: Removed victory message when playing a bonus mission. - Gameplay: Animals no longer count towards the colonist limit. You can take as many as you like on your boat. - Gameplay: Buildings that are buildable using the items on your ship are now automatically unlocked. - Gameplay: Colonists will now take items from the ship for construction when required. - Gameplay: Hoppers can now also be placed in a depot under construction. - Gameplay: Mission objectives of type "own" now count the cargo on your ship as well. - Gameplay: The trade caravan no longer spawns on every map. When it does, it comes with a small 3x3 depot in which the received goods are stored. (Until you run out of space). - Gameplay: When expanding your territory, the game now guesses the color for the new area (instead of just defaulting to red). - Gameplay: When laying consecutive conveyor belts, the following belts now start on the tile where the last belt ended (and not on the tile after that). - Gameplay: YOu can now upgrade buildings using materials from the boat. - Misc: Removed SteelBlock objective from bonus mission. - Misc: Removed several old assets that were deprecated in 04/21 or earlier. - Misc: Removed the "Unload tier x resources" recommendations. Now that colonists can just take building materials from the ship, they are not as needed any more. - Misc: The game no longer auto-saves on tutorial maps. - Performance: Combined the materials for several things, might improve GPU performance. - UI: A number of smaller UI improvements and fixes. - UI: Added a warning to automatic workshops which don't have all required inputs connected. - UI: Changed the message panel to have one background panel. - UI: Changed the objective panel to have one unified background panel. - UI: Clicking on a colonist limit objective now takes you to the colonist management screen where you can fix it. - UI: Fixed UI when selecting zones. - UI: Improved the look of the inventory panel. Cargo on the ship is now always included in the number. - UI: Made the UI info panels much more uniform and changed their general look. - UI: Made the tooltips one-column and tweaked their content. - UI: Redesigned the look of the buttons. - UI: Removed the "disable building" panel from buildings that also have a selectable priority (which can be set to pause). - UI: Removed the import/export buttons from the shipping port UI and made it more compact. Linking import/export stockpiles is now enough and you don't get a warning any more. - UI: Some panels are now hidden while a building is under construction. - UI: The "show all types" button is now right of the filter text field. - UI: The conveyor mode button is now integrated with the type filter panel. - UI: The idle colonist tooltip now shows how many colonists are active/idle in each zone. - UI: The place hopper panel is now also shown when selecting a depot under construction. - UI: Unified the look and feel of icon/text buttons.
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