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- UI: You can now collapse the objectives as you can with the recommendations. - Balance: Increased the time it takes for colonists' needs to reach the next stage from 58. - Misc: Removed names from zones, carriages and depots. It was mostly cluttering the UI. Animals and colonists still have names of course. :) - Misc: Donations are now disabled for the campaign mode. Getting random items can be confusing for newer players as it messes up the intended progression. They are still available for custom maps. - Misc: Clarified and corrected the actor state tooltip regarding decorations and social buildings. - Modding: MineableInfoSpawnOnRemove can now be a comma-separated list of things. - Modding: Added WorkshopRecipeInfoAnimationOverride. Use this to have different workshop animations for different output products. (Experimental/untested) - Fixed: Double foundations when building piers. - Fixed: Removed the automatic smelter target from story mission 4. - Fixed: Tooltip & encyclopaedia entry for items like logs that are obtained from plants. - Fixed: You can no longer deconstruct your starting ship.
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