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Early Access 15.6.2021 - Audio: Fixed a number of audio/mixing related issues. - Audio: Added selection sounds for many things. - Misc: Added some recommendations to unload the building materials from previous tiers to get started on a new island. - Content: Added the drone factory and drones (faster version of zeppelins). - Tutorials/Campaign: Included many objectives from the basic tutorial to the first campaign mission so that new players don't need to play the tutorial first. - UI: Buildings under construction that can also be upgraded now show the construction UI. - Gameplay: "use as stockpile" no longer needs to be active for depots to request from the shipping port. - Fixed: A few bugs related to the elemental monuments. - Fixed: Double arrows from shipping ports. - Fixed: No more warning on shipping port when logistics mode is activated. - Fixed: Main campaign not selected by default. - Fixed: Selection sounds not playing. - Fixed: Updated the horse tutorial. - Fixed: Updated the shipping port tutorial. - Fixed: Updated the auto-workshop tutorial and added an additional step. - Fixed: Updated the shipping logistics tutorial. - Fixed: Train and horse carriage sounds not working correctly. Early Access 14.6.2021 - Gameplay: You can now connect shipping ports to the logistics system! Just connect everything up and the port will automatically import things that are required on your island. - Tutorial: Added a new tutorial to demonstrate how to connect the shipping port to the logistics system. - Gameplay: The monuments in mission 8 now need to be charged over time. Added the "charge"-functionality to workshops and a "charge"-objective. - Misc: When selecting an exit hopper, the game now suggests the item types accepted by the containing depot. - Balance: Changed the elemental extractor to have 6 inputs and adapted the recipes accordingly. That way, you can use a 3x3 depot or zeppelin station to load them. - UI: The encyclopedia now shows the ingredients used to construct a selected building. - Misc/UI: Since they are no longer connected, the zone color overlay no longer activates when selecting boats/bonfires. - Misc: When placing an instabuild-building like an inserter, items on the tile are now displaced. - Fixed: Colonists and robots no longer spawn under your ship. - Fixed: Click collision boxes not centered on some objects. - Fixed: When restarting a campaign map, the cargo should no longer disappear. - Fixed: Depot cranes delivering things to other stations when a logistics job is present. - Fixed: Issue where horse carriages would get stuck in an invalid job. Early Access 7.6.2021 - Content: Added sounds for many animals. - Content: Added sounds for many buildings. - Content: Added sounds for enemies and robots. - Content: Added sounds to horse carriages and trains. - Content: Added tier 4 modern house. Also fixed the housing priorities/values for the other houses. - Content: Added the slot machine and the mini golf place (social buildings). - Content: Added the bonsai plant and the water fountain (decorations). - Gameplay: When you place a conveyor belt, the items on the tiles are now automatically displaced. - UI: When placing a shipping port, the overlay now shows spots in yellow where you could fit a port in a different rotation. - Balance/Fixed: Upgrading a tool workshop to an advanced tool workshop no longer requires an IronBlock. - Fixed: Transparency & Glow not working correctly when something is constructed. - Misc/Fixed: Fixed ambience audio volume in small maps. Early Access 31.5.2021 - Balance: Reduced the number of SteelBlocks required to make SteelBeams. - Balance: Removed SteelBlocks - instead you can directly craft SteelBeams. - Balance: Simplified the steel production. You can now use CrushedBornite to create SteelBlocks instead of going through the centrifuging step. - Misc: Added a foundation for the ice biome. - Misc/Modding: Added EnemyClaimInfoPurchaseCostMultiplier. - Misc/Modding: Added EnemyClaimInfoCanDefeatViaCombat and EnemyClaimInfoCanDefeatViaPurchase. - Fixed: Minable-tooltip suggesting tools that are deprecated/removed. - Fixed: Horse carriages getting stuck in place after loading. - Fixed: Horse carriages getting stuck in unloading state after loading. - Fixed: Horse carriages "losing their job" after loading. - Fixed: Missing description when loading a campaign game. - Fixed: Issue resuming games from campaign maps. - Fixed: Layout issue with confirmation box in main menu. - Fixed: The logs mined from trees in groves with multiple products are now correctly brought to the connected output stockpiles. - Misc: Upgraded to Unity 2019.4.27.
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