


🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Content: Added missions to the three optional islands in the campaign. They are mostly about gathering and hoarding resources for the upcoming islands. They can be left at any time. Some story dialogue might come later. - Misc: The terrain generator now creates more detailed/flat terrain in the lower/higher tiers. Modders: Have a look at TerrainInfoTerrainEqualization. - Misc: Unfortunately, the MacOS version can no longer be updated. Have a look here for the full story and what options you have as a Mac user: https://steamcommunity.com/app/898720/discussions/0/5879990700797987185/ - Fixed: Ingredients and source building not consumed when using UpgradeableBuildingInfoInstaBuild from last patch. - Fixed: Removed iron tools from tool workshop. - Fixed: Enemy camps should no longer demand (higher subtier) goods you cannot produce yet. - Fixed: Conveyor belts not connecting correctly in some cases after getting built. - Fixed: Conveyor belts remaining reserved when an adjacent belt is removed. - Fixed: Items getting stolen from elemental extractor. - Content: Added four elemental temples for the final story mission (incl. building phases). - Gameplay: Removed the zone color effects of bonfires. To change the color of zones/create zones, use the zone color tool. - Gameplay: When stockpiling items, colonists now prioritize stockpiles near the item. - Misc: Increased the base camera rotation speed. - UI: When loading a save game while in a game, there is now a confirmation prompt. - UI: Added the "Lock cursor" setting for multi-screen setups. (Please let me know if it does the trick as I have no way of testing it.) - Misc/Modding: Added UpgradeableBuildingInfoInstaBuild to allow instabuilding building upgrades. - Fixed: When removing a conveyor belt, the items it carried should no longer float. - Fixed: The preview of how much rocks you need to build a road no longer counts tiles that already have a road. - Fixed: Zone colors not being saved. - Fixed: "Use as stockpile" getting reset after loading.
[ 6087 ]
[ 1774 ]
[ 1907 ]