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Gameplay - Removed tool/weapon upgrading. Once in a while I drop mechanics that add a lot of complexity but don't add much gameplay value. Tool/weapon upgrading is such a mechanic. It was hard to understand what upgrading does and it also created a lot of clutter in the UI. In the future, more/better tools will be available for crafting. Also, the effects of tools will be simplified a bit. - Removed the upgrade workshop. - Added the tool workshop which coincidentally looks a lot like the old upgrade workshop. :) - Moved all tool recipes to the tool workshop. - Gameplay: Horse carriages now wait until they have at least two stations on their schedule. This prevents missing an item on the first run. User interface - UI: You can now add a type to a depot/stockpile's filter by selecting an object of that type and right-clicking on the depot/stockpile. - UI: Increased the scroll speed when using the mouse wheel. - UI: Equipped tools have now a tooltip in the colonist management screen. - UI: You can now use propagate-to-outputs to assign goods to depot exits. - UI: Made the scenario list scrollable. - UI: Made the map modifier list scrollable. - UI: Made the load/save file list scrollable. - UI: Made the message log UI scrollable and prettier and removed the pages. Fixes - Fixed: Combat system not working properly after last patch. - Fixed: Bug allowing you to stockpile buildings. - Fixed: Repickup-issue on stockpile task introduced by 4.11/10.11. - Fixed: Possibly fixed a crash occurring on loading a save game. - Fixed: Enemy bonfires disappearing in dioramas. - Fixed: Panels being to wide on 5:4 aspect ratio resolutions. - Fixed: Depot entry/exit hoppers are no longer functional until built. - Misc: Removed some objects from the production encyclopedia. - Some smaller fixes. - Fixed: Time and date are now stored in save games. - Fixed: Colonist management screen not getting updated. - Fixed: Propagate-to-outputs button not getting activated unless new selection happens. - Fixed: Assigned zones not shown correctly when using assisted mode. - Fixed: Production selection layout. - Fixed: Removed quick save / load from demo. - Fixed: Houses under construction are no longer counted towards capacity. - Fixed: Farms can no longer be placed over trees. - Fixed: The victory screen is now a modal panel. - Fixed: Items not stockpiled correctly under certain circumstances. - Fixed: Production selection panel not getting emptied when selecting a different building. - Fixed: "Birds" (BirdInfo) can now have more (or less) than 4 animation frames. - Fixed: Type filter panel not sorted correctly. - Fixed: Settings taking no effect unless the game is restarted. - Fixed: Some smaller issues. - Fixed: UI scale >100% having no effect. - Fixed: You can now build exit/entry hoppers over items in depots. - Fixed: Visual glitch on world map caused by new water. - Fixed: Fog of war transparency on world map. Performance - Performance: Serialization uses less dependency injection to speed up loading/saving. - Performance: Improved lag when loading games with many plants. - Performance: Simplified the input item check for workshops. - Performance: The inventory target is now only updated every 5th second. - Performance: Item availability is now buffered over multiple seconds.
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