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Visual - Visual: Water is now transparent and there is now ground below the water! (Note: Looks weird when loading saves from previous versions. This is not a bug, this is progress! :) ) - Visual: Colonist now sink into the water when they walk on it. Content - Content: Added another music track for the desert terrain. - Content: Added the long inserter. I'll improve the animation / model in the future. Gameplay - Gameplay: When possible, a depot will now directly transport items from entry hoppers to exit hoppers. - Gameplay: The auto smelter and auto kiln no longer require betanium. The auto smelter now has the same recipes as the regular smelter. Also, reduced the amount of mined iron/copper/gold required for a block from 3 to 2. - Gameplay: All inserters have the filter functionality now. The "filter inserter" is now deprecated. - Gameplay: You can now build dark foundations on the coast. User Interface - UI: Added a search bar to the ship panel. - UI: The colonist management screen is now scrollable. - UI: Extended the size of some info panels. - UI: Opening the build menu now clears the previous search. - UI: You can now open the build menu, type what you want and hit return to directly go to placement mode. - UI: Added a confirmation dialog to the world map exit button. - UI: Added a warning flag to workshops when required inputs are missing. - UI: Added a warning flag to workshops when input stockpiles are assigned but they don't accept the required goods. Bug Fixes - Fixed: Keys are no longer blocked when opening the build menu (unless you open it using a key shortcut). - Fixed: Stockpiling not working correctly when you have multiple stockpiles/depots accepting the same good. - Fixed: Stockpile/depot priorities not applying when stockpiling. - Fixed: Some visual terrain glitches. - Fixed: Visual glitch with filter inserters. - Fixed: Fish stuck in animation for some time after getting revealed. - Fixed: Disappearing seagulls. :) - Fixed: Ship UI getting messed up when switching between pages. - Fixed: Foundations being invisible after loading a save game. - Fixed: The search bar in the type filter UI now allows you to search with Capitalized letters. - Fixed: The resume button in the main menu is now disabled if you have nothing to resume. - Fixed: Placement arrow direction for oil pumps. - Fixed: You can no longer place foundations on top of each other. - Fixed: Updated the dioramas to work with the new water. (You can fix your own dioramas by replacing Floor_Water Floor_Sand_Water and Floor_Ocean Floor_Sand_Ocean in the xml-file). - Fixed: More backward compatibility for the last patch. - Fixed: Ship cargo UI overflow when unloading huge amounts of cargo. - Fixed: Data mods triggering a false vertex count warning. - Fixed: Export prices for higher tier items. - Misc: The names of modifiers and scenarios can now be localized. - Performance: The UI is no longer rebuilt whenever an item is unloaded from the ship. - Performance: Picker job generation is now distributed across multiple frames. - Performance: Increased performance of stockpile task generation.
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