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🌈 $5 Tier: [Benedikt][David Martínez Martí]
I made a new modding tutorial. It covers 1) Shadow meshes, 2) Model variations, 3) Dioramas and 4) Biomes / Terrain. You can find it at: https://youtu.be/KsIkqH4kTts Content - Music: Added new music tracks to the game! They are specific to the desert biome, enjoy :). - Content: Added a high capacity depot that allows you to stack things higher. Probably still buggy for a number of goods. :) - Content: Added the automated stonecutter to the game. - Content: Added the long train factory where you can build trains with 6 wagons. - Content: Added the long train station (7x5). Gameplay - Gameplay: Made some more items high-stackable. - Gameplay: Ships can now be loaded during the unload phase. Should solve some deadlock issues. (Partially not compatible with previous saves) - Gameplay: You can now place groves & farms over existing trees. - Misc: Added a Turkish translation to the game! - Gameplay: Building recommendations now understand the concept of building substitutes. I.e., it will count outpost bonfires as bonfires. - Gameplay: Trains now have different properties. Also, empty trains are now lighter / faster than loaded trains. - Gameplay: You can now forbid consumption for depots/stations etc. - Gameplay: Changed the train code to account for cases when trains that are too long enter a station. - Balance: Your loadout now includes 3 machine parts. So you can now build your first 3 factories without having iron etc. Miscellaneous - UI: When linking good containers like stockpiles (ab), container b now gets the accepted items of a as recommended items. - UI: Changed the scaling to work better on extremely wide resolutions. You can still fine tune it in the settings. - Visual: Added a particle effect to pasture animal taming. - Visual: Switched to the standard shader which offers some nice PBR effects. - Visual: Objects can now have different material properties, e.g. metallic effects for metals. - Visual: Made water sprinkler particles prettier. - Visual: When taming an animal, ranchers now follow the animal around. - Modding: When your model has an excessive number of vertices (and when you should add a shadow mesh, see 2nd mod tutorial), you will now get a warning in the errors.txt. - Modding: Added a diorama example to the mod folder. - Modding: Voxel models can now be larger than 70x70x40. Note that this comes at a performance cost when starting the game. - Misc: Made some changes to the shipping tutorial. Engine - Engine: Upgraded to the latest Zenject version. - Engine: Replaced the deprecated signal system with the new signal bus. - Misc: Separated the test code from the main code base. Bug fixes - Fixed: You can now build hoppers in the shipping port. - Fixed: Issues after changing a bonfire color. - Fixed: Farm zones / groves should no longer be operated when set to disabled. - Fixed: Workshop priority is now cloned correctly. - Fixed: Pasture animals should no longer leave the pasture to sleep. :) - Fixed: Speed buttons not getting updated when game is paused. - Fixed: Non-graceful handling of some deserialization parts. - Fixed: Timing issue on conveyor belt deserialization. - Fixed: Items being imported are now reserved until they are brought to their target stockpile. - Fixed: Bug in ship tile reservation. - Fixed: Pathing issue with houses. - Fixed: Bug in the deserialization of logistics jobs. - Fixed: Odd behavior of shipping port when a good was in transit while saving/loading. - Fixed: Height of items on hoppers in shipping ports. - Fixed: Fixed overhangs to look correct after mining mountain tiles. - Fixed: Environment leaf particle colors for multi-biome maps. - Fixed: Layout bug when enabling/disabling recommendations. - Fixed: Some smaller issues. - Fixed: Rotating the camera via Q/E not working while paused. - Fixed: Hotkeys not working after closing the build menu with ESC. - Fixed: Stone roads not requiring stone and some other road related bugs. - Fixed: Roads having an effect when not constructed. - Fixed: Entry/Exit hoppers not working on shipping ports. - Fixed: Entry/Exit hoppers not getting correctly unregistered upon deconstruction. - Fixed: Dioramas now save and restore the rotation of objects. - Fixed: Stockpile tiles becoming unusable after being imported to once. - Fixed: Adapted two tutorials to the automatic zone assignment. - Fixed: Zeppelins freezing when an item to be transported gets consumed. - Fixed: When a zeppelin cancels a job for some reason, it now unreserves the item and target tile. - Fixed: Duplicated reservation after loading. - Performance: Non-player animals no longer search for equipment. :)
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