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Gameplay - Content: Added automated sawmills to the game. - Automated workshop function update: You can now use automated workshops like the sawmill without inserters. When no inserters are present, colonists with the logistics task will pick up and manually insert the required input goods. You can limit what they bring by assigning input stockpiles (similar to the manual workshop). Colonists will also stockpile produced goods (assuming you have an output stockpile specified). - Gameplay: Entry and exit hoppers now have priorities you can set. - Gameplay: Autofarms can now only grow crops that grow on any of the covered tiles. You can still grow all the things in greenhouses. - Gameplay: When multiple recipes can be produced in a workshop and the stockpile priorities are a tie, the workshop now chooses the most scarce item. - Gameplay: Added inventory targets to the ore crushing and adv. production tutorials. - Scenario: Added a new tutorial which shows three ways how the automatic workshops can be used. - Scenario: Added the "All The Biomes" scenario. Still work in progress, but improving. - Balance: Less water, more land. - Balance: You can now import goods from the next tier as well. So, you can now build trains on the grassland maps if you like. - Balance: Some more ruins are now mineable and yield rocks. User Interface - UI: Hovering over a button now triggers a different color than selection. Also added hover effect to tool and menu buttons. - UI: Added an experimental color blind mode which changes some UI colors to make them easier to distinguish with impaired color vision. I'll improve it further depending on your feedback. - UI: Cancelling the build mode now reopens the build panel. - UI: When taking a screenshot with F12, the game now shows a message including the file's location. - UI: Added a warning flag to output stockpiles that accept more than 5 goods. - UI: Added a warning when no carriage is assigned to a station. - UI: Things that have a priority can now be set to "disabled". Probably a bit buggy, let me know if you find bugs. :) Miscellaneous - Engine: Upgraded from Unity 2018.3 to 2018.4.8 (LTS). - Visual: Changed the color palette of the dark terrain to some warmer tones. - Visual: Changed the way items rotate on the conveyor belts. - Visual: The smoke effect in houses is now disabled when no colonist live there. - Modding: You can now cycle through the dioramas in the main menu with F7. - Modding: You can now add your own icons, e.g. for building categories. Have a look at kubi.example.buildingcategory as an example. - Modding: You can now override item prices using OverridePrice. - Modding: When uploading fails due to thumbnail size, you now get a more specific error message. Bug Fixes - Fixed: Items in depots getting picked up from exit hoppers. - Fixed: Height of shipping port crane. - Fixed: Distance between ore/stone/clay veins and other objects. - Fixed: Limited the number of enemies that can spawn per camp. - Fixed: Minimum spawns on multi-biome maps (Cowpocalypse). - Fixed: Text in credits screen not showing. - Fixed: Duplicates in farm product selection when multiple pages are visible. - Fixed: Some visual glitches with the depot crane. - Fixed: Food always fulfilling both drink and food need. - Fixed: Not being able to assign stockpiles to buildings like shipping ports. - Fixed: Possibly fixed a crash related to conveyor belt initialization. - Fixed: Bug in input stockpile processing. - Fixed: Being able to select railroad tracks and roads. - Fixed: Bug causing output column in encyclopedia to be misaligned sometimes. - Fixed: Limited the number audio clips that play in a second. Might fix audio glitches at 2x/4x speed. - Fixed: Animation of animals on treadmills. - Fixed: Carry position for animals. - Fixed: Selecting things like trains in train stations. - Fixed: Colonists should no longer "steal" items from tiles where inserters can pick them up. - Fixed: Possible endless loop in depot when multiple entries / exits are present. - Fixed: Animation for automatic workshops with build frames. - Fixed: Some smaller issues.
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