




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey Everyone!
That's right, today marks 5 years since the launch of Just Shapes & Beats. So much has changed since then, and yet were we are, and here you are, and we're so appreciative for that.
Now of course we know what you really want. It would be hard not to, since every single tweet, post, message, and image has been followed by at least one person asking about updates.
We don't like even slightly announcing things until we're really ready to talk about them, that's just how we roll as a studio. We know that'll be annoying for some, but it's important to us to work like that, so we hope you understand.
So on this day of celebration, our beloved Lachhh had some words to share with the fans of the game in a tweet thread:
https://twitter.com/Lachhh/status/1663959255446061088
For those of you who are terrified of clicking links I can do you a favor and drop it here:
So hopefully that'll let you know that we're still working on stuff for Just Shapes & Beats, and the fact that we aren't always talking about it doesn't mean it's not happening.
Thanks for sticking with us, and we're looking forward to the future!
-Berzerk Team
Ahoy, long time no post! We finally got around to getting the game working tip top on the Steamdeck, so we figured we'd fix a few bugs while we at it; probably introduce some new ones too, this is the way. ============= 1.6.50 release notes ============= - Steam Deck compatibility - Steam Deck floating keyboard support for Community Rooms (also for Big Picture mode) - Apple Silicon native support for Mac - Linux build now uses IL2CPP - Players Beat Points are now synchronized in real-time when playing online - You can now get huge BP coins when waiting in an online lobby - Moved to Unity 2020.3.32f1. - Added Spider Dance to Story Boss list, for the achievement. - Minor bug fixes As always, if there's issues do reach out to troublemakeitdouble@justshapesandbeats.com and we'll fix you right up! -Your pals The JS&B Team
Eyo Quick emergency patch to fix people not finding games online, sorry bout that pals. 1.5.54 Release notes
YO Smallish update for y'all today. Nothing too fancy on your end, but a lotta things behind the hood. Of note: you can now play with a single hand and we did a major overhaul of the photosensitive mode. Also, Italian and Spanish fans rejoice, we translated the like, 100 words we had to your native language; let us know if there's any problem with it! Cheers! Full release notes: - Added Spanish & Italian support - Moved to Unity 2019.4 - Major change to rendering system, now using Unitys Universal Render Pipeline - Windows and Mac builds now built using IL2CPP - Added One-hand mode (Dash with triggers, move with both analog sticks) - Vastly improved photosensitive mode - New menu for reassigning controllers (Options > Controls > Reassign controllers) - Added new popup to ask the player to activate photosensitive mode - Major changes to management of async call in matchmaking code - Changed Steamworks plugin to use Facepunch.Steamworks - Now using Steam Rich Presence - Implemented level loading syncing logic for online - When controller gets disconnected while playing online, user has now 60 seconds to reconnect one (instead of getting kicked) - Fixed online issues with joining players - Fixed issue with the exit button on main menu when Party is selected - Fixed issue with New Game not unlocking after playing it in story mode - Fixed issue with particles in Final Boss hitting the players when too small - Fixed issue with fade-to-black during the Party credits (ending of Story mode) not covering the texts - Fixed issue with track previews sometimes stopping playing when moving fast during voting in Challenge mode - Fixed issue with water waves accelerating when hitting it with the player multiple times
Yoooo We're pushing a quick update to fix a few design issues introduced with Mixtape #3 that should make them a lot more enjoyable, along with Rich presence stuff that we had not touched since launch. HAVE FUUUUN Full release notes: - Fixed issue with misaligned warnings in Lightspeed - Reduced requirement for Granite to Rescue 350 friends - Added small walls with falling enemies in Lightspeed (Hardcore) - Removed a bunch of circles in Lightspeed (Normal) - Aligned bottom square corners with top ones in Deadlocked (Hardcore) - Added Steam launch parameters to manage save data (mainly for customer support) - Fixed issue with main menu fireworks not working even if party level was previously unlocked - Fixed issue with track previews sometimes stopping during the vote of Challenge mode - Added Discord Rich Presence support for macOS - Added difficulty setting in Discord Rich Presence - Fixed issue with double inputs in Community Rooms textfields - Fixed issue with triggering Join/Leave while typing in Community Rooms textfields - Fixed missing letters in album name in Playlist when in lower resolutions - You can now use the mouse to click the Ok button on the single option popups (like error messages) - Fixed collision issue in Granite (Hardcore) with the small beams - Fixed collision with big hexagon in Katana Blaster (Hardcore) (not perfect, but better) - Removed ability to change text size and other properties through html tags in username
HELLO MY DUDES AND DUDETTES People have been asking when the new mixtape would be, welp, the new mixtape should be out around half an hour ago EYOOOOO. This new update contains tracks from some of our favorite collaborators, and from two new comers:
Yoooo quick patch note for y'all, nothing super crazy, just finally obliterated some lingering bugs that escaped us over the years. 1.3.19 Steam Release Notes - Fixed issue where menus could stack over gameplay - Fixed typo for Till Its Over in the credits - Added the possibility of getting 5 and 25 Beat Points coins while waiting in the Lobby of a public online challenge - Removed unused DLLs from the build - Fixed issue with error management when joining an online challenge from a Steam invitation - Fixed issue with some scripts not being updated using the correct method Cheers and happy 2020!
We're super happy to announce that our Mixtape #2, "Just Shovels & Knights" is coming right into your eyeballs and eardrums for freeeeee next week! For those who haven't been following the things we do, it will be a cross event between the blue shovel person and his band of merry antagonists, well, in the ways of music, not like, the characters themselves... you know dang well what I meant. I'll go in more deets on launch day, but yeah, the new tracks are ab-so-lu-tely insane, they are classics from Shovel Knight's Jake Kaufman, but remixed by JSB contributing artists, I'm crazy hyped for y'all to hear them! That accidentally ties in pretty nicely with the Steam Awards announcement from yesterday, but I'll play this like it was planned all along. If you think we've been doing a good job at doing the things we do, it would be AWESOME of you if you'd nominate us for Labor of Love! Lastly, if you or one of your friends have been on the fence about buying the game, now's a good time to do so, as we're on saaaaaaaaaale, buy it, gift it, wishlist it if you can't, or don't, as one cannot always get what one desires, but if you can't, we'd appreciate if you'd at least take a minute to click that button up there, that's free, like our love. THANKS, YO <3 tl;dr
Helloooo there, welcome to our enchanted castle, please have some bread. There is no bread here actually, only patch notes, because we've pushed update v1.2.25 today, so if things feel a bit different, that's why. THINGS THAT CHANGED THAT MIGHT BE WORTH OF MENTION: - You can now play with the keyboard AND controllers! TECHNOLOGY! - The song playing during the voting process online is now the one that YOU are voting for. - The "Join" interface button now displays the icons for the controllers actually connected to your computer. Neat! - Now when going back to the title screen, the player list is reset. - Players getting resurected from hitting a checkpoint now have a small invincibility period. Just like when your friend saves you! - Fixed bugs with joining full online rooms. - Fixed bug where the credits text could explode in the options menu. - Fixed issue where the "Hardcore" label would not show up between tracks in Playlist mode - Fixed issue with collisions (especially visible in Legacy and Lunar Whale) - Fixed issue with keyboard inputs being override by options menu input or backspace in Community room menu. - Fixed issue with mouse inputs being detected through the Steam overlay - Fixed issue with the camera doing weird things after rewinding in a scrolling level Should all be pretty much bug free, but in case it isn't, ping us at troublemakeitdouble@justshapesandbeats.com or join our band of merry peeps on discord, the whole gang is awesome and super helpful! Hope ya'll enjoy the changes, and if you are new here and just downloaded the game during the sale, please ignore everything I just typed, it was always like this, we would never launch a game with bugs in it... n e v e r. KBYE4NOW
Today's Deal: Save 35% on Just Shapes & Beats!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
HAPPY BIRTHDAY TO US As I write these words, our latest update should now be rolled out in all regions, and we're super excited about it, as it's our BIIIIRTHDAYYYYY! Thrillseekers out there will find a whole new world to bang their head to, every single track has been redesigned, patterns reimaginated, kombats are even more mortal, all that sha-bang. You can find these in Challenge runs, Online and Offline, as well as in the playlist; I'd say prepare to die, but I hear that this has already been claimed by another game that enjoys their player's misery, so... hmm... prepare to dance. On top of the new hardcore difficulty, we've added new language support for German, Russian, Traditional & Simplified Chinese. We personally don't speak any of these so if you find something wrong with it, please contact us so we can try to get our lovely translators to fix it! Bugs and all around issues should be sent over at troublemakeitdouble@justshapesandbeats.com or join our awesome discord community, if we can't answer you right away, I'm certain someone in there will be glad to do it for you! You all have a wonderful weekend now, inside, playing Just Shapes & Beats, yes.
OH HAI THAR We quietly pushed Mac & Linux builds earlier this week, it seems to work well enough so we're making it official! Players who purchased the game for PC can now also play on Mac and Linux machines without running some makeshift hack dark wizardry, saves should carry too, so that's a thing! On the subject of cloud saves, this update changes the way save data is managed, so to make sure everything goes smoothly, run the game after the update FIRST on the computer where you have the most progress. That save will then become your cloud save, everything will be awesome with unicorns and rainbows*. If anything goes wrong, just send us an email at troublemakeitdouble@justshapesandbeats.com or join our discord community, and we'll get you all patched up in no time! *no unicorns or rainbows will appears, this is only a figure of speech. Dunno why I felt the need to specify as I'm sure you are smart enough to not expect rainbows or unicorns, but these days you never know.
Today's Deal: Save 25% on Just Shapes & Beats!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
HEY BUDS Super happy to announce that the first Mixtape drops today, YAY. This Mixtape includes five awesome tracks from Fantomenk, Meganeko, Shirobon and Zef, they can be found in the Challenge Run and in the Playlist, hope you like em! On top of this, we have a gallon of Quality of life thangs, here's the full changelog: UPDATE 1.1
In true indie dev fashion, we just pushed a week 1 patch that should fix most of the desync issues you might have been encountering online. Emphasis on most, and should. If you encounter any more of these desyncs or have questions about stuff, please email us at troublemakeitdouble@justshapesandbeats.com, or swing by our discord as your question might have already been answered, we're pretty active there! Thanks so much for all the feedback, the good vibes and for playing. It's been a crazy weekend, you guys are the absolute best!
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