Name | Creatura | ||
Developer | Koksny.com | ||
Publisher | Koksny.com | ||
Tags | |||
Release | 2018-10-29 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Creatura Linux [491.65 M] |
[h2]Farming Fest Event Starts[/h2] |
Hello gamers, |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
Hello folks! |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h2]Steam Next Fest has started![/h2] |
[h3]Hello gamers,[/h3] |
[h3]Hello gamers[/h3] |
[h2]Hello Creatura fans,[/h2] |
[h3] Free-to-play prologue of Medieval Machines Builder -[b]First Siege has just launched![/b][/h3] |
[h3]Hello gamers[/h3] |
[h3]A specific introduction to [b]ServiceIT game has just launched![/b][/h3] |
[h3]Hello gamers[/h3] |
Hello gamers, |
[h3]Hello gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello gamers[/h3] |
[h3]Hello again[/h3] |
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[h3]Hello fellow gamers[/h3] |
Additionally, we're introducing a "minimap" for genomes to visualize and compare active and stored genomes. This feature is a significant quality-of-life improvement, allowing for quick visualization of differences without the need for extensive scrolling, as the minimap doubles as a scrollbar. [h2]One Genome to Rule Them All[/h2] Under the banner of simplifying and enriching the gameplay, we're thrilled to announce the unification of our genetic system. In the current version, each animal group (fish, crustaceans, etc.) has its unique set of DNA markers, requiring meticulous "mapping" for each order. This process often becomes a tedious hurdle for newcomers, creating a steep learning curve, and weird artificial barriers between otherwise interconnected species. In Creatura 2.0, we're simplifying this by ensuring all species across each vivarium share the same genome. This means a DNA marker that influences the 'head size' of reptiles will now have a similar effect on other animals in the tank. This shift does more than just making edyGene easier to use; it adds value to each marker discovery, as its applicability now expands across all species. This is a notable stride in reducing complexity and enhancing gameplay engagement. Furthering our efforts, we're extending this unification to plant and animal genomes. The new genome structure will consist of 256 codons, maintaining the spirit of discovery and experimentation cherished by players. 64 codons will affect plants, 64 will influence animals, and 128 will be vital. Modifications in plant or animal codons will yield similar results as changes in vital codons. The marker system is also being streamlined. We're replacing the color tags with more descriptive tags such as Vital, Animal, or Plant. This change will also influence the "map-the-genome" achievement, making it more straightforward and rewarding. [h2]Auto-Almanac and Local Sourced Inventories[/h2] Encouraging more experimentation, we're moving the Almanac to its own dedicated menu. Now automated, it will document your species creations and evolutions without any need for manual entries. As soon as you plant a new cutting or evolve a new animal family, the Almanac will generate new species entries. Moreover, players will have the option to merge these entries at their discretion. We're also overhauling the inventory system in Creatura 2.0. The current global inventory system will be replaced with local only inventories. This change aligns well with the introduction of global genetic markers, as species can now be recreated between tanks using early game genome editing. This transition not only simplifies the inventory management but also opens up new gameplay opportunities in Laboratory Mode. For example, you may need to recreate a species from one tank in another using the available genetic information, bringing more variety and strategic thinking to the gameplay. [h2]La-La-Laboratory Mode[/h2] And finally, I'm excited to bring to you one of most significant changes - the all-new Laboratory Mode. I've come to realize over the years that most players derive satisfaction from a clear end goal, a sense of completion. Hence, we've reimagined our gameplay to cater to this preference without taking away from the free exploration and creative components of Creatura. Laboratory Mode is a game-changer, replacing all the old Scenarios and bringing a linear structure to the gameplay. However, for our players who currently relish the Creatura Freeplay mode, rest assured, it's not going anywhere. The main emphasis of the game, however, will now be on this new Laboratory Mode. As you step into this mode, you will be greeted with a host of interesting challenges, designed to test and entertain. These won't be easily bypassed using global inventory, adding a refreshing layer of complexity and strategy. Moreover, conquering these challenges will bring worthwhile rewards, including higher-tier edyGene tools, new vivarium slots, and the ability to handle animals directly. The Laboratory Mode is also where narrative meets gameplay. Expect to see familiar faces like Eli and Paul as they navigate their work in Creatura Laboratories, all under the watchful eye of their new boss, Kiran. --- I hope that these changes enhance your anticipation for Creatura 2.0, promising a more streamlined gameplay experience filled with depth and customization. Our team is juggling two titles concurrently, so an exact release date is still under wraps. However, we're running internal tests and striving to bring you the most immersive version of Creatura yet. A quick note for those who haven't purchased Creatura yet - if you buy Creatura before the release of Creatura 2.0, you'll receive Creatura 2.0 for free upon release. Considering the upcoming price hike with the 2.0 version, buying it now during the current sale could be a smart move. Please note that save data won't be compatible between Creatura 1.0 and 2.0, but we'll do our best to retain as much player data as possible. Stay tuned for more updates and the announcement of the 2.0 open beta. As always, we appreciate your continued support! |
[h2]Any aspiring Martians around here?[/h2] |
[h3]Hello fellow gamers[/h3] |
[h3]Hello fellow gamers[/h3] |
As for the release date, well, working on two titles simultaneously is no walk in the park. Estimations are bound to be off, so we don't have an ETA just yet, but internal tests for both are already happening. Bear with us, though; we're working hard to bring you the best version of Creatura possible. A word of caution: Saves will be wiped in 2.0. We'll retain as much player data as possible, but cross-compatibility between Creatura 1.0 and 2.0 tanks is unattainable. And for the animal enthusiasts among you, keep an eye out for 2.1, which will focus on animals and feature proper furs for all our charming creatures. That's all for now. Stay tuned until we announce the 2.0 open beta, and we hope you're as excited about Creatura 2.0 as we are! |
[h2]Hello Gamers,[/h2] |
[h3]BOOOOOO! |
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Both Aquarist and Creatura are games created for dreamers who would love to develop lives of many beautiful creatures at home but for some reason - it is not possible. But what are games for? steamhappy |
Dear Players! |
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Is your language on the list? Let us know! Make sure to check out Creatura steamhappy https://store.steampowered.com/app/781130/Creatura/ steamthissteamthissteamthis |
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Implemented localizations |
Watch out stream on SimFest! steamhappy |
Balanced DNA sequencing duration |
Hello folks. Due to changes in the research system and genome length/mapping, a save wipe will be performed on the next update. |
[h3]We are proud and happy to announce: from now on, Aquarist is in Early Access![/h3] |
Hello beautiful Creatures! |
Implemented Steam Leaderboards |
Usual warning: Below text contains technicalities and developer insight. If You are just interested in playing Creatura - TL;DR: As always an update is coming, almanac has been replaced and now stores genomes for later use. Details are below, cheers! |
As You might have noticed, the recently released patch has been unusually large for the middle of the update cycle. While the version 1.1.2 is still brewing (and hopefully will introduce new animal species), the latest minor release brings changes to two quite neglected parts of the game - scenarios and tank parts. |
Implemented new developer DNA editor |
Optimized rendering large amounts of plant nodes |
Warning: Below text contains technicalities. If You are just interested in playing Creatura - TL;DR: Update is coming, performance will be better, unique order of words and numbers achieved this. Thanks for the attention, now for the actual post: |
Implemented Japanese fonts |
Implemented lizards |
Balanced plant nodes prices |
Hello folks. Due to the incoming release of version Beta 0.5, a save wipe will take place with the next update. |
Balanced rare plants prices |
The Creatura Update Beta 0.4 community stream! Join us looking at new features, new animals and discovering all of recent changes to the game with Allenuhh! |
The Creatura Update Beta 0.4 community stream! Join us looking at new features, new animals and discovering all of recent changes to the game! |
Implemented bloom |
Implemented advanced and expert tutorials |
Implemented basic tutorials |
Hello folks! Over years of work on Creatura, it has evolved from basic, almost clicker/mobile game, into complex DNA and evolution simulation, spanning multiple gameplay mechanics. Even year ago, with only couple animals swimming around in our tanks, progression system was oriented towards unlocking new plant mutations. Sight of first leafs or flowers was a massive achievement for players, often requiring hours of gameplay. Mainly as a side effect of missing animals content. |
Implemented sea scorpions |
Hello folks! Last year (especially December) moved Creatura popularity up a notch, and to keep up with hopefully upcoming soon development - we had to migrate, replace our backend, and modify a bit how we do our day-to-day operations here. |
Implemented silverfishes |
Hello folks, in one of last updates for 2019, i'm finally adressing visual fidelity of vivarium grounds. Substrate model (and big chunk of its shader) was designed back in 2016, and hasn't changed much - until now. As always with that kind of improvments, please expect slight performance impact, but one that hopefully is worth it. Changes presented below are live and already implemented in-game as You read this. |
Hello folks! Last revision starts the 0.3 update cycle with raising active animal families limit from 8 to 100, resulting in possibility of simulating 600 active animals at once (from old limit of 48). Please remember that while it's possible, and Creatura is decently optimized even for it's beta stage - high animal counts can (and will) take toll on your CPU. |
Implemented sea snails |
Hello folks, we're in process of migrating Creatura engine, scripting backend, and server backend. Due to severity of the changes - stuff can (and will) occasionally crash on startup over next couple days, but don't worry, we're on it. |
Hello folks! Some of You with vivariums heavier on trees might notice slight performance drop in this revision update - this is caused by couple changes i've done to plants in Creatura: |
Implemented amphibians |
Balanced store prices |
Hello folks! After an expected terrible start of beta (and 15 revision fixes for the update 0.1), we're in stable branch, so let's talk about next major patch. While official development roadmap (...from 3 years ago) planned balance update for first beta release, in practice the big balance pass is incoming in Beta 0.2. |
Implemented toys |
As the Beta Release Candidate is now live, the last revision update has implemented localization systems, and the game is now prepared for translations. In upcoming weeks, this feature will support both German and Chinese languages. |
Implemented large tanks |
Hello folks! In last days You've probably noticed achievements starting to show up in Creatura Steam library page - and now full support for Steam features (Steam Achievements, Steam Statistics and Steam Workshop) is implemented and live in Creatura. |
Implemented cheats |
Work on Creatura started back in March 2016. The still unnamed project evolved over next year, and decision to make the game more customizable, with focus on shaping the environment and breeding procedural plants, has been made. Those changes resulted in starting from scratch, and by March 2017, a first playable build of what the game is today has been compiled. Half year later, first closed alpha testers from Reddit got access to first public release, Creatura Alpha 0.1. |
Implemented ambient occlusion |
EDIT: New shaders are live in latest revision update. Have fun. |
Hello folks, the case of following crash...
...is still being investigated, and will get hotfixed as soon as i can localize the issue. Unfortunately, even with patient help of our testers, the crash happens very inconsistently and randomly (On same save it can happen in very first minutes, or doesn't crash for hours), but before update 0.63 the issue should hopefully get fixed. Meanwhile, please save often, as no other workaround is known. Sorry for the inconvenience. |
Balanced plants values on sale |
Linux version is now available |
NINJA UPDATE: It seems most issues are fixed, but for reasons i don't fully understand - please go to Creatura properties and select "Verify Integrity of Game Files", or else textures can glitch out. |
Implemented slugs |
Pre-release of update 0.6 is now live for beta testing. If You are interested in checking it now, please contact me on Discord ( https://discord.gg/RJMcUmE ) to get beta access password. |
First of all, thank You very much to everyone who bought the game on Winter Sale! I hope that recently released 0.53 is smooth/crash free enough that You'll be eager to wait and see what's coming in development soon. |
Implemented new main menu background animation when no tank is loaded |
Over last weeks, automated bug reporting service have received logs with couple startup crashes due to lack of DirectX 11 support. Those were mostly from computers using ~10 year old notebook GPUs (more or less Windows Vista era). |
Hey everyone, i've just released hotfix 0.52f, however - due to change in plant caching, old saves (and options) have been wiped. Sorry for the inconvenience, but because of current bug-tracking process the wipes might happen from time to time. |
I want to remind everyone that we have an official Discord server running at https://discord.gg/RJMcUmE , and while bug/crash reporting is automated process and doesn't require any input/screenshots/pasting the crash report - it's the perfect place to ask for help, suggest a feedback or just hang out with other players and testers! |
Implemented tasks and tutorials |
Fishes use now updated model |
Implemented fishes |
In the preparation for Natural Selection & Research 0.5 Update, all of claimed alpha keys without any reported alpha feedback have been pruned. |
Balanced plant growth rate |
Implemented active animals list |
Flatworms now reproduce |
Implemented basic flatworms |
Time speeds have now customizable keybindings |
Implemented right click context menu |
Implemented overview camera |
Fellow players, after half year of closed alpha our game has finally reached stable and playable version. Artificial selection system is fully implemented, and as core game-play feature, requires now a lot of balancing and testing (that hopefully doesn't involve as many crashes as it did) to make it fun and captivating mechanism. |
Notcat of 37 statue decoration added |