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ːSD2DGreenː 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spawned by the asteroids upon destruction based on RNG, but also on time for the ROF power up. However the rotation speed power up has been replaced with ammo for the shotty. This means that you can store a maximum of 12 shots for the secondary fire mode, and each power up gives back 6 shots. Is this the last update for SD2D? No, not at all. Of course, I'll come back to fix bugs that are found, but I also intend to implement some new functionalities such as leaderboards, more music, game modes, and maybe achievements. ːSD2DHypersquareː Update 1.0: - Sound: Disabled automix when Music Volume == 0. - Sound: Improved Auto-Mix, and increased effects volume in auto mix. - Sound: Added Destruction Sound. - Sound: Added Darkenergy Pickup Sound. - Sound: Added Extra Shield Pickup Sound. - Race: Added Start Delay. - Race: Added Checkpoint Flash - Endless: Changed boss shooting behaviour - Asteroid Defence: Rotation Speed increased - Asteroid Defence: Rotation Speed Powerup replaced with Shotty ammo power up - Asteroid Defence: Powerup now dropped upon asteroid destruction - Asteroid Defence: Added Shooting and power up sounds - Co-Op: Adjusted kill multiplier dropoff. - Graphics: disabled some particles and background effects on Fastest - General: removed unused, obsolete and redundant code.
:SD2DGreen: 1.0 is here. With it comes some fixes, some additions, some tweaks, some optimisations and an overhaul of Asteroid Defence. Sounds for the powerups and enemy destruction have been added. The effects volume and music volume mix has changed; now turning music volume to 0, turns off the automix allowing you to play with only the sounds of the effects. Minor tweaks were also made in Endlesss mode, in both solo and Co-Op: the Boss' shooting pattern depends on remaining health, and the kill multiplier drops off faster in Co-Op.Race Mode also subject to some small changes: a start delay at the beginning of the level, and a visual aid to see if you've passed a checkpoint. A lot of the changes can be seen in Asteroid Defence: beforehand power ups would come in based on previous power spawns and a timer, and they would effect turret rotation and rate of fire. Now the power ups are spawned by the asteroids upon destruction based on RNG, but also on time for the ROF power up. However the rotation speed power up has been replaced with ammo for the shotty. This means that you can store a maximum of 12 shots for the secondary fire mode, and each power up gives back 6 shots. Is this the last update for SD2D? No, not at all. Of course, I'll come back to fix bugs that are found, but I also intend to implement some new functionalities such as leaderboards, more music, game modes, and maybe achievements. :SD2DHypersquare: Update 1.0: - Sound: Disabled automix when Music Volume == 0. - Sound: Improved Auto-Mix, and increased effects volume in auto mix. - Sound: Added Destruction Sound. - Sound: Added Darkenergy Pickup Sound. - Sound: Added Extra Shield Pickup Sound. - Race: Added Start Delay. - Race: Added Checkpoint Flash - Endless: Changed boss shooting behaviour - Asteroid Defence: Rotation Speed increased - Asteroid Defence: Rotation Speed Powerup replaced with Shotty ammo power up - Asteroid Defence: Powerup now dropped upon asteroid destruction - Asteroid Defence: Added Shooting and power up sounds - Co-Op: Adjusted kill multiplier dropoff. - Graphics: disabled some particles and background effects on Fastest - General: removed unused, obsolete and redundant code.
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