




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Adjusted MF_loadsprite() so that it can apply to more objects, such as background particles - Added MF_loadframe( fixed, filename, animation bank, sprite in levelpack folder y/n, frame (0-indexed) ) for replacing individual frames on object animations - Added MF_editor_enable( editor status (bool) ); I remembered that the editor must be enabled to access text input dialogue, so with this function you can quickly enable-then-disable the editor code group if you want to input text during gameplay in a mod
[ 6081 ]
[ 1481 ]
[ 2067 ]