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This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.conditions etc. are quite enriched now.
Two paladin skills are live, Smash and Purify
The most visible change this week is the Server Time and Day/Night Cycle, It's Night time between 0-5 and monsters can sleep - when you click on Server Time, you can practically see the event data
In the meantime experimenting with lights, and how to make nights less depressing, lights are very complicated as they are very simplistic and depending on where you stay, the illumination can be illogical, so I'm leaning towards a fog of night, rather than a flat darkening which confused everyone, I personally don't like it myself either, but going to give it some time
There are many other small changes and bugfixes, for example you can make a cake now
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