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This week was mainly dedicated to working on the new player experience, first character of a new player now emits the aura for 7 days, but it didn't seem like enough - I hoped interaction with non-afk players could improve the experience
It was sad that most new players didn't even discover upgrade or compound, so started by adding 3 new tutorial steps, kill a goo, upgrade and compound - and looking at new players from yesterday, indeed it seems to be a move in the right direction, now most of them do basic upgrades
There's also a new first drop logic, for the first character of a player, it includes 90,000 gold, 3 rings and a belt for the time being - so the tutorial steps can be followed immediately
I guess a next stage could be to introduce the multi character aspect of the game, and maybe provide an interactive merchant code that visits the characters, collects items, upgrades, compounds etc.
Added "Warpstomp" to "xmagex" - Warps and stomps - Both the Crypt and Lair adversaries have armor/resistance's now too
Ice Golem now becomes an announced boss like Franky
If you are fighting the same monsters, now all skills that directly check for the party consent will work if you are not in a party
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