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The week started with a bug and bug fixing frenzy, a forgotten 1/10 cosmetics jar drop rate from Goo's and Party% calculations far exceeding 100% - it was a good exercise in post disaster processing/recovery
Implemented the Damage Received to Bonus Damage mechanic, it will likely appear on a Warrior weapon, but I think it could be a welcome addition to Rogue's as well
With the recent additions that diversified options, I started considering a very basic character build too, likely Level 60/70/80/90/100 selections, 2 options at each, so a 2x5 simple build that adds a skill/passive/attribute to your class
I was going to update the game before this Week's update, yet decided to delay the update 1-2 days, as quite a bit changed
"item_sent", "item_received", "gold_sent", "gold_received" events
Experimented with node/puppeteer after getting inspired by syrup's interface on Discord, headless Chrome uses more resources, yet the jsdom approach has been problematic so far, at one point might re-write the CLI to just use Chrome - maybe a secondary version
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