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Finally switched to live cosmetics by converting all existing main character sprites, eliminated the gender option and added a secondary default skin color option - along with more masculine and more feminine looks
Couldn't decide how to proceed with the release of new cosmetic items, there were a lot of feedback and ideas on Discord, probably going to pick a hybrid approach, where cosmetic exchangeables will drop repetitive cosmetics, some cosmetics will be rare, players will freely move cosmetics between their own characters, but when the cosmetics are bottled in a `cxjar` - it will be account locked on default and will require shells to be unlocked - this way the market won't be flooded
(Example of an account bound item look)
Integrated some of the materials to the monsters, also added rare cosmetics/glasses drops to Mr. and Ms. Dracul - more drops from existing monsters/bosses are on the way
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