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Adventure Land - The Code MMORPG
Kaan Soral Developer
Kaan Soral Publisher
2019-01-28 Release
Game News Posts: 117
🎹🖱️Keyboard + Mouse
Very Positive (123 reviews)
Public Linux Depots:
  • Adventure Land - The Code MMORPG LINUX [141.56 M]
Early Access: Week 65 in Review


Finally switched to live cosmetics by converting all existing main character sprites, eliminated the gender option and added a secondary default skin color option - along with more masculine and more feminine looks Couldn't decide how to proceed with the release of new cosmetic items, there were a lot of feedback and ideas on Discord, probably going to pick a hybrid approach, where cosmetic exchangeables will drop repetitive cosmetics, some cosmetics will be rare, players will freely move cosmetics between their own characters, but when the cosmetics are bottled in a `cxjar` - it will be account locked on default and will require shells to be unlocked - this way the market won't be flooded
(Example of an account bound item look) Integrated some of the materials to the monsters, also added rare cosmetics/glasses drops to Mr. and Ms. Dracul - more drops from existing monsters/bosses are on the way


[ 2020-04-27 18:06:00 CET ] [ Original post ]


There are no quests, no guides you have to strictly follow to the letter. No objectives either. You can do anything you want. Even farming the lowest monster will yield satisfactory results! You can trade, gamble in tavern, party with friends, pvp solo with your rouge or go after rare loots!


Adventure Land wasn't originally a Code based game, during early development, it ended up a bit like a Clicker MMORPG, simple but fun. Then came Code, to let machines do the clicking! So it's not something extremely complex no one can understand, it's just basic automation!


Mage, Warrior, Rogue, Ranger, Priest and Merchant. All with different, easy to understand, but unique skills. There are no skill trees or the need to pick attributes, it's all automatic to keep things simple. Items provide some depth, and Code adds some variation to the mix.


There's a lot to work on. Daily Events, Paladin Class, Pets, Guilds (or Familias, as they will be small), New Zones, New Items, New Skills. All features are shaped and vetted by the playerbase.


GAMEBILLET

[ 6081 ]

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11.24$ (55%)
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10.13$ (77%)
0.68$ (89%)
1.8$ (82%)
1.0$ (90%)
3.48$ (83%)
5.95$ (65%)
3.0$ (85%)
MacGamestore

[ 2067 ]

2.98$ (85%)
1.19$ (88%)
1.49$ (85%)
15.89$ (21%)
17.49$ (75%)
21.99$ (27%)
1.19$ (88%)
5.99$ (80%)
1.29$ (84%)
4.99$ (83%)
2.48$ (75%)
8.99$ (10%)
3.99$ (90%)
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1.29$ (84%)
1.99$ (75%)
1.24$ (75%)
2.29$ (85%)
1.19$ (91%)
51.49$ (26%)
2.49$ (75%)
17.99$ (10%)
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13.99$ (22%)
1.19$ (88%)
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2.29$ (88%)
27.99$ (29%)
1.09$ (84%)
1.99$ (90%)

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