





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Dedicated this week to re-visiting the map data format and upgrading our in-house map editor
Up to this point all spawns and zones were rectangular, they were always manually set, monsters will all be roaming inside the dungeon, so added zoning capabilities to the map editor to make things easier, spawns zones will be large polygons for the dungeon
Secondary improvement/addition is dynamic animations, with this extension, going to add stuff like high frame chimney smokes to liven up the game - this was a bit of a challenge because up to now we only had 3-frame animations that were tied to the animation speed of the map, with this change, animations are completely free - they also blend with players (render over or under players depending on location)
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