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Greetings, fellow Wizards!
Patch V1.10 is live!
With a bunch of new stuff available:
- Utilize a new type of currency to augment your Void Traps. When you unlock Memetics, a new mode for your traps will become available. Those do not grant Void Mana, but instead provide bonuses, and possess experience and levels. The bonuses include Void profits, mana per entity, Traps' experience and spawn speed and increase with the Trap's level. They accumulate a new type of entities (called Echoes) over time, which, when collected, provide experience to their respective trap. You are still able to access old Void Traps by switching those inside the Memetics menu, and they still function in the background for the purposes of Radiance, Voidmancer ability etc. The Echoes accumulate slowly, and stack up to 5 (15 with a new memory upgrade), so you only need to check on them once in a long while. They also work offline.
- We're removing Super-crits and have rebalanced basic crits to compensate the potential profit loss. The reason for this is Supercrits are pretty unstable in terms of profits, work a bit weird and hard to understand.
- The crafting dust income is now higher than it was in the pre-Realms part. The amount is tuned to it's the same as before once all upgrades are maxed.
- The Memories Upgrades are massively reworked. There is 10 new upgrades available, and overall amount of profit available is greatly increased. However, Memory Upgrades are now locked by total amount of Memories earned on individual basis, meaning a set of them is available from start, and a lot of later ones open up as you earn more and more Memories.
(This means that Memories invested are reset for everyone. Re-invest wisely.)
- We're finally adding a big set of new higher-level achievements like total buildings etc. suitable for higher Mysts levels, and a few more Legacy levels.
- 19 new skins, and skin inheriting for the Pets similar to what Character classes have.
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