





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Greetings, fellow Wizards!
Patch V1.05 is live!
- A major rework of Expeditions, with a deck-building mechanic, available spells roster expanded drastically, and new content like monsters, enemy spells, locations and a couple of new combat mechanics added.
- Pet Skins! A lot of you have been asking about this for ages, and they're finally there. We don't have too many on start (after all, characters skins have been built up to what they're now for years), but now we have the ability to add a couple here and a couple there. Abolisher and Archon pets supported, too! We're starting with a unique skin for each T3 Pet and around 10 simpler skins for various T1-T2 Pets, and will be adding more over time with small patches.
- A rework of Experiments. This has been a long time coming, we've remade the one unified Experiment into separate categories with uneven or single-type costs, and thus are attempting to make Crafting Dust colors unique in purpose (unlike now, where they're basically the same). Our goal is to also implement some more ways to spend Crafting Dust in future.
And some other minor fixes and updates.
Major note: Due to this, we're abolishing the Trade Week!
With the way the crafting will work from now on, trading with 100% efficiency won't allow us to make the dust feel unique, and will allow for abuses that we won't be able to balance out. Naturally, it'll be replaced by another, new one not related to trading Dust.
A few weeks later we'll be publishing the second part of the patch (v1.1), which will introduce a new core-game mechanic along with some more content and balancing based on feedback.
[ 6081 ]
[ 2109 ]
[ 1930 ]