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The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.

You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.

With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
The Colonists
CodebyfireDeveloper
Mode 7Publisher
2018-10-24Release
🎹🖱️ Keyboard + Mouse
Very Positive (1000 reviews)
Public Linux Depots:
  • The Colonists - Linux [629.21 M]
Patch v1.1.2.1

Hi everyone,

The newest patch has just gone live, here's what's new:

Changelog

[NEW] Added ability to prioritise tiles for Surface Miners
Fixed expedition boat being allowed to leave before all expedition resources had been fully loaded
Fixed potential issues when destroying a building led to resources rerouting back to same building
Fixed bug where Stackbot would become stuck if resource it was picking up was manually destroyed
Fixed bug with Road Layer bots upgrading the same road tile and sometimes becoming stuck
Fixed transport rules being ignored in rerouting when harbour was initial transport node
Fixed bug where Orchard Field and Wheat Field couldn't be removed in certain situations
Fixed incorrect boat construction notification icon
Fixed high level mine buildings not showing up in resource production panel
Fixed maximum field tooltip showing incorrect text sometimes
Prevented farm fields from being rotated which led to incorrect field graphics
Wheat fields now burn properly
Making a new path now triggers idle Road Layers
Changed in-game time display to past tense to match time displayed elsewhere
Cow Farm's initial field now aligned to left edge of building
Sandbox - AI difficulty level can now be set or turned off complete on military maps
Mission 6 - tweaked fishing locations
Mission 4 - added underground Clay mine
[V1.1.2.1] Fixed bug with start military map without AI in sandbox mode

I'm still continuing to look at any issues that are reported but I'm also starting to look more at improvements and new features. Currently in development is the Endless Sandbox Mode, if you'd like to test it out head over to our development branch or ask in Discord.

Links

Help And Bug Reporting: https://trello.com/c/2uryGdlJ

Feature Vote/Roadmap: https://thecolonists.featureupvote.com/

Discord: https://discord.gg/thecolonists

Thanks - back with more soon!
Game Description Image

[ 2018-11-12 17:13:46 CET ] [Original Post]

Minimum Setup

  • OS: 64bit operating system
  • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
  • Storage: 1 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

      GAMEBILLET

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      8.85$ (11%)
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      3.75$ (62%)
      1.02$ (74%)
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      MacGamestore

      [ 4866 ]

      0.99$ (75%)
      1.89$ (81%)
      2.99$ (80%)
      1.19$ (88%)
      3.99$ (80%)
      1.99$ (87%)
      38.99$ (13%)
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      9.49$ (5%)
      0.99$ (90%)
      3.89$ (74%)
      1.69$ (83%)
      0.79$ (89%)
      1.49$ (85%)
      7.79$ (40%)
      44.99$ (10%)
      1.49$ (90%)
      1.09$ (95%)
      1.19$ (60%)
      9.49$ (5%)
      3.74$ (75%)
      2.49$ (88%)
      53.99$ (10%)
      8.99$ (10%)
      0.79$ (89%)
      2.99$ (85%)
      0.79$ (84%)
      4.99$ (75%)
      0.79$ (89%)
      2.98$ (90%)

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