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The Colonists is a settlement building game inspired by classic titles like The Settlers and the Anno series.
You take control of a team of self-replicating robots who have escaped from Earth and are searching the galaxy for a new home where they can fulfil their dream: to be human.

You'll advance through three different Ages as you build infrastructure for your colony by constructing road, boat and train transport systems.
Harvest natural resources, set up farming and food production, create expeditions to discover new lands and research new technologies.

With two separate mission tracks, The Colonists lets either you create sprawling settlements in peace or race to compete against AI colonies in military winner-takes-all scenarios.
Explore, research, manage, tweak and refine to your heart's content!
The Colonists
CodebyfireDeveloper
Mode 7Publisher
2018-10-24Release
🎹🖱️ Keyboard + Mouse
Very Positive (1000 reviews)
Public Linux Depots:
  • The Colonists - Linux [629.21 M]
Patch v1.1.1.2

Hi everyone,

The mid-week patch has just gone live, here's what's new:

Changelog

Fixed resources waiting at harbour not rerouting properly if their next sea route is removed
Fixed bug where loading a game which had a new colony harbour with no watchtower would not let you build a watchtower
Fixed bug where carrybot would get stuck if resource it was carrying was manually destroyed during drop off phase
Fixed bug where harbours on steep slopes could have their entrance land connection to the road post broken causing stackbot routes to break
Fixed error caused by loading a game in which a expedition boat had had its original harbour destroyed
Fixed cancelling and restarting upgrade potentially causing overflow in the progress bar
Fixed error caused by destroying storage yard
Fixed best time display on scenario screen
Halved Bakery coal consumption
Added ability to set import whitelists for storage yards
Added hotkey for skipping destroy warning (default is Left Alt)
Fixed Engineering showing negative number
Adjusted Cow Farm so it only needs one starting field and is indicated more clearly in placement footprint
Road Posts can now be placed at harbour entrances if the original is accidentally removed
Mission 3 - added more stone to starting island
Mission 5 - added more stone, more gold, removed green terrain which was not fertile
Mission 6 - added Casual mode
Mission 7 - added more coal
Mission 9 - added more fertile land and more resources
Mission 10 - added Casual mode and infinite stone resource for AI
[V1.1.1.2] Fixed issue with placing fishing huts next to other fishing huts sometimes
[V1.1.1.2] Fixed destroying a boatyard not resetting tiles properly

Thanks to everyone who has been in touch providing feedback, suggestions and bug reports, they all really help.

We've got some exciting things entering testing tomorrow, please head over to Discord if you'd like to try them out!

Links

Help And Bug Reporting: https://trello.com/c/2uryGdlJ

Discord: https://discord.gg/3xD3BCe

Thanks!
Game Description Image

[ 2018-11-07 01:49:05 CET ] [Original Post]

Minimum Setup

  • OS: 64bit operating system
  • Processor: Intel Core i5-4690 or AMD Ryzen 7 2700UMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 or AMD Radeon HD 7770
  • Storage: 1 GB available space
  • Memory: 8 GB RAM
  • Recommended Setup

      GAMEBILLET

      [ 6532 ]

      8.39$ (16%)
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      [ 2886 ]

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      5.95$ (70%)
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      0.52$ (47%)
      MacGamestore

      [ 4866 ]

      1.09$ (84%)
      1.09$ (95%)
      1.19$ (76%)
      0.79$ (87%)
      1.98$ (80%)
      52.99$ (12%)
      1.69$ (83%)
      1.28$ (87%)
      2.99$ (85%)
      1.49$ (85%)
      3.99$ (80%)
      6.99$ (86%)
      5.24$ (65%)
      1.49$ (85%)
      1.19$ (76%)
      2.49$ (83%)
      1.89$ (87%)
      1.19$ (91%)
      67.19$ (16%)
      1.99$ (80%)
      2.98$ (85%)
      7.99$ (84%)
      9.49$ (5%)
      1.10$ (93%)
      13.99$ (7%)
      3.74$ (75%)
      1.19$ (76%)
      1.89$ (81%)
      7.47$ (66%)
      6.24$ (75%)

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