MOBILE BASE

Take the vantage point, stay safe underground or choose a material-rich location and explore. The drillship is one of a kind base capable of joining you on every journey.
DEADLY ENVIRONMENT

Experience the tension and thrill of surviving volcanic eruptions. Time between each eruption is your most valuable resource. Use it to roam the island gathering materials, finding new technology and utilizing production.
MECHANICAL MENACE

Deal with a hostile race of robots that use the volcano as a source of energy. Their units are scattered all around the island’s surface as well as below it.
BASE MANAGEMENT

Customize your drillship from the inside out with colors, symbols, gadgets and more. Automate production, research technologies, set up defenses and turn the drillship into an unbreachable powerhouse.
Hey everyone!
You know the drill... another major update is here and we've got a lot to cover!
Two things before we look at the new stuff though.
1) In case you haven't read the two previous posts, this update is dedicated to some of the most requested features by you guys mainly related to overall quality of life but also production, quests, and other parts of the game that needed some long overdue love. BUT there's some brand new stuff as well.
2) Volcanoids is 20% OFF for the next 48 hours! So if you (or your friend) have been waiting for a sign to finally take the drill for a spin, this might be it!
Now that we got that out of the way, it's time to answer the ultimate question:
What's new?
Control Bracer
The first and biggest addition is the "control bracer" aka as everybody calls it "the steampunk pip-boy". With it, we took all the different gadgets that were previously scattered all over and put them in one place.
How does that work in practice? Pulling the bracer out (using the "Q" key) will bring up a second toolbar with these gadgets. Some you already know (eg. drillship calling) and some that are new.

One of the new ones is remote access to the periscope. Basically, no matter where you are, you can always access your periscope using the bracer and quickly check on the drillship.
In the case shown below the turret takes care of the attack but if it didn't, you could just easily send the drillship underground using the control bracer as well.

Second new gadget is the camera. When you run into something and you're not quite sure what it is, you can just activate the camera, snap a picture of it and the archive (which is like our in-game wiki) will open with info about it.

But wait there's more! The camera can also work as a diagnostic tool. If you just point at things around your drillship (like a turret module) the screen will show you a bunch of useful info that was previously hard to find. And in case of the turret (and couple other things), you can use the scroll wheel to get even more information.

Last thing I should mention is the watch part of the bracer. It tells you 3 vital pieces of information:
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Customizable Toolbar
This is one of the features that has been looong overdue.
You now can:

Reworked Boiler
We noticed a lot of new players getting overwhelmed by the amount of information and interactable parts the old boiler had. So we selected only the most vital parts to keep and improved them.

The new dial above the driving handles actually shows how the drillship is moving when someone's driving underground.

While the dial above the diving lever shows how the drillship is going underground, back up, deploying, and so on.

Production Changes
TLDR version: you can now produce and refine basic items underground the same way you would if the drillship was on surface but slower.
Longer version:
Each module adds a certain amount of production/refinery/research points to the drillship. You can now see how many points each module adds by pointing the camera gadget I mentioned in the beginning on it.

The more points you have in each category, the faster you can produce/refine/research.
Now to start production you'd also need access to storage and energy.
BEFORE, the drillship would have zero points in each category on its own so you needed for example a production module + storage and energy modules to be deployed in order to start producing something.
NOW the drillship has some points in each category on its own. Storage works the same way no matter where the drillship is. And the boiler produces energy even underground.
So now even if you're underground and all modules are closed, you can still produce and refine some basic items (like ammo, small components, etc.). It will be slower than if you'd be on the surface with deployed modules (therefore had more production points) but it's better than nothing.
We decided to make this change because we noticed that a lot of you didn't like how there's not much to do underground. Especially if you're playing co-op and someone is already driving. Now one of you can be driving while others are setting up basic production lines preparing ammo and other supplies in the meantime.
Geothermal Module
Now what if you overdo it with the production underground and the boiler isn't able to produce enough energy to cover it?
Enter the geothermal module! This new roof module that comes in two sizes (T1 and T3) gives you an alternative way to produce more energy underground.

The way you can do that is, when you drive through lava the module will convert the heat to energy and store it so you can continue producing. We added a new indicator to the travel view window that shows the energy output/input and how much you have stored.

Be careful not to stay in the lava for too long or it will destroy your modules or even the whole drillship.
More Periscope Improvements
Periscope finally got a proper model that pops up from the ground (or the drillship) when someone's using it.

Another improvement is related to using the periscope underground. Till now, the periscope would only work in a few selected spots. Not anymore though, you can now use it anywhere.
Item Filters
If you open your inventory you will notice these new little boxes with small icons on them. They are filters that allow you to quickly show only a specific type of items in your inventory (eg. ore, tools, ammo).

Damaged Part Prompt
Say adios to tediously pointing the wrench at each thing making sure it has full hp. Damaged parts are now going to be marked on your UI when holding the wrench.

Worktable -> Station -> Hub Upgrading
Once you acquire necessary upgrades you can now upgrade the worktables into stations and eventually the stations into hubs.
This is possible because we changed how they relate to each other. Each version can do what the previous one could and something extra. We also changed the station's visual to better reflect this change.

Bypass Core
There's a way now to claim enemy drillship without needing to destroy majority of modules first. You can now use the "bypass core" upgrades that are much more expensive and harder to get, but let you capture an enemy drillship without damaging it.

Additional Patch Notes
Fixes
Changes/Improvements
Before we wrap up I just wanted to address that we didn't manage to do the preview branch testing this time but we definitely want to continue doing it in the future!
And that's it for this update folks! We'll catch up on some sleep, probably do a caffeine detox, and start working on the next one.
However we'll still monitor the bug reports and in case it's needed, we'll release a hotfix update asap. So if you spot something, don't hesitate to report it through the in-game feedback system.
Thank you for the amazing support leading up to this release and hope you have a blast with the update!
- Rich and the team
Social Links
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https://store.steampowered.com/app/951440/Volcanoids/

future content leak
Minimum Setup
- OS: Ubuntu 18.04 or equivalent distribution
- Processor: Intel Core i5-2500K / AMD FX-6300Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 470 / AMD RadeonHD 5850. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
Recommended Setup
- OS: Ubuntu 18.04 or higher
- Processor: Intel Core i7-7700 / AMD Ryzen 5 1600Memory: 8 GB RAM
- Graphics: Nvidia GTX 1070 / AMD Radeon RX 580. OpenGL 4.5 driver
- Storage: 6 GB available spaceAdditional Notes: Optional Vulkan support
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