D'arc's moment of reckoning arrives and his Masters put him to the test. The young Initiate is tasked with retrieving three items, which will test his magical and mental strength to full capacity:
A lock of hair from a powerful Enchantress.
The unspoiled shell of Griffon's egg.
The three-pronged horn of the legendary Trinicorn.
Join D'arc on a perilous journey across the medieval-styled land of Iginor. Brave the perilous Bloodbark forest where the Redcap goblins stalk. Trek across a barren desert wasteland rife with lawless Bandits and fierce Burrowers. Navigate over a vast lake where evil masquerades as beauty. And ascend beyond the lofty mountain peaks where the mysterious and hostile Flyterians dwell, suspicious of all outsiders. It is time for D'arc to prove himself.
Three quests. One chance. Will D'arc succeed and take his place among his fellow Mages?
Features
- A uniquely-crafted RPG/Adventure game.
- Gain new spells as your character improves. No stat grinding!
- Replay as one of four Mage classes (Water, Air, Fire, and Earth), each with unique spells, puzzles, and solutions.
- Beautifully detailed pixel-art character animations.
- Over 30 detailed character portraits. Over 9,000 voiced and lip-synced speech lines.
- A complete digital music soundtrack, brimming with magic and mystery.
- Battle against a horrid horde of monsters or avoid combat and focus on adventure.
- Multiple story paths, depending on your in-game choices.
- More than 50 magical gemstones to enhance your magical power.
Hey, everyone!
A new build of Mage's Initiation has been rolled out. It addresses the majority of bugs and issues that have been reported since launch. This build won't break your existing save-games and will allow you to continue playing from where you left off. However, to get the optimal experience, starting a new game is recommended.
The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. Only boss battles will be mandatory, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to deal heavily with the combat or RPG elements.
To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window.
Some experimental code has also been added, which attempts to unhook the player, should they get stuck on scenery objects (i.e. bushes, rocks, trees, logs etc.) and unable to run during combat. A full list of further additions and bug-fixes is listed below.
The new v.1.1 build is now available on Windows, Linux, and MacOs. Your game should automatically update to the newest version on Steam.
Thanks!
Patch Notes v1.1
***WARNING SPOILERS BELOW***[list]
Hey, everybody!
We've got a new patch for the game ready! The majority of bugs and issues reported since launch have been addressed. This build won't break your existing save-games and it should allow you to continue playing seamlessly from where you left off. However, to get the optimal experience, starting a new game is recommended.
The main feature addition to this patch is the inclusion of a "no combat" mode, which allows you to disable random combat encounters (in the forest and wastelands) completely. The only mandatory battles will be the boss encounters, but they, too will be much easier. This feature is intended to allow people to play through the game more like a pure adventure game if they don't want to bother with the combat or RPG elements. To use "no combat" mode, simply drag the Combat Difficulty slider all the way to the left. You'll see a textual indication saying that combat is disabled in the lower text window.
Some experimental code has also been added, which attempts to unhook the player, should they get stuck and unable to run during combat. A full list of further additions and bug-fixes is below.
Due to the experimental nature of this patch, it has not been released on the main branch yet. We will need some players to opt-in to the "beta" branch and play through the game to make sure everything is in working order. Once it has been deemed safe and bug-free, we'll roll it out as v1.1 to the default branch for Windows, Mac, and Linux.
For more details and instructions on how to opt-in to the beta branch, see here:
https://steamcommunity.com/app/270610/discussions/0/1777136225045720120/
After a decade of hard work, Mage's Initiation finally has a release date!
Set your calendars for January 30th, 2019.
We also have a new preview teaser video to whet your appetite for what's to come.
https://youtu.be/CKW-32Qki_k
We are currently also working on native Mac OSX and Linux ports and hope to have them ready for release day. Fingers crossed.
Thanks to everyone for your patience. The long wait is almost over!
Minimum Setup
- OS: Debian 9.x. Ubuntu 16.x. SteamOS
- Processor: Pentium or higherMemory: 64 MB RAM
- Memory: 64 MB RAM
- Graphics: Requires an OpenGL 2.x compliant 3D card
- Storage: 2 GB available space
Recommended Setup
- OS: Debian 9.x. Ubuntu 16.x. SteamOS
- Processor: Pentium or higherMemory: 128 MB RAM
- Graphics: Requires an OpenGL 2.x compliant 3D card
- Storage: 2 GB available space
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