
STORY
After surviving a violent storm, you wake up on a deserted island. Your only chance to go home is to understand and solve its mysteries.
ABOUT
Heavily inspired by the 90s graphic puzzle games, T5CR is a remastered version of the original game released in 2012.
FEATURES
After surviving a violent storm, you wake up on a deserted island. Your only chance to go home is to understand and solve its mysteries.
ABOUT
Heavily inspired by the 90s graphic puzzle games, T5CR is a remastered version of the original game released in 2012.
FEATURES
- Node-based exploration or free-roaming
- 6 islands to explore
- Steam Achievements
- VR Support
Patch 1.1.0
[u]SAVEGAMES[/u]
[u]HUD[/u]
[u]PLAYER POSITION AND COLLISIONS[/u]
[u]CHARACTER MOVEMENT[/u]
[u]MENU / CONTROLS[/u]
[u]LEVELS[/u]
[u]SOUND[/u]
[u]GRAPHICS[/u]
[u]UNSOLVED[/u]
The 1.1.0 version is live! Thank you everyone for your feedback.
[u]CINEMATIC[/u]
- Fixed the ability to skip intro many times (you can only skip it one time now).
[u]SAVEGAMES[/u]
- Added an option "Restart Level" in the pause menu.
[u]HUD[/u]
- Added on-screen feedback for "freeroaming/node-to-node".
- Added on-screen feedback for "walk/run".
- Increased VR pointer size.
[u]PLAYER POSITION AND COLLISIONS[/u]
- Fixed various nodes issues.
- Fixed various collisions issues.
- Fixed spawn under the temple stairs when load the savegame.
- Added a trigger to call the lift from the lower level in the floating garden (useful for some collision bugs).
- Rebuilt collisions for the bridges in the floating garden.
- Improved nodes and collisions for the bridges in the cave level.
- Fixed the ability to enter Yethoa's bedroom even if the door is closed (by clicking on the wall).
[u]CHARACTER MOVEMENT[/u]
- Decreased character movement max acceleration.
- Decreased character movement max walk speed.
- Added sensitivity on motion controllers thumbsticks (acceleration/deceleration).
[u]MENU / CONTROLS[/u]
- Added info for the "confortable VR" option.
- "Teleport marker" option is now ON by default.
- Moved "Left Handed" option to "Controls" instead of "Game".
- Changed "freeroaming/node-to-node" to "toggle" for VR and gamepad (mouse unchanged).
- Changed gamepad control on left trigger to "toggle run" instead of "180 turn".
- Added option "Enable Vive Controls" to map the Vive controller correctly (needs better integration).
- Added extra delay for node-to-node traveling to avoid teleporting too fast through nodes.
- Changed the movement forward direction to be relative to the camera (dynamic) instead of relative to the screen position (fixed).
- Mapped "Toggle Run" on Oculus Touch (faceBtn1).
- Increased default incremental turn (VR / Gamepad) from 18 to 30.
- Added an option to adjust incremental turn degree (15 / 30 / 45 / 90).
- Added an option "Aim Mode" for VR (aim with gaze or controller).
[u]LEVELS[/u]
- Fixed a bug with the lamp's door in the corridor (generator island) not ON (if supposed to be ON) on load game.
[u]SOUND[/u]
- Increased footsteps sounds frequency when running.
- Added footstep sound when incremental turns and 180 fast turn.
[u]GRAPHICS[/u]
- Removed refraction on the boat glass windows (ugly).
- Fixed wrong lamp's buttons position in the corridor (generator island).
[u]UNSOLVED[/u]
- Some Steam achievements don't unlock.
[ 2019-08-14 08:43:15 CET ] [Original Post]
Minimum Setup
- OS: UbuntuMemory: 4 GB RAMStorage: 2 GB available space
- Memory: 4 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
Recommended Setup
- OS: UbuntuMemory: 8 GB RAMStorage: 2 GB available space
- Storage: 2 GB available space
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