





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
https://youtu.be/TrhPLPH87sY
Another busy week here, with some major improvements to the games mechanics. Where do I start? Let's just dive in...
-Improved decal system
-Improved handling physics. No more floatiness.
-Added throw move to objects. Pick up an explosive barrel and throw it with T across the room before blasting it!
- Changed debris texture for planters.
- Added solid glow for barrels.
- Tripmines now blow up anything that runs over it or held to it, they dont impact drones if they fly over them.
- Ceiling lights now spawn in center of rooms and hallways, more uniformly distributed.
- Varied scale of decals left by bullets.
- Hand icon appears when holding objects and hacking.
- Made death brush invisible.
- Barrels no longer spawn in crooked.
- Barrels and rollers now destructable.
- Updated muzzle flash instead of explosion.
- Added audio fx to spinnerbots.
- Added ability to push through debris
- Medpack scaled down.
- Can no longer kill flying drone by shooting below it.
- Planter debris damage reduced to smaller radius. (you have to be pushing against it to get any damage)
We are just starting to get warmed up here, what would you like to see included? Please post any bugs in our forums, and watch us squash them for next week. Until next time!
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