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Hey guys. Another late blog this week, and for no real good reason either. I pretty much just forgot and lost track of time. But, good news! Chocolate is back online with a super rig! Work can resume again shortly, as soon as I can figure out the internet situation.
drarem built us a cool safe room to begin each maze. Instead of being attacked randomly from the beggining, you choose when you want to enter the labyrinth. He also managed to get our tripmines online and gave them a super cool laser beam effect. Walking over them causes damage, but a health system is still needed.
Our medpacks are now collectable, and spawning randomly around the maze. We've also added a fairly unimpressive muzzle flash that will serve nicely as a placeholder.
By this time next week hopefully I will have familurized myself with Unreal Engine a bit more, and ill try to recreate some open world maps we had in our original build. Any ideas or comments, you know where to find us. Until next time, Captains!
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