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As requested I've quickly implemented a basic gamepad / controller input layer. The entire game should be navigateable from A to Z and completely playable, albeit there are some caveats; - Hints and tips will still display keyboard / mouse names - I will have to refactor this so I can show actual buttons.. But for this I need more controllers as well. - Car controls are a bit funky, you'll have to use the joystick instead of trigger buttons to step on the gas. - The game is much harder with a controller, as there is no aim-assist. - You can't re-map controls yet (only configure the movement / aim speed) in-game. If you want to edit those, you will have to fiddle with the button numbers in the "settings" file located here: %LOCALAPPDATA%\\ShootMUp\\settings This file is an INI file that will contain a section of "GP_CONTROLS". The numbers there relate to the numbers you see in the Windows "game controller properties", except that the numbers in the ini-file are 0based (the control window starts counting from 1). So if you want to make some changes, you'll have to check the number in the properties screen, then deduct 1 from it, and use that number in the config file. I also don't have that many controllers - I have been developing and testing this with a PS4 controller hooked up to my Windows PC, so I hope most controllers will work. You might need to do some remapping - feel free to share re-mapped configs in the discussions! Ofcourse I'm also available on Discord for any burning questions you may have. Enjoy!!
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