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Shoot 'm Up
DukeSoft Developer
DukeSoft Publisher
2019-09-06 Release
Game News Posts: 21
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • SMU Linux [193.05 M]
DevLog #12 | Open beta, map improvements, login

Open beta time


FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far.

Map sharing


There used to be a "map sharing" logic in the game, where the server would send the map to the client, if the client doesn't have it. That was broken. Now its fixed again. Great for people with custom maps and their own servers!

Login / registering


Now, to be fair, I hate logins in games. You have Steam and everything, right? Well, kind of. I actually want to keep track of the users' stats on official servers + prepare the game for skins, unlockables, XP systems and contests. Hence the login. Its not required, so you can play as guest, but you can also register your own account via the game. Should not be too much of a hassle!

Custom skins


Especially for registered users: you can not select a skin in the preferences :) There are very few skins, and they don't look the best, but there's a solution coming for that shortly... Stay informed!

Changelog


  • Added map downloading / uploading back in (new system, much faster & reliable!)
  • Added possibility to register / login
  • Added possibility to select a custom skin (only for registered players)
  • Removed all existing assets to make place for custom assets
  • Map editor removes unused assets from map
  • Replaced some icons to make them nicer
  • Added "special" objects to map - you can now define zombie target + zombie shop as seperate objects
  • Increased custom asset loading speed by 80% (love these kind of fixes :3 )
  • Added lights into map editor (More additions such as moving lights / particles will be coming!)
  • Added sound emitters into map editor
  • Fixed performance issue with more than 5 lights
  • Fixed issue where kills could be counted as assist
  • Fixed issue where selected weapons of players were not visible when joining game
  • Clear chat and kill logs on new server join / new hosting
  • Clear kill logs at end of round / join
v0.5.0


[ 2017-10-14 08:55:57 CET ] [ Original post ]

DevLog #12 | Open beta, map improvements, login

Open beta time


FINALLY! The open beta is now available for the public. I hope all goes well and everyone has fun. Remember to check the FAQ page. I'd also love it if you join for a chat in our Discord channel, let me know what your experiences have been so far.

Map sharing


There used to be a "map sharing" logic in the game, where the server would send the map to the client, if the client doesn't have it. That was broken. Now its fixed again. Great for people with custom maps and their own servers!

Login / registering


Now, to be fair, I hate logins in games. You have Steam and everything, right? Well, kind of. I actually want to keep track of the users' stats on official servers + prepare the game for skins, unlockables, XP systems and contests. Hence the login. Its not required, so you can play as guest, but you can also register your own account via the game. Should not be too much of a hassle!

Custom skins


Especially for registered users: you can not select a skin in the preferences :) There are very few skins, and they don't look the best, but there's a solution coming for that shortly... Stay informed!

Changelog


  • Added map downloading / uploading back in (new system, much faster & reliable!)
  • Added possibility to register / login
  • Added possibility to select a custom skin (only for registered players)
  • Removed all existing assets to make place for custom assets
  • Map editor removes unused assets from map
  • Replaced some icons to make them nicer
  • Added "special" objects to map - you can now define zombie target + zombie shop as seperate objects
  • Increased custom asset loading speed by 80% (love these kind of fixes :3 )
  • Added lights into map editor (More additions such as moving lights / particles will be coming!)
  • Added sound emitters into map editor
  • Fixed performance issue with more than 5 lights
  • Fixed issue where kills could be counted as assist
  • Fixed issue where selected weapons of players were not visible when joining game
  • Clear chat and kill logs on new server join / new hosting
  • Clear kill logs at end of round / join
v0.5.0


[ 2017-10-14 08:55:57 CET ] [ Original post ]

Tactical multiplayer chaos.
That's what would describe this game in 3 words. It's fast, it's messy, it's challenging. Do you like blowing up zombies to bits together with your friends? Protecting your base from the enemy team? Grab your gear and start the chaos!

Shoot 'm Up is a fast-paced tactical shooter with lots of different game modes. The game features a customizable server, offline gameplay, a campaign mode, LAN and multiplayer action, custom maps (with a map editor), smooth gameplay, stunning graphics and awesome effects. You can currently try the Deathmatch, capture the flag, or team-deathmatch mode - just shoot at each other or at bots using one of the 18 different weapons; or you can jump into co-op zombie survival mode so you and your friends can hold off as many zombies as you can!

Regular updates
I'm playing this game myself as well. This means there will be very frequent updates that add more content and features. There will usually be at least 1 update every week, for the forseeable future.

User feedback
I love to hear your ideas and experiences! I'm online most of the time on Discord and I'm happy to hear feature requests and ideas.

Current features
- Campaign mode (New episodes will come with new updates, we're aiming bi-monthly)
- Co-op zombie survival mode, with deployables & buyable upgrades
- Map & asset editor - allowing you to make, play, and host your own maps.
- Team deathmatch
- Capture the flag
- Multi-team deathmatch
- Dedicated servers
- A big arsenal of weaponry

Planned features
- Many more different zombies in zombie survival mode
- More challenges, puzzles and less linear campaign mode
- More game modes (Bomb defusal, team base defender, king of the hill)
- Much more weaponry (C4, landmines, deployable turrets, airstrikes, killstreaks, melee weapons)
- Humiliating finishing moves
- Extended zombie survival mode (different waves / deployables / weapons / locations to go to / vehicles)
- Linux / Mac builds
- Better performance on old hardware

A more specific roadmap can be viewed on the website.

Development
The game has been in development for the past few months, and I think I'm at a solid base. There has been a lot of positive news from the open- and closed beta test community.

This doesn't mean it's done! The game will undergo updates as we go, from bugfixes to new content to performance improvements. I'm a solo developer that hates sluggish games, and gameplay is the number one priority for me. Getting the game to run great and feel smooth on every machine is an important goal for me.

So far I've been making this game on my own, with testing help of the closed-beta community and the map-building skills from a friend.

MINIMAL SETUP
  • OS: Ubuntu 16.04
  • Processor: 2GHzMemory: 1024 MB RAM
  • Memory: 1024 MB RAM
  • Graphics: 1GB VRAM
  • Storage: 250 MB available space
RECOMMENDED SETUP
  • OS: Ubuntu 18.04
  • Processor: 3GHzMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: 2GB VRAMNetwork: Broadband Internet connection
  • Storage: 250 MB available space

GAMEBILLET

[ 6278 ]

5.87$ (16%)
12.59$ (16%)
49.77$ (17%)
8.85$ (11%)
17.75$ (11%)
24.87$ (17%)
5.03$ (16%)
17.75$ (11%)
8.27$ (17%)
41.47$ (17%)
16.57$ (17%)
17.75$ (11%)
16.79$ (16%)
16.57$ (17%)
12.42$ (17%)
33.17$ (17%)
24.87$ (17%)
8.27$ (17%)
4.95$ (17%)
8.29$ (17%)
26.65$ (11%)
29.90$ (25%)
16.57$ (17%)
16.79$ (16%)
20.72$ (17%)
13.25$ (12%)
3.37$ (78%)
2.00$ (90%)
50.37$ (16%)
18.39$ (8%)
GAMERSGATE

[ 2227 ]

4.88$ (62%)
3.19$ (79%)
0.64$ (87%)
1.91$ (87%)
3.4$ (91%)
3.4$ (83%)
0.51$ (83%)
0.85$ (91%)
0.85$ (91%)
2.55$ (91%)
0.34$ (91%)
2.55$ (91%)
10.19$ (49%)
1.28$ (87%)
0.85$ (79%)
2.55$ (91%)
3.4$ (66%)
1.8$ (90%)
3.4$ (91%)
0.75$ (81%)
4.67$ (53%)
1.0$ (90%)
2.55$ (91%)
4.36$ (71%)
1.28$ (91%)
16.0$ (60%)
5.4$ (82%)
1.6$ (90%)
1.74$ (71%)
1.28$ (91%)
MacGamestore

[ 1927 ]

5.99$ (85%)
2.49$ (75%)
1.24$ (75%)
49.99$ (17%)
1.24$ (75%)
7.19$ (45%)
1.09$ (84%)
12.39$ (50%)
29.99$ (40%)
17.49$ (20%)
1.99$ (87%)
1.19$ (88%)
1.42$ (93%)
1.99$ (80%)
1.19$ (88%)
1.49$ (85%)
1.99$ (80%)
65.99$ (6%)
13.79$ (45%)
2.48$ (75%)
1.19$ (60%)
53.99$ (10%)
1.19$ (76%)
2.49$ (88%)
11.49$ (71%)
14.99$ (57%)
1.99$ (90%)
13.99$ (22%)
1.19$ (88%)
7.99$ (20%)

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