





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hey everyone, here is a small update. I know some of you have bought the game and are under the minimum required specs (but can still run the game) so I've added it in that if a player selects LOW shadows and/or textures then various "fluff" items with a lot of shader complexity will be deleted. This will help reduce the load on your graphics card. The items to be deleted on low shadows and/or textures are as follows: - Dust particle effect. - Coal fire on the stairs (this is dynamic lighting along with a particle emitter which is costly, gets replaced by a static light). - Several vine leaves. - Several wood whips scattered throughout the level. - Several leaves that are scattered through the level. Other stuff: - Fixed physics material sound SFX for wood (this broke in the UE4 engine update from 4.19 to 4.21 but I originally missed it). - Improved Volume balancing for SFX. - Added open SFX for opening quest/reward letter/almanacs/pause menu/exam. - Added close SFX for opening quest/reward letter/almanacs/pause menu/exam. - Added page turn SFX for flipping through pages of the almanacs/exam. - Lowered default mouse sensitivity (unfortunately this probably won't help people with driver issues/who are under spec). If you send in a bug report (dearapothecarygame@gmail.com) it would be great if you could include: 1) What graphics card you have. 2) What specific OS you use (Win7,8,10 Ubuntu etc along with if it's 32 or 64 bit). 3) If you're on Windows what DirectX version you have/Linux what shader model and drivers you are using. As it is only myself working on this game, the more information you can provide the faster I can provide a solution. :)
[ 6081 ]
[ 1481 ]
[ 2067 ]