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While we prepare for our big 1.11 release, we have been working diligently on regular fixes and minor upgrades! Version 1.10.3 Release Notes Fixes RVB1-1037 Typo in "PNL dropped to 25%" notification RVB1-1034 Malicious USB Created notification text still has the old location listed (as next to the end turn button) RVB1-1030 SCADA HMI on MFG should have the IP address of the field zone after segmentation RVB1-1026 ICS Security Monitoring doesn't monitor switches when played before segmentation RVB1-1024 Password Attack doesn't contribute to 10 hack bonus RVB1-1022 Weak Password and Default Credentials vulns sometimes show up with the "no patch available yet" state RVB1-1017 RT AI actions shouldn't know which unknown assets to target RVB1-1015 AI Crack Ransomware Key action is still targeted RVB1-1011 Missing localization text in the disconnect message whenever RT leaves online multiplayer games RVB1-1010 No message about the other player exiting the game is being displayed in online multiplayer games RVB1-1003 Hire New Staff can't be stacked using the action tree and the action toolbar RVB1-1002 Physical Security skill not considered for RT change location actions RVB1-1000 Crack Ransomware Key is targeted, yet it unlocks every locked device on the map if it succeeds RVB1-998 Vulnerability Assessment, Penetration Test, Internal Vulnerability Assessment and Internal Penetration Test finish successfully in IR mode RVB1-995 IR mode can be deactivated with disconnected assets if they are disconnected earlier than the Deactivate IR action is used within the same turn RVB1-988 Need to mute SFX during scenario loading RVB1-985 Missing click sound effects RVB1-984 Victory music is played after RT gives up in a singleplayer game RVB1-979 Fix Budget Defender Milestone RVB1-909 Old password dialogue pops up when the game can't contact the server (start screen) Features and Upgrades RVB1-1036 Update scenario scene loading graphics RVB1-1035 Add PnL and Ransomware notifications to the general levels RVB1-1023 Turn off passive revenue recovery while in IR mode RVB1-1020 Account-based game parameters from global-based RVB1-1012 Add 16:10 Aspect Ratio Support in Game Scene (via I and + buttons switch) RVB1-1009 TTX Scenario-specific mission text RVB1-1008 RT AI Profile: PnL RVB1-1007 RT AI Profile: Email RVB1-1006 RT AI Profile: General Social Engineering RVB1-1005 RT AI Profile: Cyber RVB1-1004 RT AI Profile: Physical RVB1-996 Set RT resource cost of End Campaign to 0 RVB1-994 Enable the Hire New Staff action to be used multiple times within the same turn RVB1-991 Add controlled assets to restore points RVB1-990 Hide score during scenarios RVB1-978 Remove "Outdated Software" Vulnerability RVB1-977 Make the game start in Network View by default RVB1-972 Add RT control cleared win condition to scenario dialogue RVB1-969 Change RT minimum point requirement to 1 RVB1-935 Allow for notifications to trigger based on PnL value RVB1-923 Update the "Upgrade Rig" and "Recruit Hackers" actions (resource costs) RVB1-876 Implement ability to have different exploitation difficulty per vuln RVB1-858 Show undiscovered vulns in different color at end of game RVB1-794 Design and implement a better, more human-readable way to display endgame reports (HTML options added) Wiki updates to descriptions
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