Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1152 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.6.1 ReleasedHey all, we are just delivering a small patch tonight to address some of the beta 2.6 launch issues as well as a few improvements thrown in. We fixed up some major performance issues as well as corrected some pretty big multiplayer bugs.
Thank you all for testing and delivering feedback while we correct the problems. There's still some work to do, so stay tuned for some more minor patches!
Bug Fixes
- Fixed some performance issues on lower end machines as well as many macOS machines (you wouldn't believe what the cause was).
- Fixed walk to tile not moving correctly in cases of high latency in multiplayer games. (Thanks Amax!)
- Fixed auto harvest still working when both hands are disabled. (Thanks Adrien S. Enzo!)
- Fixed an issue where multiplayer games could increase too large in size due to saved messages, causing players to no longer to be able to connect afterwards.
- Fixed dedicated servers not starting properly when single quotes were present in the name. (Thanks Theodis!)
- Fixed the player count command counting the server in dedicated servers. (Thanks Theodis!)
- Fixed an error that happened when trying to feed/tame previously tamed creatures (from an upgraded save). (Thanks Cort Gdard!)
- Fixed absent players on upgraded server saves receiving 0 in all stats. (Thanks Theodis!)
New
- Added viewing/sending message support to the dedicated server menu.
Improvements
- Merchants will now face you when trading with them.
- Increased the volume of creature movement/taming sound effects.
Balance
- Increased the chance for sharks to despawn when out of view and range from them.
- Feathers are now considered tinder and can be used to stoke fires.
- Decreased the odds of chickens and harpies dropping feathers.
Mods
TARS
- TARS will now use move to tile path previews for movement display (instead of particle effects).
[ 2018-07-01 01:41:35 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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