Wayward
Unlok Developer
Unlok Publisher
2016-04-22 Release
🎹🖱️Keyboard + Mouse
Very Positive
(1152 reviews)
The Game includes VR Support
Public Linux Depots:- Wayward - Linux x86 [107.59 M]
- Wayward - Linux x64 [103.11 M]
- Wayward - Packed Content - Linux [141.32 M]
Beta 2.0.1 ReleasedHappy Saturday all!
We've been busy getting some "day 1" patches ready for ya'll. In no particular order:
Improvements
- Improved wayward.log file. It now outputs the full stack-trace of errors when they arise. This will make it easier for us to debug future issues.
- Added red highlighting if the required doodad for an item is missing in the crafting tooltip.
- Removed weird tray icon on Mac OS X version.
- Added additional error protection when using unknown items (due to unloaded mods/other issues).
- Added a zoom-factor flag for those who want increased UI/font sizes. A more finalised implementation will be added in a future patch.
Bugs
- Fixed music stopping at the end of the track list.
- Fixed the Display Mode button showing you're windowed when you're actually fullscreened in the Options menu.
- Fixed the crafting dialog appearing blank after playing subsequent games without restarting the game.
- Fixed "Gather Treasure" not working when Tattered Maps are in player containers.
- Fixed crafting/quickslot errors with water containers/torches when the original item is in a quickslot.
- Fixed some bad quotes in Starter Quest quest.
More changes and fixes are coming! We wanted to get a start on the major bugs for now.
If you want to use the new zoom feature, it's a bit technical, but here goes:
You'll need to go in Wayward's folder in Steam. To do this, you can right-click Wayward in your game library. Click on Properties then head to the "Local files" tab. From there you can "Browse local files". In the folder, you'll see a launch_options.json file. You'll need to edit/open this with a text editor (Notepad). You will see a zoomFactor option with a ":1" beside it. Simply change that "1" to a new value, like 1.2, 1.5, or even 2 (if you are running 4k for example). Save/overwrite the file, and launch Wayward!
Again, this is just a temporary fix, we'll be adding it to the in-game options as well.
[ 2016-04-23 20:02:43 CET ] [ Original post ] Wayward is a turn-based, top-down, wilderness survival roguelike.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. You are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Wayward's key features:
- 5 distinct environment types to explore – all generated procedurally.
- Over 200 items to craft, discover and interact with.
- More than 20 nasty creatures and animals to combat and harvest.
- Sandbox game mechanics mixed with roguelike gameplay.
- Deep, multi-faceted skill system.
- Open-ended and open-world gameplay.
- 10+ hours of content and gameplay before reaching the “end-game”.
- Day and night system.
- Modding and Steam Workshop support.
- Iterative game design and community feedback driven.
MINIMAL SETUP- OS: Ubuntu 12.04+. Fedora 21. Debian 8
- Processor: 2.2 GHz dual core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GPU with WebGL support. 512MB of video memory. and at least 128 GFLOPS.
- Storage: 1 GB available spaceAdditional Notes: Linux does not support the Steam Overlay. View hardware compatibility list and check for WebGL support: http://www.waywardgame.com/compatibility
RECOMMENDED SETUP- OS: Ubuntu 12.04+Memory: 4 GB RAMGraphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
- Memory: 4 GB RAM
- Graphics: GPU with WebGL support. 1GB of video memory. and at least 512 GFLOPS.
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