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After a long time in the oven, Update V3 is finally out. It's been a long time coming, but I am finally ready to call this 10 year passion project of mine complete. This update could almost be called a complete overhaul, as almost every aspect of the game got tweaked or completely replaced. Honestly, I'm not sure I even remember what all has changed, so here is a mostly comprehensive list of what's new.
Hey folks. It's been awhile. A few months ago, I started working on some changes to the core gameplay of Debris Field. I felt like there were some aspects of the game that could be improved on, and some of those changes ended up being pretty radical. My goal with this update was to focus more on the exploration aspect of the game, while giving more tools to help navigate the world. The main new tool for that is the world map.
With this update, I tried to reduce some of the initial difficulty and frustration, to allow for a more natural difficulty curve. Several kinds of early enemies no longer have shields, to reduce the time to kill, and allow you to more easily get some early upgrades. I also made a change to how the "quick turn" effect functions. Originally, it would just rotate you 180 degrees from the direction you were facing, and apply a boost, with the intention of giving you a way to quickly slow down. Now, it will rotate you in the opposite direction of your velocity. Hopefully this allow it to serve it's purpose a bit better. Finally, I fixed some input bugs, and redid the post processing (again), so things should be a bit shinier now.
An issue that was causing level loading to fail under specific circumstances should now be fixed. For those that were experiencing that bug, please give it a try and let me know if its working in the forums.
With this update, I added some much needed info to the tutorial, and also changed how the tutorial is disabled. Previously, the tutorial would simply disable itself after the first time you played. Now, it will always play, and I added an option to the settings to disable it. Specifics:
As is often the case, thanks to feedback from my release, many new bugs were discovered. This is the first of what will likely be many bugfix updates. In this Update:
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