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Lost in Sky is a 2D platformer, where the player has one of the two characters with unique abilities to control. The player will seize the right moment to grab control over the relevant character and combine the heroes' abilities in the most effective way to overcome challenges, solve puzzles, and squash hordes of monsters.

Imagine an alternative future, where you are a Special Forces soldier. Shoulder to shoulder with a reliable partner you fight all kinds of enemies, mutants, robots, security devices, and, of course, bosses.

Cooperate with the partner to coordinate your actions, collect equipment, interact with the environment, and complete level-specific unique tasks! With the breathtaking story, extraordinary puzzles, and bosses that scare the dear life out of you, you will find the atmosphere of a great old-school action game surprisingly authentic.

Lost in Sky Features:
  • Dive into this fascinating retro-futuristic world, and it will fill you with cherished memories of the past and carry you away to the infinite and unexplored space. The original soundtrack creates the sensation of mystery and adventure.
  • Team level completion. Play together with your friends in a cooperative mode or summon an AI-controlled character.

  • The story told in comic book form is full of sudden twists, mysteries, and formidable enemies.

  • Hand-drawn and well-conceived levels in high detail. Made with love!
Lost in Sky: Violent Seed
Lost in SkyDeveloper
Lost in SkyPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (68 reviews)
Public Linux Depots:
  • [0 B]
Steam Summer Sale - Anima Flux Up to 20% Off

Experience the retro sci-fi world of Anima Flux at a special discount during the Steam Summer Sale, running from June 26 to July 10. Game Description Image

Whether youre tackling this brutal world solo or teaming up in 2-player co-op, youll need to master fast-paced combat, explore eerie environments, and upgrade your characters by transferring anima a unique mechanic that lets you swap life essence between your soldiers to survive longer.

Game Description ImageThis Summer Sale, get Anima Flux at a special discount on Steam. Experience the gritty atmosphere, intense battles, and deep story at a price that wont last long.

Game Description ImageDont miss out grab your copy now and join the fight.

[ 2025-06-26 16:06:49 CET ] [Original Post]
Anima Flux Digital Artbook & OST Now Available

Game Description Image

Dear players,

Today wed like to share something special with you!

Step behind the scenes of Anima Flux with two new additions that dive deep into the game's soul now live on Steam:

https://store.steampowered.com/app/3487550/Anima_Flux__Digital_Artbook/" style="button"" style="color:#bb86fc;text-decoration:none;">Digital Artbook

Peek into the creative process with a full collection of concept art, character sketches, environment designs, cutscenes, interactive items, and the full game map. A must-have for fans of worldbuilding and gritty sci-fi aesthetics.

https://store.steampowered.com/app/3826700/Anima_Flux_Soundtrack/" style="button"" style="color:#bb86fc;text-decoration:none;">Original Soundtrack

Plug in and turn up the mood. This complete synthwave soundtrack captures every tense moment and atmospheric beat from the game now available in high-quality audio for your playlist.

Whether you're fighting mutants in co-op or admiring the view in solo play, these non-gameplay DLCs expand the Anima Flux universe beyond the screen.

Available separately or together in a discounted bundle. [url="https://store.steampowered.com/bundle/55797/Anima_Flux_Digital_Deluxe_Edition/"]
[/url]
Complete your collection today only on Steam.

[ 2025-06-26 10:02:14 CET ] [Original Post]
gamescom latam BIG Festival: Anima Flux Selected for World Panorama Showcase

Anima Flux developer team is thrilled to announce that the game has been selected for the World Panorama online showcase at gamescom latam BIG Festival, the largest gaming event in Latin America.

Players can try out the free demo of Anima Flux on the official event website
Additionally, to celebrate the occasion, Anima Flux is available at 20% off for a limited time during the festival!

Experience the thrill grab the discount for the game on Steam

store.steampowered.com/app/763180/Anima_Flux/

[ 2025-04-30 16:42:17 CET ] [Original Post]
Anima Flux Joins the GOG Spring Sale

Spring is here, and so is an amazing opportunity to dive into Anima Flux at a discounted price! We're thrilled to announce that Anima Flux is part of the GOG Spring Sale, running from March 19 to April 3.
Game Description Image

Save 20% on Anima Flux! Take on the role of two genetically enhanced soldiers fighting to save the last remnants of humanity aboard a massive space ark. Explore five vast and distinct locations, battle hordes of enemies, and take on challenging bosses in this thrilling Metroidvania adventure.
Game Description Image

Experience Co-op Action! One of Anima Flux's standout features is its co-op gameplay. Play with a friend and combine unique super abilities, fighting styles, and tactics, or go solo and switch between characters while the AI takes over the second.

With stunning hand-drawn visuals and an immersive sci-fi atmosphere, Anima Flux is a must-play for Metroidvania fans.
Game Description Image

Don't miss your chance to grab it at 20% off during the GOG Spring Sale! The offer is available until April 3, get it now and start your journey!

[ 2025-03-25 12:38:33 CET ] [Original Post]
Anima Flux Joins Steam Spring Sale

[i][b]Hey everyone! Great news for all co-op Metroidvania fans - Anima Flux is part of the Steam Spring Sale, running from March 13! This is your chance to dive into the dystopian sci-fi adventure with 20% off.
[/b][/i]
If you havent played Anima Flux yet, now is the perfect time to team up with a friend (or go solo with automatically assisted co-op) and take on the mutant invasion.


The games intense combat, hand-drawn cutscenes, and atmospheric soundtrack make it an experience you dont want to miss.

Dont wait too long - the offer is time-limited. Grab your copy now!

http://store.steampowered.com/app/763180/Anima_Flux/?utm_source=steampost&utm_campaign=springsale

[ 2025-03-13 17:01:52 CET ] [Original Post]
Anima Flux Joined The Great Soundtrack Promo on GOG

Get ready to experience the perfect fusion of immersive gameplay and an unforgettable soundtrack! Anima Flux, the thrilling co-op Metroidvania adventure, is joining The Great Soundtrack Promo on GOG, running till March 7. This special event celebrates games that captivate players not only with engaging mechanics but also with outstanding music.

A Celebration of Sound and Adventure

The composer created the soundtrack specially for the Anima Flux game to enhance the emotional depth and intensity of the game. Anima Flux soundtrack plays a crucial role in shaping its dark, atmospheric world. Whether youre teaming up with a friend or taking on the challenge solo, the games music is an impressive part of the experience, amplifying the tension, excitement, and mystery of every encounter.

Limited-Time Discount

As part of The Great Soundtrack Promo, players can grab Anima Flux with an exclusive 20% discount throughout the event. This is the perfect opportunity to dive into its gripping world while enjoying an incredible deal.

The Great Soundtrack Promo runs till March 7 on GOG.
Grab your copy on GOG and experience an adventure where both gameplay and music come together in perfect harmony.
https://store.steampowered.com/app/763180/Anima_Flux/

[ 2025-03-03 16:21:55 CET ] [Original Post]
Anima Flux is Playable on Steam Deck!

Exciting news for all Steam Deck owners! We are thrilled to announce that Anima Flux is fully playable on Steam Deck, bringing the immersive co-op Metroidvania experience to handheld gaming.

Take the Adventure Anywhere

One of the most exciting aspects of Steam Deck is the ability to take your favorite games on the go, and Anima Flux is no exception. Whether youre diving into solo mode or teaming up with a friend via Steam Remote Play, you can now enjoy all the action-packed gameplay, intricate puzzles, and intense combat wherever you are.

Optimized for Handheld Play

Weve tested Anima Flux extensively on Steam Deck to ensure smooth performance and an enjoyable experience. Controls feel natural, and the games retro sci-fi aesthetics truly shine on the handhelds display. Whether you prefer playing docked or in handheld mode, youll be able to enjoy a seamless adventure through the dystopian world of Anima Flux.

Join the Action!

If you already own Anima Flux, just fire up your Steam Deck and start playing! And if you havent tried it yet, now is the perfect time to jump in and experience the thrilling co-op Metroidvania action anytime, anywhere.

Get your copy now and enjoy the game!

http://store.steampowered.com/app/763180/Anima_Flux/?utm_source=steam&utm_campaign=sdplayable

[ 2025-02-18 16:27:34 CET ] [Original Post]
Get Anima Flux At 20% OFF During The Couch Co-Op Fest

Get ready to team up! Anima Flux, the thrilling co-op Metroidvania adventure, is taking part in the Steam Couch Co-Op Fest. This online celebration is dedicated to local co-op games, making it the perfect time to grab a friend, sit back, and dive into the dystopian world. The discount of 20% will be applied during the event.

A Perfect Fit for Co-Op Fans

Designed from the ground up with cooperative play in mind, Anima Flux offers a truly impressive co-op experience. Whether you choose to fight alongside a friend or take on the challenge solo with the second character controlled automatically, teamwork is at the core of the gameplay. The Steam Couch Co-Op Fest is a fantastic opportunity for players to explore the unique dynamics of the game and discover why it stands out among co-op adventures.

Join the Action!

Throughout the event, players will be able to experience Anima Flux with an exclusive discount of 20%. This is a great chance to jump into the action, share the adventure with a friend, and explore the sci-fi aesthetics of Anima Flux.

Dont miss out! Steam Couch Co-Op Fest runs from February 10-17, and Anima Flux is ready for you and your co-op partner to save humanity's last space city.

About Anima Flux

Anima Flux immerses players in a dystopian world where two genetically enhanced soldiers, special agents of a theocratic regime, must fight against a mutant invasion to save humanitys last space city. Whether playing solo or co-op, players will engage in strategic combat, utilize unique abilities, and uncover a deep narrative that questions survival, ethics, and the fear of death.

Key Features:

  • Solo or Co-op Mode: Play alone, switching between two characters, while the other character will be handled by the games system, or team up with a friend for local co-op or online via Steam Remote Play.
  • Unique Content: Explore, fight, and strategize your way through a series of challenging environments.
  • Hand-Drawn Cutscenes: Experience the games story through beautifully animated sequences that enhance the games dark, dystopian atmosphere.
  • Unique Visual Style: Drawing inspiration from retro sci-fi aesthetics of the '80s and '90s, Anima Flux presents a strikingly detailed and futuristic 2D world.

Hurry up to get the game at 20% off:https://store.steampowered.com/app/763180/Anima_Flux/

[ 2025-02-10 16:50:15 CET ] [Original Post]
Start 2025 with an Adventure

Were kicking off 2025 with exciting news for all GOG users: Anima Flux is now available at a special 20% discount as part of the GOG Adventure Promo!

If youve been waiting to dive into the retro-futuristic world of Anima Flux, now is the perfect time to start your journey. Whether you prefer playing solo or teaming up in co-op mode, this action-packed Metroidvania promises an unforgettable experience filled with exploration, strategic combat, and a rich, immersive story.

Dont miss outthis offer is only valid until January 17!
Grab your copy now and embark on an epic adventure.

Thank you for being a part of our community, and heres to another year of gaming fun. Lets make 2025 unforgettable!

[ 2025-01-15 09:44:23 CET ] [Original Post]
Steam Winter Sale is Here

The holiday season is here, and so is the perfect opportunity to dive into the world of Anima Flux! As part of the Steam Winter Sale, were thrilled to offer you a 20% discount on our co-op Metroidvania adventure.

Whether youre gearing up for some retro-futuristic action or searching for the perfect gift for a fellow gamer, nows the time to grab Anima Flux at a special price. But dont wait too longthis offer is only valid until January 2nd!

What to expect?

Dive into Anima Flux in either Co-Op or Solo Mode


If you prefer co-op, grab a friend for couch co-op or use Steam Remote Play to team up online. Each character develops differently as the game progresses, encouraging players to collaborate and support each other through fierce battles and challenging boss encounters. In solo mode, youll control one character while the other is managed automatically, allowing you to switch between them at any time.

Explore the Dystopian World


Immerse yourself in a dystopian world brought to life with hand-drawn cutscenes and sharp, ironic dialogue. The compelling story explores the moral and ethical dilemmas of a future society, featuring complex characters with tragic backstories and surprising twists. Prepare to be challenged, both mentally and emotionally, as you uncover the grim truths that lie ahead.

Unique Retro Sci-Fi Visuals


Inspired by the retro sci-fi aesthetic of the 80s and 90s, Anima Flux delivers a stunning 2D art style combined with a dystopian atmosphere. Each location is intricately designed, creating an immersive experience as players journey through the eerie, futuristic environments.

Don't miss out the opportunity to make yourself a holiday gift and save by grabbing Anima Flux on Steam Winter Sale!

[ 2024-12-19 18:05:57 CET ] [Original Post]
Anima Flux Officially Arrives on GOG, with Demo Now Available on Xbox

Our team is thrilled to announce that the co-op Metroidvania 2D platformer Anima Flux is expanding its horizons! Get ready to embark on your adventure!

Release on GOG Platform


Starting December 10, Anima Flux is officially available on GOG, bringing our thrilling retro-futuristic world to a wider audience. Players can use advantage of time limited discount.
Get now with 20% off on GOG Game Description Image

Were excited to welcome even more players to explore the story, battle mutants, and uncover secrets alongside a friend in Anima Flux. Mark your calendars, and dont miss this opportunity to join the adventure. Let the countdown begin!

Demo Release on Xbox


From December 10, Xbox players get their first taste of the game with playable Demo . Experience the unique gameplay and immerse yourself in a visually stunning post-apocalyptic world.
Game Description Image

Get ready to explore the retro-futuristic world of our co-op Metroidvania!

[ 2024-12-10 17:59:19 CET ] [Original Post]
Anima Flux Contest!

Were kicking off a special contest to thank all our amazing players! Get the chance to receive a $50 or $25 Steam Gift Card!
Game Description Image
How to Enter:
[olist]

  • Play Anima Flux for at least 2 hours
  • Check our post on X to see how to enter the contest
    [/olist]
    The contest ends on December 16, so dont waitjoin now and get a chance to grab some Steam credit for your next gaming experience!

    Good luck, and thanks for being a part of the Anima Flux community!
  • [ 2024-12-06 12:31:49 CET ] [Original Post]
    Anima Flux 20% Off in the Steam Autumn Sale!

    The Steam Autumn Sale is here, and Anima Flux is joining the event with a 20% discount! Play as two genetically enhanced soldiers fighting to save the remnants of humanity aboard a space ark. Explore five large, diverse locations, face off against dozens of enemies, and challenge powerful bosses.
    Game Description Image

    One of the games standout features is its co-op modeeach character has their own unique super abilities, fighting styles, and tactics. Team up with a friend to combine your strengths in battle, or play solo and switch between characters, with the AI controlling the second.
    Game Description Image

    Don't miss your chance to experience Anima Flux's stunning hand-drawn visuals and immersive gameplay at a special price. Grab it now before the sale ends!
    https://store.steampowered.com/app/763180/Anima_Flux/

    [ 2024-11-28 13:00:10 CET ] [Original Post]
    Nominate us for Outstanding Visual Style Steam Award

    The Steam Awards event is just around the corner, and wed be thrilled to have your support in nominating Anima Flux for the Outstanding Visual Style award!
    Game Description Image

    From the very beginning, we envisioned creating an interactive retro comic, but as development progressed, Anima Flux evolved into a Metroidvania platformer with a captivating atmosphere and hand-drawn visuals. The distinctive art style is something were incredibly proud of, and we hope it resonates with you as much as it does with us.

    Game Description ImageGame Description Image
    Game Description Image

    We deeply appreciate the open communication we have with our playerstheyve been instrumental in shaping the journey of Anima Flux. If you love the world weve created, please consider nominating us for this years Outstanding Visual Style award. Every nomination means so much to us! And if youd like to show your support even further, leaving a review would be greatly appreciated. Thank you for being a part of this adventure!
    Game Description Image

    [ 2024-11-27 18:48:55 CET ] [Original Post]
    Anima Flux - Hotfix 1.0.9

    Hi everyone!

    Thanks for your feedback and reports!
    Please see below the details of this hotfix:

    • Fixed the issue with Kamikaze Overlord getting stuck after bouncing off the ceiling
    • Changed the incorrect values for the biomaterial-related achievements
    • Fixed the softlocking scenario when playing in Co-Op mode in Presses location (when players unlock the second power cell for the presses control panel).

    We appreciate your continued support!

    [ 2024-10-09 14:52:04 CET ] [Original Post]
    Anima Flux Release Day Info

    Hi everyone!
    We have some exciting news: our co-op Metroidvania, Anima Flux, is officially out on Steam today! Were thrilled to share it with you all.
    Game Description Image

    What to expect?

    Dive into Anima Flux in either Co-Op or Solo Mode

    If you prefer co-op, grab a friend for couch co-op or use Steam Remote Play to team up online. Each character develops differently as the game progresses, encouraging players to collaborate and support each other through fierce battles and challenging boss encounters. In solo mode, youll control one character while the other is managed automatically, allowing you to switch between them at any time.

    Explore the Dystopian World

    Immerse yourself in a dystopian world brought to life with hand-drawn cutscenes and sharp, ironic dialogue. The compelling story explores the moral and ethical dilemmas of a future society, featuring complex characters with tragic backstories and surprising twists. Prepare to be challenged, both mentally and emotionally, as you uncover the grim truths that lie ahead.
    Game Description Image

    Unique Retro Sci-Fi Visuals

    Inspired by the retro sci-fi aesthetic of the 80s and 90s, Anima Flux delivers a stunning 2D art style combined with a dystopian atmosphere. Each location is intricately designed, creating an immersive experience as players journey through the eerie, futuristic environments.

    Thanks for your support

    We want to extend our heartfelt thanks to every member of our community, every content creator, press representative, fellow developer, tester, and everyone who stood by us during the development process. Your support has meant the world to us, and we cant wait for you to experience the game. The fate of humanity is in your hands!

    [ 2024-10-07 09:03:33 CET ] [Original Post]
    Anima Flux Steam Deck Compatibility

    We're happy to announce that Anima Flux fully supports Steam Deck, bringing our co-op Metroidvania adventure to your hands! Youll be able to play the full game on your console and even team up with a friend via Steam Remote Play.
    Game Description Image

    While we're waiting for official approval from Valve, you could be among the first to experience Anima Flux on Steam Deck after its release on October 7.

    Stay tuned for more updates and get ready for an epic co-op journey into the dystopian world, where the fate of humanitys final stronghold rests in your hands!

    [ 2024-10-07 07:40:37 CET ] [Original Post]
    Anima Flux Steam Release Date Trailer

    With the full launch of Anima Flux just around the corner on October 7, the development team is excited to unveil the final release trailer, offering a fresh look at the games unique mechanics, rich storyline, and visual style.


    Anima Flux is a co-op Metroidvania that takes players deep into a dystopian space city under siege by mutants. As two elite soldiers, players must combine their abilities to fight back and uncover the truth behind the invasion. The new trailer highlights the games cooperative mechanics, hand-drawn visuals, and atmospheric storytelling.

    [ 2024-10-01 12:48:31 CET ] [Original Post]
    Anima Flux Release Date Coming to Steam on October 7th!

    Hello everyone!


    We are excited to officially announce that Anima Flux will be releasing on October 7th! Mark your calendars, because soon you'll be stepping into a dark, dystopian world where humanity's survival rests in your hands.

    In Anima Flux, you'll control two elite, genetically enhanced soldiers, each with unique abilities, as they battle powerful enemies and uncover the secrets behind the mutant invasion. Get ready for fast-paced combat, thrilling boss fights, and exploration of diverse and dangerous environments.
    Game Description Image
    https://store.steampowered.com/app/763180/Anima_Flux/

    [ 2024-09-17 14:21:11 CET ] [Original Post]
    Anima Flux Pre-Release Trailer Check It Out Now!

    Were excited to unveil our brand-new pre-release trailer, packed with everything youve been waiting for! Get a first look at the stunning cutscenes, intense combat, and diverse gameplay mechanics that make our game an unforgettable experience.

    This trailer is just a taste of the epic journey that lies ahead. Jump in, watch it now, and share your thoughts with us we cant wait to hear what you think!

    [ 2024-08-22 09:11:04 CET ] [Original Post]
    08/01/2024 - Demo Update

    We're excited to announce that we are one step closer to release! We're currently in the polishing and balancing phase to ensure the best possible experience for our players. As part of this effort, we've updated the Anima Flux demo version with some exciting new features. Here are the details:

    Lore Entries:

    • Added a lore terminal and a new shop at NPCs location.
    Shop Balancing:
    • Improved the balance of upgrades available in the shop: We've enhanced the overall balance of upgrades in the shop, reducing the number of upgrade tiers.
    Localization Updates:
    • Updated existing languages, with some rewritten from scratch.
    • Added new language - Simplified Chinese.
    Bug Fixes:
    • Fixed minor and critical bugs, including boss freezes, getting stuck at the start due to alarm lamps, and content loss from quickly exiting the game at the very start.
    • Additionally, optimization work was done in problematic areas, making the demo significantly less demanding (or smoother).
    Please note: We strongly recommend starting a new game before playing the demo.
    If you'd like to help us test the game, please reach out to us on Discord .

    [ 2024-08-01 08:33:23 CET ] [Original Post]
    New Content Update: The Laboratory

    Hello everyone!


    As you know, Anima Flux is in its final stages of development, and were excited to share some new content coming to our game! Today, we will showcase a small update to The Laboratory!

    Once a center for various mutation experiments on animals, this place also witnessed the discovery of a cure for a severe disease. Now, it stands abandoned, with empty cages and a lone old guard who spends his days playing chess.
    Game Description Image
    As you explore this place, youll uncover what led to its current state and find many secrets hidden within its walls.
    Game Description Image
    By the way, were also planning to launch closed beta testing soon. If youre interested in participating, please contact us on Discord for more information .

    Stay tuned for updates and enjoy the game!

    [ 2024-07-03 14:25:29 CET ] [Original Post]
    Anima Flux: AMA Session

    Hello everyone!

    Anima Flux is now in its final stage of development, and to mark this milestone, we're hosting an AMA session from June 12th to June 16th! Our developers, game designer and community manager are here to answer all your questions.

    We'll be answering your questions in a video format, which will be released a week after the start of this session. Feel free to ask us anything you want to know about the development process, the challenges we've faced, or any details about the game itself.

    Were excited to connect with you and share more about our journey and the world of Anima Flux. Drop your questions below, and stay tuned for an upcoming video where well answer them all!

    [ 2024-06-12 07:16:00 CET ] [Original Post]
    Anima Flux at Nordic Game: Summary

    Hi everyone! Last week, the Anima Flux team attended Nordic Game in Malm, Sweden. It was a pleasure to return to one of our most successful gaming conferences to make new acquaintances, meet old friends, as well as influencers, gaming enthusiasts, and media representatives.

    The 20th-anniversary edition of the Nordic Game Conference from May 21 to May 24 brought many brilliant speakers and attendees from all over the world. With more than 2500 attendees on-site and 157 speakers from different countries, those were the main numbers of the past event.

    Anima Flux participated in the speed game pitching, where about 30 game dev teams had to present their projects within 1 minute. We were pleased to receive a special mention from the hosts, highlighting our victory in the Pitch Battle last year .

    Over the course of 3 days, we showcased Anima Flux, among other indie game dev teams from European countries.
    Game Description Image
    Around 50 players enjoyed the game either in single or co-op mode, sharing their feedback with us. The majority of the audience noted the key features, including the visual style of the game and the fun co-op mode.
    Game Description Image
    The visuals remind them of old-school games in a sci-fi setting combined with cyberpunk elements. This impression is enhanced by the synthwave soundtrack, which intensifies as battles become more intense in the face of increasing threats.
    Game Description Image
    Regarding combat, it became evident that the combat system and controls are easy to understand, proving a comfortable entry threshold into the gameplay for a wide audience. Many expressed the opinion that it would be a lot of fun to play the game together in couch co-op, joking and enjoying the story, visuals, and battles.

    We would like to extend our thanks to the hosts of Nordic Game for this experience! It will be wonderful to come back here next year!

    Join our Discord server to meet the devs and discuss the game!

    [ 2024-05-28 12:13:51 CET ] [Original Post]
    Anima Flux at Nordic Game 2024!

    Anima Flux is excited to showcase at Nordic Game 2024! Visit us at booth DS-5 to play our game, chat with the team, and explore incredible collaboration opportunities. Stay tuned for updates we have a lot of great news coming your way!
    Game Description Image
    Game Description Image
    Game Description Image
    Join our Discord for exclusive insights and updates!

    [ 2024-05-21 15:31:44 CET ] [Original Post]
    Anima Flux Big Demo Update!

    Hello everyone!


    It's been quite a while since we last updated our game's demo version, but the time has finally come! We're excited to present to you a detailed breakdown of all the new features in the update (well, almost all of them), now available to everyone on Steam!

    We've been hard at work refining and adding exciting new content, and we can't wait for you to dive in and experience it for yourselves. Whether you're a seasoned player or new to the game, we hope you'll enjoy what we've prepared for you.

    So without further ado, fire up your Steam client and update your demo version now! And don't forget to let us know what you think your feedback helps us continue to improve and polish the game to perfection.

    Combat System Enhancements:

    • New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
    • Swordsman now has the Stagger Attack - a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.Game Description Image
    • Archer's new Rebound Attack - allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.Game Description Image
    • Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.Game Description Image

    Improved Guide System:

    • No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.

    Enhanced Gameplay Experience:

    • Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
    • Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
    • Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
    • Rage Mode Balancing: Unleash mayhem for extended periods with the rebalanced Rage Mode, which no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.

    Note: This update includes various minor fixes and improvements to enhance overall gameplay experience.

    LEAVE YOUR FEEDBACK AND DISCUSS THE GAME: Anima Flux Official Discord

    [ 2024-04-02 09:04:55 CET ] [Original Post]
    Anima Flux GDC 2024 Summary

    The Anima Flux team embarked on an incredible adventure in San Francisco, participating in the GDC 2024 events! Over five days at the exhibition, we conducted a showcase, pitched our game, and met with mass media, publishers, and other representatives of the gaming industry. Let's walk through our experience step by step.
    Game Description Image

    The 2024 Game Developers Conference hosted nearly 30,000 registered attendees for five full days of inspiring sessions and networking opportunities with peers and leaders in the games industry. GDC 2024 featured over 1,000 speakers across 730 sessions, workshops, roundtable discussions, and networking opportunities. Additionally, over 300 top game industry companies exhibited their latest innovations.

    Among the approximately 50 teams participating in the showcase, Anima Flux made it into the top 10 finalists of the GDC Pitch! This granted us the opportunity to pitch our game to a wide audience. Each finalist was allocated 5 minutes to present the game, team, and development roadmap, followed by feedback and questions from a panel of three judges.
    Game Description Image

    The showcase buzzed with energy, drawing significant interest from the audience at our booth.
    Game Description Image

    In addition to the positive feedback, we carefully listened to the comments and wishes of the players. This feedback was invaluable, especially considering that we unveiled an updated demo version that will soon be available on Steam, offering players from around the world a chance to experience it firsthand.
    Game Description ImageGame Description ImageGame Description Image

    As every adventure must eventually conclude, we're grateful to GDC for the warm welcome and the opportunity to interact in person with both players and game development professionals. This experience marks another significant milestone on our journey towards release!

    [ 2024-03-29 15:59:52 CET ] [Original Post]
    PCGamesN Interview with Anima Flux Developers

    Hello fellow gamers,


    We want to express our heartfelt thanks to the amazing PCGamesN team for taking the time to visit our booth at the recent Game Developers Conference (GDC 2024). Their enthusiasm added an extra spark to the event, and we were delighted to share our passion for game development with them.

    During their visit, PCGamesN conducted a captivating interview with our team. Their insightful questions and genuine interest made the interview a truly enjoyable experience for all involved.

    For those who are curious to learn more about our game and the inspiration behind it, we invite you to read the full interview with PCGamesN here . We hope you find it as engaging to read as we did to participate in!

    Once again, thank you to the entire PCGamesN team for their visit and for their ongoing commitment to showcasing the diverse talent within the gaming community.

    Warm regards,
    Anima Flux Development Team

    [ 2024-03-25 17:25:21 CET ] [Original Post]
    Join Us at GDC 2024!

    Greetings, fellow gamers! The atmosphere at GDC 2024 is electric, and we're thrilled to announce that Anima Flux is front and center, dazzling attendees with its innovative gameplay and mesmerizing visuals.
    Game Description Image

    Here's what's in store for you if you're in the vicinity:

    1. Demo Showcase: Immerse yourself in the captivating world of Anima Flux at our demo showcase. Experience firsthand the adrenaline-pumping action and intricate storytelling that await you.
    Game Description Image

    2. Pitch participation: Join us as we celebrate Anima Flux's successful participation in the GDC Pitch competition! Experience the excitement as we share our journey from concept to reality and unveil what the future holds for Anima Flux.


    3. Exclusive Insights: Gain exclusive insights into the development process, meet the minds behind the game, and learn what sets Anima Flux apart in the gaming landscape.

    4. Connect with Us: Whether you're a fan, a fellow developer, or simply curious, we'd love to connect with you! We're also excited to meet influencers and content creators, so if you're in the business of gaming, come by and let's collaborate!

    Check out these snapshots from our inspiring GDC experience and be sure to drop by if you're in the area!
    Game Description Image
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    Stay tuned for more updates and exciting news from the Anima Flux team!

    [ 2024-03-22 17:02:10 CET ] [Original Post]
    Anima Flux Co-op Metroidvania at Steam Remote Play Together Fest 2024

    Hi everyone! Steam Remote Play Together Fest 2024 kicks off! We're excited to invite you to experience the intense world of Anima Flux with your friends.
    Game Description Image

    Gather your party and embark on an epic journey aboard ARK, humanity's last bastion against extinction. Prepare to face hordes of mutants as you fight to ensure the survival of human civilization.

    Discover each character's unique abilities together. Whether it's strategic planning, swift combat skills, or puzzle solving, coordinating with your teammate will unlock the full potential of your team.
    Game Description Image

    Grab your controllers, connect with friends, and immerse yourselves in the action-packed world of Anima Flux.
    Game Description Image

    Watch our livestream on the Steam page this week

    Join Anima Flux Discord and get a chance to win in the giveaway!

    The festival is here, and thrilling challenges await you!

    [ 2024-02-12 16:11:53 CET ] [Original Post]
    On the Highway to Release 12/28/2023 - Top Stories of 2023

    Hi everyone!

    As we bid farewell to this year, it's the perfect time to pause and reflect on our journey. It's been an incredible year filled with significant achievements and growth. We're filled with gratitude when we look at all we've managed to do, and we're equally excited about what lies ahead. Your unwavering support has been the foundation of our progress with Anima Flux.

    As we sign off for 2023, let's revisit some of the standout moments from our journey this year. Join us on this delightful walk down memory lane.

    Demo for our Community in May

    This spring, we were thrilled to offer an exclusive first glimpse of Anima Flux to our Discord community with a special demo. Your insights and suggestions have been invaluable, helping us refine and improve the game. We've already incorporated many of your brilliant ideas.
    Game Description Image

    Moreover, we launched a new trailer on Steam and YouTube, providing a captivating preview of the world of Anima Flux:


    Our Moment at Nordic Game

    In the blossoming days of late May, Anima Flux shone brightly at Nordic Game 2023 in the beautiful city of Malm, Sweden. We joined the Pitch Battle by G.Round alongside many creative game studios and emerged victorious! This achievement opened the doors for us to introduce Anima Flux on the G.Round platform, where over 500 players tried our game and generously shared their feedback.
    Game Description Image

    Tokyo Game Show Adventures

    September brought us an exciting adventure to Japan for the Tokyo Game Show 2023. We presented our demo and mingled with some of the biggest names in the gaming industry, gathering valuable feedback directly from the community. It was an amazing experience to be a part of such a prestigious international event.
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    Highlights from Steam Next Fest

    In October, we had a major highlight with Steam Next Fest. For this event, we released a public demo on Steam, inviting gamers worldwide to explore our creation. We hosted live streams throughout the week, sharing the story of Anima Flux and engaging in meaningful conversations with players.
    Game Description Image

    Experiences from Other Events
    The year also saw us participating in events like DevPlay.RO and Nordic Game in Helsinki. These weren't just opportunities to showcase our game, but also precious moments to connect with you, our players, and gather your invaluable feedback.

    As we transition into the new year, your feedback continues to inspire and motivate us. We eagerly look forward to unveiling our plans and bringing our dreams to fruition.

    From everyone at the Anima Flux team, we wish you a serene and joyous New Year! Here's to a year of pursuing dreams with passion and finding happiness in every step of the journey!
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    See ya! steamhappy

    [ 2023-12-28 14:26:50 CET ] [Original Post]
    On the Highway to Release 11/03/2023 - Demo Update

    Hi everyone!
    We carefully evaluated and considered all the feedback we received during Steam Next Fest and today wed like to share with you a list of improvements which weve implemented recently.

    • Weve made the combat more balanced against groups of enemies, by adding a longer stun animation.
      Game Description Image
    • There is now a function to change controls in Game settings. You can now control characters using the D-Pad.
    • Improved game optimization, significantly increasing FPS.
    • The player now has more control over the character while jumping.
    • The game's combat music has changed a bit. It appears more gradually.
    • The archer can now aim 320, including full overhead aiming.
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    • Cooperatives and hints have appeared in the game. Now in co-op mode, some actions can only be performed simultaneously with the second player.
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    • There is full support for the PS5 controller.
    • The number of enemies at levels has changed.
    • The amount of boss health has been balanced.
    • Fixed the problem regarding the amount of enemy health changed the fact that it was different in co-op and single player.

    Please update the demo and share your thoughts with us :)
    Stay tuned ;)

    [ 2023-11-03 15:49:33 CET ] [Original Post]
    Co op game Anima Flux on Steam Next Fest!

    Anima Flux is on Steam Next Fest! Game Description Image
    Check out our co op gameplay, take control on two genetically enhanced soldiers, special agents of a theocratic regime. Game Description Image
    Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity's last stronghold, if, of course, anyone is still alive. Game Description Image
    Join our social media:

    Discord: https://discord.com/invite/TNET46mTPe

    Twitter: https://twitter.com/animafluxgame

    Faceebook: https://www.facebook.com/animafluxgame

    YouTube: https://www.youtube.com/@AnimaFlux

    [ 2023-10-11 11:26:13 CET ] [Original Post]
    Anima Flux is on Dev.Play!

    It's a real festival season for our team!Game Description Image

    See you guys on Dev.Play 4-6th October

    The schedule is available here:
    https://dev-play.ro/indie-festival/

    [ 2023-10-02 13:52:39 CET ] [Original Post]
    Anima Flux stream on Steam Next Fest

    Anima Flux is on Steam Next Fest!

    Check out our co op gameplay, take control on two genetically enhanced soldiers, special agents of a theocratic dictatorial regime. Fight your way through swarms of mutants through a desolate, dystopian space city and save humanity's last stronghold, if, of course, anyone is still alive. Game Description Image
    Join our social media:

    Discord: https://discord.com/invite/TNET46mTPe

    Twitter: https://twitter.com/animafluxgame

    Faceebook: https://www.facebook.com/animafluxgame

    YouTube: https://www.youtube.com/@AnimaFlux

    [ 2023-10-02 12:47:19 CET ] [Original Post]
    Anima Flux at Tokyo Game Show 2023. Travelers Diary

    Hey, dear followers!

    Today we want to fill you in some details of our Tokyo trip and participation in the Tokyo Game Show 2023. It is no secret that this trade fair is one of the biggest in the world. And to become a part of such an event is a great honor. Especially for game developers. Game Description Image

    The first Tokyo Game Show ever held in 1996 and since then takes place in Makuhari Messe convention center, which includes 11 exhibition halls, a concert and an international conference hall. The event lasts for four days. First two are business days for networking with the representatives of gaming companies. The last two ones are the real treat for gamers. Tokyo Game Show is one of the most visited game shows in the world, and this year it reached 243.248 visitors. Impressive, isnt it?Game Description Image

    The Anima Flux team's task was to present our game as worthy as possible. And judging by the number of rave reviews, we made it. Representatives of large companies and people whose work we focused on while creating our game were interested in us. Another proof that we are going in the right direction. And this is good news.Game Description ImageGame Description Image

    About 50 people tested our game in total. Sometimes whole families would come up to us and play in co-op mode. Every second player gave us detailed feedback and thanks to them once we once again determined the vector of our work. There were also players who had not tested the games at the exhibition but noted the best for themselves. And, passing by our booth and noticing the description of our Metroidvania, they immediately wishlisted Anima Flux on Steam and set a reminder about the release of the free demo version of the game. Game Description Image
    [img]Game Description Image

    We would like to express special gratitude to everyone who took part in organizing the Tokyo Game Show. It is impossible to imagine how much people, resources and effort were spent on creating a real holiday for everyone who is interested in, loves and respects the gaming industry. We are incredibly excited to be a part of this amazing story. And we really hope to continue such an exciting adventure.

    Thank you, hospitable Japan and Tokyo Game Show, for believing in us and giving us the opportunity to talk about our brainchild globally.

    Stay tuned and enjoy our open demo!

    [ 2023-09-29 12:43:01 CET ] [Original Post]
    The demo is public now

    The day is here!

    Join the incredible space adventure Game Description Image

    Your Anima Flux team.

    [ 2023-09-28 14:12:13 CET ] [Original Post]
    Participation in the Tokyo Game Show, new localizations and public demo

    Hey, everybody!

    Let us to spread a word about several big events.

    Anima Flux took part in the Tokyo Game Show! The team flew to Japan to present a demo version of our co-op metroidvania. We got contacts of cool people from the gaming industry and collected feedback right on the spot. We made a Japanese localization especially for this case. It was incredible to participate in an international event and be among the giants of the gaming world! Check out photos from the scene.Game Description ImageGame Description ImageGame Description Image

    Speaking of localization. In addition to Japanese language, we have added Spanish and Portuguese to the game for our fans from Latin America.Game Description Image

    We're also going to take part in the Steam Next Fest, so we are going to make our demo public! Now there is no need to request a personal key in Discord, as anyone can download the demo and immerse themselves in the adventures of Roy and Eileen.

    This is such an important and exciting moment in the history of our project. Thank you all for your support.

    Stay tuned!

    [ 2023-09-25 11:46:23 CET ] [Original Post]
    On the Highway to Release 8/30/2023

    Hey, everyone!

    We have released one of the largest updates to the demo version. We are happy to get the feedback from the G.Round platform and from our Discord server. We managed to do a lot of work while preparing for the release of an open demo version of our game.

    And now lets do the news about 0.1.732 version!

    We rewrote previous dialogues and even added new ones. In addition, we paid great attention to the emotions which the main characters and npc depict on the screen, as well as clarified their goals in the game.Game Description Image

    We have not just updated the combat, but have created epic versions of super attacks. Of course, we did not forget about the balance and finalized it in full detail.Game Description Image
    Also you will come across a lot of improvements and UI changes during the game.

    There is a new window that appears at the beginning of the demo, which warns players about saving. In order to avoid system errors it is not advisable to quit the game while saving. We have also created new settings and reworked some of the old ones.Game Description ImageGame Description Image

    In addition to the considerable work noted above, we've worked on some bugs, as well as on the long overdue improvements. Naturally, there is still a lot of interesting work ahead, but you will see its results in the next update.Game Description Image
    And we are preparing for big events, which we will announce very soon.
    Let's keep in touch!

    [ 2023-08-30 12:53:06 CET ] [Original Post]
    On the Highway to Release 7/14/2023

    Hello, everyone!

    We have done a lot of work to make our game better and better over the past month. Our team has collected a large amount of feedback from our Discord members who managed to test the demo. Many thanks to everyone who responded and shared their opinion. Due to this, we were able to make a number of important changes and polish the game in the right direction.

    So what's new in 0.1.705 version?

    We have updated the Bot Command navigation. Now the bot in a single player mode can be guided no worse than players. You just cant easily lose it. all it and it will get to you. The bot will no longer get stuck in platforms or behave strangely while moving.Game Description Image
    The combat improved significantly. The severity of character attacks feels much better. The more powerful the attack, the more noticeable it will be for the player. In addition, the bot has become more useful in combat. The effectiveness of swordsman Roy in battles has also been increased.Game Description Image
    An equally important update is the Character Switch. We have added a number of effects that will help you better navigate in space and during missions. Now players will be able to visually understand which characters they control and which ones they give out commands. Game Description Image
    The final boss in the demo has changed, it has become more impregnable for the archer. Now Eileen will not be able to attack the boss so freely and easily at any time!

    We also fixed a lot of bugs, from critical to minor. The game has become much more stable and enjoyable.

    You can see all these updates right now. If you still didnt play in our demo, join our Discord and ask for a Steam key!

    [ 2023-07-14 11:33:00 CET ] [Original Post]
    Anima Flux at Nordic Game 2023 Spring

    Game Description Image
    It all started with an exciting adventure, and ended with pleasant recognition As Anima Flux became one of the most noticible participant during Nordic Game 2023 Spring showcase!

    Nordic Games is one of the biggest European game conference, which takes place in Malm, Sweden twice a year in spring and autumn. Since 2022 Nordic Game is also organized in Helsinki, Finland. The finalists and winners are determined by judges from Finland, Denmark, Sweden, Iceland and Norway.

    This year Nordic Game was held on May 22-26th in Malm. Anima Flux participated in the pitch battle by G.Round along with over 60 game studios. But our game turned out to be the best and received the first prize, which gives the opportunity to test the game on the G.Round platform!
    Game Description Image

    As for the showcase, it was a pleasure to see how visitors played both single- and co-op modes and get the feedback from them. It was an amazing experience, as our game was tested by both real professionals of the game industry and hard-core players of metroidvania genre at such a big and influential conference. Their emotions and impressions are especially important for us as a team.
    Game Description Image

    Also we met old friends, and make new good acquaintances. And it was especially amazing to communicate with those people with whom previously we only had online-connection and followed their activities.
    Game Description Image

    It is a great honor to be a part of such an event, and to receive the highest praise from game industry experts. And of course, this would not have happened without you, dear subscribers, who supported us all along our thorny path. Special thanks to those users who tested our game and shared their feedback with us. Thanks to your suggestions, we have made important improvements to the game. And due to this, we managed to bring our game to the Nordic Game conference. We promise that we will pleasantly surprise you more than once. Game Description Image

    You'll see!

    P.S.
    If you haven't tried our demo yet, please go to our Discord server and ask for Steam-keys!

    [ 2023-05-30 12:18:05 CET ] [Original Post]
    On the Highway to Release 5/16/2023

    [b]Hello everyone!

    We've all been waiting for this moment. Fingers crossed. Hold our breath and this is what happened! Weve released a closed demo version of the Anima Flux game! And from this moment every member of our Discord community may play the game for an hour or so. And, of course, you are free to leave feedback for our devs. Also we have already implemented some of your suggestions into the game. [/b]

    So, whats new our devs have?

    We are working on the navigation system update. AI copes with complex jumps between platforms much better. Game Description Image

    Level design changes of some locations with more details. You can feel the dark atmosphere of the space city with your skin. Game Description ImageGame Description Image

    Added Commander El quest with a fun dialog. Game Description Image

    There is a new group of engineers in Saferoom! From now on our characters wont feel lonely while having a rest after a fight with mutants. Game Description Image

    Also there is an animated biomass. Game Description Image

    We kindly remind you that anyone can test the Anima Flux demo. Just write in our Discord server , and pretty soon the Steam-key will be waiting for you in the DM.

    Stay tuned!



    [ 2023-05-16 11:58:47 CET ] [Original Post]
    On the Highway to Release 3/31/2023

    Hey, everyone!

    How are you doing? We continue to work at full speed towards releasing the demo for our community!
    Here's what we've been up to over the past month.

    We conducted playtests at the multimedia cluster. The game was tried out by hardcore action platformer fans and AAA project lovers. They played both single-mode and co-op. We gathered valuable feedback, and the overall impression was positive. Players highlighted the level design and the vibe itself especially.Game Description Image

    We finished animating a new NPC that is planned for Hub 4. We'll be integrating it soon!Game Description Image

    Refining the combat system and character controls took our team a lot of time, but it made the gameplay more responsive and smooth.Game Description Image

    We also worked on the animation of the archer's aiming. What a great variety of abilities: simple shot, power shot, fan shot, and of course attack with special arrows. Game Description Image

    Our artists continue to work on the cutscenes. Check out what's coming in our new promo video.Game Description ImageGame Description Image

    Join our Discord and become the first exclusive players of the Anima Flux game! The demo version will be available to subscribers of our community upon request.

    steamthumbsuphttps://discord.com/invite/TNET46mTPe


    See you in the dark world of space dystopia!

    [ 2023-03-31 12:50:28 CET ] [Original Post]
    On the Highway to Release 01/12/23

    Happy New Year, everyone!

    May all troubles of the past year stay behind! We hope they aren't going to chase you in 2023... unlike those nasty mutant worms that are always after our heroes.
    Game Description Image

    Our whole team is energized. We've already reached a flow state and are polishing the game.
    To the news!

    We've finished the Barracks, and the new game build is ready for download! It means that minor glitches and issues are successfully fixed. Enjoy!
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    A new NPCs appeared in the game: the Walking Scientist!
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    All in all, there are several types of weapons in Anima Flux, and the explosive grenades are the most powerful and spectacular.
    Game Description Image

    The development is in the final stages. We have 5 big locations, a great selection of monsters and bosses, and two main characters featuring different super abilities.
    Game Description Image

    To answer the most frequently asked question: yes, after the PC version is released, we'll port the game to consoles, such as Nintendo Switch, PS4, and Xbox.
    Game Description Image

    A demo version and a promo video are coming soon! Stay tuned!

    [b]Join our Discord channel: https://discord.com/invite/TNET46mTPe [/b]

    [ 2023-01-12 14:03:29 CET ] [Original Post]
    Happy New Year 2023!

    Happy New Year dear friends, players, and fellow devs!
    Game Description Image

    May all of your dreams come true!

    [ 2022-12-29 13:40:27 CET ] [Original Post]
    Anima Flux is on Discord now!

    Anima Flux is on Discord now!https://discord.gg/XpxwZegj9f Game Description Image
    Join our channel and be the first to read the news about the couch co-op metroidvania Anima Flux! Become one of the first community members and stay tuned for details of the upcoming release.

    meet new friends
    read the latest news
    steamhappyfollow the updates
    ask us your questions
    steamthumbsupshare your ideas
    have a great time!

    Join our diverse and friendly crowd!

    [ 2022-12-07 16:43:33 CET ] [Original Post]
    On the Highway to Release 11/04/2022

    Hi everyone!
    We've been off radar for a while, and for a good reason! Well tell you everything in the next article, but now all eyes are on the traditional mini-summary of what weve done in recent weeks.

    We improved the archer aiming UI, making it smoother and easier to control.
    Game Description Image

    All NPC have important missions in our story. For example, a smuggler will improve the damage you deal to enemies in return for finding his dog.
    Game Description Image
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    We added a new scene in Barracks. A good fight is the best way to show off it!
    Game Description Image

    Stay tuned! We'll come back soon!

    [ 2022-11-04 14:43:57 CET ] [Original Post]
    On the Highway to Release 08/31/2022

    Hey hey hey! We had a very busy and fun summer, and we hope you did too! Here it comes!
    Today we give you: NPCs, mystical and not so much, improved lighting, and interactions with the environment.

    Our entire adventure on Ark is shrouded in secrets and mystery. You will come across the first one just after the tutorial. Check out the huge order-giving hologram! Sinister and impressive.
    Game Description Image

    As you progress through the levels, you will meet other NPCs, uncover their mysteries, and complete their mission. Heres a couple:
    Game Description Image

    Were on our own mission, and it is to make the Ark levels look even cooler. We worked on the lights and color schemes of the Sewers and the City, so the atmosphere is simply wow!
    Game Description Image
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    It was so much fun that we decided to add interaction with objects. From now on, even if you dont have anyone to kick their ass, you can always take it out on a flower bed :)
    Game Description Image

    [ 2022-08-31 16:34:23 CET ] [Original Post]
    On the Highway to Release 06/04/2022

    Hi all!
    This is our traditional mini-summary of what weve done this month: added stuff, revamped stuff, overhauled stuff, one thing at a time!

    Stores
    They received a lot of attention: new items, modifications, and other goodies. Pet mutants arent available yet, but thats negotiable
    Game Description Image

    NPC
    Meet your new old friend. Concepts of the guard who lived (and geared up). Doesnt he look handsome in red?
    Game Description Image

    Resurrection
    We tweaked the logic of the resurrection of a killed partner. If the other hero died a glorious death on the battlefield next to you, the Last Breath mode is activated (its a draft name, by the way). If you manage to kill all mutants in the room on your own, your partner will be so impressed that he or she will return to life without CPR.
    Game Description Image

    Tutorial
    Fully overhauled. Its aimed to make your character swifter, higher, stronger, and lethal, of course.
    Game Description Image

    And now to some sightseeing. Beauty is in the eye of the beholder, and we know for a fact that you love our Sewers!

    Sewers
    The Sewers went green! Its the color of life, only the mutants are unaware of it: they will use every chance to take your life. And the life of your partner.
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    Game Description Image

    Lighting
    Did some magic with light sources, tinkered with this, tweaked that, enhanced something, dimmed something how do you find it?
    Game Description Image
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    Thats all for today. Well see you soon, stay tuned!

    [ 2022-06-04 08:50:01 CET ] [Original Post]
    On the Highway to Release 04/09/2022

    Hi everyone!
    Today we give you new updates of Lost in Sky!

    [b]Character selection screen
    [/b]
    We implemented new looks of our characters and overhauled the character selection screen. We also added an option to choose keyboard or gamepad while playing in the coop mode.
    Game Description Image

    [b]A new NPC
    [/b]
    Meet the new NPC! Hes one of the best hackers in the world, but he will deny everything. Keeping things hidden is the best way to go on ARK
    Game Description Image

    But since weve found him anyway, lets take a look at his humble abode. Heres a concept of entrance doors. Its simple but expressive.
    Game Description Image

    And heres the abode. Humble, only bare necessities such is a laptop. Dont tell anyone but we think that our own rooms were the source of inspiration
    Game Description Image

    [b]Dialogue system
    [/b]
    We keep honing our dialogue system. Pop-up speech bubbles with characters avatars are laconic, readable, and compact.
    Game Description Image

    [b]We love doors!
    [/b]

    Apart from modest doors of hackers lair, these are monumental. Theres no way for you to find something ordinary behind them.
    Game Description Image

    [b]Some action
    [/b]
    You dont always have time to enjoy the graceful combat tango in the heat of the battle. Heres a picture board of Roys polished and deadly movements
    Game Description Image

    and see them in action! Float like a butterfly, crash like a brick!
    Game Description Image

    Well see you soon! We promise!

    [ 2022-04-09 06:25:18 CET ] [Original Post]
    On the Highway to Release 02/11/2022

    Hey everyone!

    Youre probably still a little cautious about the year 2022. What challenges will it bring? Will it finally give us a break? In the meanwhile, were done relaxing. Picking up speed!

    Theres no time for a warm-up. Diving straight into
    Game Description Image

    Sewers!

    Just look at that! New enemies, throwing around leftover Christmas marshballows! Which name would you pick for them? Apart from the obvious Wastrel, of course.
    Game Description Image

    And look at this place! Isnt it cozy? Dont you just love it? We hope you can really appreciate the beauty of sewers
    Game Description Image

    And back to sunshine. Enjoy the latest bright and juicy screenshots from other levels.
    Game Description Image
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    Game Description Image


    Casually updating UI typefaces, making them a better match for the game theme: strict, high-tech, and stylish.
    Game Description Image
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    Who is this cutie cute? Whos a good boy? Whos happy to see us? Its one of our bosses! Come here, boy, we're gonna kill you.
    Game Description Image

    Well see you soon!

    [ 2022-02-11 14:54:43 CET ] [Original Post]
    On the Highway to Release 2021 Retrospective

    Hi everyone! 2021 brought us lots of wonderful beginnings and even some achievements.

    In this article, we'd like to cast your mind back to some great results, we achieved this year.

    First and most important: we participated in Dev.Play and NYX Game Awards!

    During Dev.Play our game was live-streamed and more than 3000 players got a chance to see the gameplay first!

    At NYX Game Awards 2021 Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.
    Game Description Image

    Were very proud that our game has been appreciated, and were keeping it up!
    With all the victories, contests, and streams weve had so much new energy that added a ton of new stuff.

    [b]New Character Look
    [/b]
    We announced Roy and Eileens new looks a while ago. Now its time to check them out in the game!
    How do you like them?
    Game Description Image

    Cut Scenes
    If youre following us on social media, you must have seen the new Lost in Sky trailer. If you arent, its time to subscribe! :D

    The trailer shows fine examples of future cut scenes in the game, among other things. Heres one for you:
    Game Description Image


    Coop Camera
    We tweaked it to improve interaction and your comfort during cooperative play.
    The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
    If the characters are too far from each other (you dont want that on the Ark, by the by), a small windows pops up if your partner dies.
    Game Description Image

    [b]Weapons
    [/b]
    A very quick overview of new types of weapons.

    Grenades. High AOE damage, different effects on different types of grenades.
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    Arrow tips. Long range, different effects on different types of arrow tips, of course.
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    Map

    As we are a classic case of a 2D action platformer, so the implementation of the most important metroidvania element was only a matter of time
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    [b]The Rage Mode
    [/b]
    Its not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.
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    Monster Buffing

    By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster buffing. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.
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    Thanks for following us! Stay tuned and Happy New Year!

    [ 2021-12-29 15:02:59 CET ] [Original Post]
    On the Highway to Release 11/20/2021

    Hi everybody!

    Its been two long months since our last post, and weve got gazillion news! First and foremost, we participated in Dev.Play and NYX Game Awards! It was really swell and exciting.

    Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.
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    And a handful of silver awards:
    PC Game - Best Visual Art
    PC Game - Best Art Direction
    PC Game - Best Animation
    PC Game - Best Gameplay
    PC Game - Platformer Game
    PC Game - Best Character Design

    Were very proud that our game has been appreciated, and were keeping it up!
    With all the victories, contests, and streams weve had so much new energy that added a ton of new stuff: overhauled the characters look, created new cut scenes, introduced a checkpoint room, and many other things. Lets take a look.

    New Character Look

    We announced Roy and Eileens new looks a while ago. Now its time to check them out in the game!
    Roy, the brave swordsman and Arcs invincible warrior:
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    Eileen, the graceful and deadly archer:
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    How do you like them?

    Cut Scenes

    If youre following us on social media, you must have seen the new Lost in Sky trailer. If you arent, its time to subscribe! :D


    The trailer shows fine examples of future cut scenes in the game, among other things. Heres one for you:
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    Pins on the Map

    To make sure you dont get lost, we dropped a handful of pins on the map, showing where the useful things are: elevators, exits to other levels, and so on.
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    The Converter

    The electric converter feeds current to various devices, such as doors, platforms, elevators, etc. But it turned out that it has to be fed current before it can distribute it! What a surprise and we surely have options to make it work.
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    The Checkpoint Room

    We gladly give you the checkpoint room, where your characters will respawn after death. That's where you can take a breather after another bloodbath.
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    Screenshots! Screenshots!

    Were publishing the new screenshots here instead of placing them at the end of the article, and were going to tell you why. Enjoy the grim Barracks where underground worms and exploding flyers are. Isnt it the best location to shoot a horror movie?
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    Thats all for today! See you!

    [ 2021-11-20 06:12:41 CET ] [Original Post]
    Lost in Sky at the Indie Festival at Dev.Play 2021

    Hi everyone!
    Were happy to announce that Lost in Sky will participate at the Indie Festival at Dev.Play 2021!

    Our game is eligible for all awards and will also be shown during the live-stream at 17:30 - 18:00 EET on October 26th on multiple platforms: Twitch, YouTube, and Steam.

    Youll be the first to see Lost in Sky gameplay streaming live!
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    We also joined the Eastern European Games powered by Dev.Play. On October 25 live broadcasts will be displayed on the top of the events page https://store.steampowered.com/sale/devplay

    Well broadcast our game all day long on the top of our Steam page! Enjoy the stream and remember to add the game to your wishlist!

    [ 2021-10-20 15:38:58 CET ] [Original Post]
    On the Highway to Release 09/11/2021

    Hey!

    Autumn is gaining momentum, its getting colder outside, and were rushing to warm your homes with our latest hot news. Sit closer, lets get warm together.
    In todays program: latest coop features, UI update, concept art, and bloodbath!

    Coop Camera
    We tweaked it to improve interaction and your comfort during cooperative play.
    The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
    If the characters are too far from each other (you dont want that on the Ark, by the by), a small windows pops up if your partner dies.
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    Biomaterial Autocollector
    Were here to serve you! Tired of looting biomaterial? Purchase an internal magnet and watch the goodies literally fly in your direction.
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    Skill Screen
    Were filling in more UI information, such as the inventory or maps. Our latest addition is the tab with the description of all unlockable skills.
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    Transformer
    This is just some concept art. Looks cool but we wish we knew what to do with it! No worries, well come up with something.
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    New Cover
    Overhauling our characters. You might have noticed how we replaced the covers and banners on Steam and social media.
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    We now take you to our What-If section!
    "What if"
    Whats gonna happen if you have a grenade on you and meet a spider? A spectacular kill and a spectacular walk-away. Cool guys dont look at explosions
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    What if you take a stroll around ARK on your own? Your friends are going to miss a good fight!
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    What if you go down the energy tunnel into the dark? You will encounter monsters. Seriously, did you expect something else?
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    And now we give you the long-awaited screenshots! Well see you next time!
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    [ 2021-09-11 07:29:25 CET ] [Original Post]
    On the Highway to Release 07/30/2021

    Hi everybody!

    July seems to be over too soon, and we need to look back to realize how much we've done. That is, there's a new addition in our crew of NPCs, another chemical weapon, and added monster baffling.

    New NPC
    Here's the concept of the new NPC. We'll keep his role and mission secret for now, but you can make a guess judging by his looks.
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    Monster Buffing
    By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster baffling. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.
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    Chemical Weapon
    Let's take a step back and see some of our heroes' weapons in action. Chemical arrows and grenades infect enemies upon hit, making them lose hit points over time. Just make sure you hit as many enemies as you can, and let the poison and chemical compounds do its job.
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    Obstacles and Stashes
    We often tell you that you should keep an eye out on ARK!
    The utmost alertness and concentration may save your life:
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    Or bring you a good reward:
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    And finally, here are some long-awaited screenshots only for you!
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    See you just before the fall!

    [ 2021-07-30 15:22:45 CET ] [Original Post]
    On the Highway to Release 07/03/2021

    Hi everyone!

    The first summer month is over, and its time to share the news! Lost in Sky features a couple of newborn and overhauled monsters, a level map, new avatars, and many other things.

    Monsters

    Our new arrivals and latest changes made us really proud, so wed love to tell you as much about them as we can. Lets fly up in the air and take a closer look at these gorgeous flying creatures.
    Eggspawner has got brand new animations. We put them together for you.
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    Thorn Thrower is happy to show off its new animations! Just look at him fly!
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    And were back on the surface, where Stinger knows how to use the sting not only for defense but for masterful close combat attacks.
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    Lets see them in action: heres a skirmish against Scorpion in close combat with the air support of Thorn Throwers. Classic!
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    Map

    Were a classic case of a 2D side scroller action platformer (at least, for now), so the implementation of the most important metroidvania element was only a matter of time. Were happy to give you the Level Map, v.1
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    [b]Antigravity Tunnel
    [/b]
    Last month we told you about the Antigravity Energy Tunnel, a device used for fast vertical travels. Now you have a chance to see it live in the game!
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    [b]Character Avatars
    [/b]
    The main characters models will see a renovation very soon. In the meantime, heres a nice little teaser for you: new character avatars.
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    Screenshots

    A couple of traditional screenshots of locations for you to enjoy.
    Well see you next month!
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    [ 2021-07-03 06:32:55 CET ] [Original Post]
    On the Highway to Release 05/28/2021

    Hi everyone!

    It's almost summer, and everyone is packing to go on their holidays but we just can't stop! Let's go over the things we've done.

    Elevator Navigation
    We've got a great number of elevators on Ark. It's getting hard to track down which goes where, so we decided to add some navigation for you. You'll find special signs on each elevator, showing their destinations. We hope it'll save you some hiking around Ark.
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    Newborn Monsters
    The Spring is a wonderful time! The nature is coming alive: plants, birds, animals, and monsters. Welcome two monster babies in our Bestiary. We can't reveal any details yet, but you'll have a chance to check out their abilities.
    For instance, this baby is often compared to a unicorn, but not for its love to marshmallows!
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    The other newcomer is way more serious. Its hard shell and humongous size allow it to take the most direct approach. It literally bulldozes you in.
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    Energy Shield
    We added the new visual to characters' armor. The energy sphere clearly reacts to incoming hits. Just wait and you'll see.
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    Interactive Objects
    We added two new interactive objects that are supposed to make your life easier and your progress faster.
    The elevator that will deliver you from the nearest checkpoint to the thick of the battle. Now you can focus on beating the boss without taking long runs through locations every time you die.
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    That's right, this is a jumping pad. We call it Antigravity Energy Wormhole. Yes, we can do it just because we said so. Oh, and because the action takes place in the future, of course.
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    And lastly, we give you several traditional screenshots straight from the development workshop!
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    [ 2021-05-28 16:13:25 CET ] [Original Post]
    On the Highway to Release 04/23/2021

    Hi everybody!

    The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.

    Lets take a closer look at each.

    The Rage Mode

    Its not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.
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    New Obstacles

    There are doors that can let you in but wont let you out! But once you switch them off, you can freely enter and exit through them as you please.
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    [b]Health Pack Machines
    [/b]
    You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.
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    Locations

    New cool screenshots of the ongoing Presses locations development.
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    Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!
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    Well see you soon!

    [ 2021-04-23 16:39:23 CET ] [Original Post]
    On the Highway to Release 03/20/2021

    Hi yall!

    Its been a little over a month since our last post, and weve had some progress to share.

    For starters, wed like to give you some refreshed visuals.

    We completely redesigned the gates between locations. Now they perfectly fit the overall design.
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    Threw in more details and increased sharpness of ladders and platforms.
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    In addition to the familiar objects, we introduced a brand new one. Its working title is horizontal obstacle. Well tell you more about it in one of the upcoming posts.
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    UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters key parameters are now at your fingertips during battles!
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    Were testing and introducing a lot of new weapons. Today you will see a new type of grenades!
    Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small energy field, which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!
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    New grenades mean new targets. How would you like the underground spiders? Theyre as fast as common spiders (if theres anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.
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    We keep polishing the existing locations, such as the City. Enjoy the latest screenshotsand see you in a month!
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    [ 2021-03-20 08:38:22 CET ] [Original Post]
    On the Highway to Release 02/12/2021

    Hi everyone!

    It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!

    Presses

    We've had our share of Battletoads during the holiday ;)
    and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!
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    We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.
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    Arsenal

    The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.
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    Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?

    Weapons

    A very quick overview of new types of weapons.

    Grenades. High AOE damage, different effects on different types of grenades.
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    Arrow tips. Long range, different effects on different types of arrow tips, of course.
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    Interactive objects

    We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!

    Press Control Terminal
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    Elevators
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    Checkpoint indicators
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    The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.

    Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!

    [ 2021-02-12 16:58:54 CET ] [Original Post]
    On the Highway to Release 12/31/2020

    Hi everybody!

    In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)

    December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.
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    In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D
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    We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.
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    We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.
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    Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.
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    That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D
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    [ 2020-12-31 07:35:52 CET ] [Original Post]
    On the Highway to Release 11/20/2020

    Hi all!

    The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.

    It's been a while since our last report. We've got a lot but let's make it real quick!

    The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.
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    Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.

    Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.
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    Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?
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    Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.
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    And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?

    This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.
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    An arrow to the knee, and an ax to the neck. That's some teamwork alright!
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    When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.
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    That's all for today. We'll see you again one more time in 2020. Take care!

    [ 2020-11-20 15:43:01 CET ] [Original Post]
    On the Highway to Release 09/25/2020

    Hi everyone! While the world is trying to get back to normal, we work for you! And today weve got something exciting to show you. We give you the September special.

    Chemical arrows

    You might remember Eileens chemical arrowheads from several issues ago. They proved themselves quite worthy: keep your distance, and you can poison a lot of enemies. Poison deals damage over time, so theyll die one by one while trying to catch up with you.
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    Spiker animation

    Thorns sound like roses, but their only desire is to kill everyone on sight. Just look at em!
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    If the agility or long-range attacks are not your strongest suits, youd probably want to avoid the Spikers. Even if your reflexes are quick, youre likely to suffer damage.
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    Tutorials

    Some new tutorial elements are there for you, in case you didnt know how the double jump and dash work \ () /
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    Vertical shot
    While shooting upwards or downwards, or using other techniques, dont forget that your enemy can go BOOM! As simple as that. Mighty effective.
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    Remember that youre also vulnerable in the air. The Thorns can totally get you there. Nevertheless, the vertical shot is an excellent move if you know how to use it.

    New visuals

    And finally, some latest renovations. They look good but we doubt anyone would want to live here.
    The lower level smeltery is your top choice if you failed to spend your vacation somewhere tropical.
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    Sewers are for those who love the thrills and humid air.
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    Thats all for today! Stay tuned!

    [ 2020-09-25 15:00:24 CET ] [Original Post]
    On the Highway to Release 08/21/2020

    Hello all!

    Summers almost gone, but the living is still easy, fish are jumping, and the cotton is still high. Not so easy for us, though The team is full of energy and swarming with ideas!

    Here are some new very cool features we introduced over the past month:

    Characters' Vertical Strike / Shot


    Two main goals here:
    • To break through weak floors to enter secret areas
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    • To fly up straight, quite literally rise over the situation a.k.a. enemy forces, and come out victorious
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    Artifacts


    Theres word on the street that strange objects are hidden all over the place in Arks secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain!
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    Ladders


    However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bobs your uncle!
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    [h3]New Presses
    [/h3]
    We wont lie to you, we have a soft spot for this location. Theres no other place that will smash and grind you this effectively.

    We threw new effects, animations, backgrounds, and designs in all locations. Heres a time-lapse that will show you how the Presses transformed over time.
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    Theres only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if youre too slow. This time they were lucky, but who knows, how many takes they did to record this video?
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    Thats all for today! Take care! Well see you next time.

    [ 2020-08-21 14:22:38 CET ] [Original Post]
    On the Highway to Release 07/04/2020

    Hi everyone!

    The heat of the summer is climbing, and its time to cool down, relax, and enjoy our latest development report while drinking a cool shake on a sandy beach. Doesnt it sound like a perfect summer? We know it does! Anyhoo, the report is here! Lets go.

    [h2]Chemical arrows
    [/h2]
    Its a version of Eileens common arrow tip. It poisons the enemy and deals damage over time. Enjoy a lovely green shade.
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    Stairs


    Ark is the city of the future, but you still needs some stairs to climb. We made them as classy and futuristic as we could (to the fullest extent possible with the stairs).
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    [h2]Obstacles: Roots
    [/h2]
    Nobody knows where the roots came from, but theyre literally all over the place: in vent shafts, on the walls, and in the doorways. They dont seem that dangerous, but it isnt easy to make your way through them! You might need something more powerful than the default special abilities of the main characters.
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    [h2]Super ability
    [/h2]
    Oh, itll come in handy! Just the thing you need to get through harsh terrain and destroy hordes of monsters. Were especially proud of the visual FX when receiving the ability.
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    You cant just gain a super ability and not use it straight away. We dont mind! On the contrary! Everyone is going to love the power strike and the piercing shot.
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    [h2]Chameleon Attack
    [/h2]
    A chameleon isnt just about changing colors and swallowing flies. A chameleon is a cruel monster that can kill a person with any part of its body, you name it.
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    That's all for today! We hope your shake was refreshing, just like our report. See you next time!

    [ 2020-07-04 06:47:31 CET ] [Original Post]
    On the Highway to Release 05/29/2020

    Hello everyone!

    May is coming to an end. Wed like to give you our final spring report before the summer comes into power! Today we are sharing new arts, screenshots, animations, and a piece of lore. Lets go!
    For starters, heres something thats still being developed.

    [b]Pneumatic elevators
    [/b]
    Unlike conventional elevators, pneumatic ones can carry people and goods over very long distances at a high speed. We use them to quickly move around ARK.
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    Its a pretty old technology, but it took us a while to make it safe for people to use. Nevertheless, the pneumatic network has existed for quite a while. Several Ark generations have cant get around without it.
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    [b]Hub gateway
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    The ginormous hub has a lot of separate rooms, connected by the gateway. Use it to get from one section to another.
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    In case of danger, the gateway can be used for isolating Hub sections. Its fast, easy, and reliable.

    [b]Energy doors
    [/b]
    The energy doors have a functionality similar to the Hub gateway, but they look completely different.
    Theyre ordinary doors that look like energy barriers, used just like ordinary doors. You can find them in all kinds of public places, but rest assured, you dont want them at home.
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    The energy doors are used in warehouses and labs. Theyre transparent, and yet they isolate rooms completely. The latest versions are also soundproof.

    Thats all about the Arks high-tech lore. Lets turn our attention to something truly spectacular now.

    [b]Creating monsters and interior elements
    [/b]
    Let's take a look at the process of creation of ARK system terminal and Chameleon.
    We begin the creation of the system terminal with a sketch in our design document. A sketch, along with a short description, goes to the artist, who comes up with a few concepts. After one of them gets approved, the artist continues working on it until the team reaches a final version. This is the version that the players will see.
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    When we created Chameleon, we used an almost identical approach. Theres just one peculiarity: it was the monster that needed animations. This was a painstaking but highly engaging process. We were to create a realistic animation, looking as naturally as possible in the game world (if a mutant monster can look natural at all).
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    Whats more natural than a Kamikaze explosion? Perhaps, your desire to run as far away and as fast as you can!
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    Speaking of which, dont you think that the owner of the pincer is just too handsy? Although who knows what this thing really is? Maybe, its just the correct amount of handsy.
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    And now to the summer! Well see you real soon.

    [ 2020-05-29 18:04:27 CET ] [Original Post]
    On the Highway to Release 04/17/2020

    Hi everybody!

    Weve spent a month working remotely, like almost everyone else in the world. We must say, this is an unusual experience! Thankfully, our pipelines are good enough to keep the development process going at full speed!
    Today we give you a quick word about our latest developments. Lets go!

    Our enemies could drop valuable items, such as armor, rage charges, etc. We added a clot of biomaterial, which you will need to collect. Its an important resource, exchangeable for other needful things: weapons, armor, and other goodies.
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    We introduce arrowheads for Eileen arrows, allowing you to fine-tune her tactics.
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    Meet the new NPC, the Storekeeper, who arrived at the Barracks. Hell gladly trade fun stuff for the biomaterial you collect from dead monsters.
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    The young Chameleons animations betray his eager wish to prove himself in ARK.
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    And this is our remote office, 24/7! We thought you might be curious.
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    Take care of yourself. Stay healthy, stay safe, stay home.

    [ 2020-04-17 16:43:08 CET ] [Original Post]
    On the Highway to Release 03/27/2020

    Hi everyone!

    Woah, has it been a whole month since our last post? It's gone by so fast!
    It's time to review what we achieved! Are you excited? Let's go!

    Spike Shooter is our biggest creation in more ways than one. He's hard to kill (and he's already nerfed, mind you!), but you just can't miss him!
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    We're happy to give you the first Lost in Sky's NPC ever: Ticola Nesla! The senior scientist around here, he has made hundreds of discoveries and inventions. He's one of the few survivors, who lived through the catastrophe in his lab. Who knows what other mysteries can be hidden in his safety locker!
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    We redesigned the City, and added new textures, posters, overhauled lighting, and parallax effects.
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    The representatives of the Kamikaze family have got new spine animations.
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    This one is ready to dive headfirst in battle: with the new animations, he looks more reckless in his bold attacks on the characters.
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    That's all for today! Stay home, and be safe!

    [ 2020-03-27 16:07:29 CET ] [Original Post]
    On the Highway to Release 02/28/2020

    Hi everybody!

    We've been pretty busy over the last few weeks, and now we're excited to show you what we've done!

    Monster animations

    Fresh, smooth, well-polished: the new monster animations look familiarand scary, and impressive, all at the same time!
    Game Description Image

    [b]Flying enemies
    [/b]
    Let's do some shooting! A sword will do, too.
    Game Description Image

    [b]Training site
    [/b]
    We added a couple of new simulators:

    Monster holograms, an engineering marvel.
    Game Description Image

    If holograms are too tough, special weakened species are at your service. There's nothing to be ashamed of, you're still in training... kind of.
    Game Description Image

    Some good old-fashioned bloody fight to finish!

    Hot-blooded young Headgrabber is eager to fight.
    Game Description Image

    Here's what happens if you sneak up on an elite ARK fighter from behind.
    Game Description Image

    That's it for today! We'll see you around, folks.

    [ 2020-02-28 16:49:22 CET ] [Original Post]
    On the Highway to Release 02/07/2020

    Hi, all!

    Weve been working hard to polish the Lost in Sky game universe based on your feedback. You can see the most obvious overhauls in our Developers Diary posts: the redesigned characters in cut scenes, new monster concepts, recolored locations.
    Its obvious that theres a completely different way to show the Lost in Sky world. We can make it richer and deeper by adding more detail.

    Today we want to show you the new concept art for the scenes were working on. Their atmosphere and mood are completely different, and you will feel it in every location you visit.

    Menagerie


    This level begins with the Headquarters. The external appearance is solemn and concise, with distinctive military flavor, dominated by light colors.
    Game Description Image

    City


    The city is divided into several very different districts.

    [b]Enclosed urban area
    [/b]
    A corridor-type location, almost without windows. It features excessive artificial lighting, mainly in neon shades. The place is filled with screens showing bright videos.
    Game Description Image

    [b]Elite apartments
    [/b]
    The uptown is the elite district. The architecture is concise and laconic, featuring huge spaces with hi-end furniture, home appliances, and decorations. The lighting is moderate. The information pollution level is kept at its minimum. This district hardly sustained any damage during the monster attack.
    Game Description Image

    [b]Lower class apartments
    [/b]
    The downtown wasnt as lucky: theres destruction and dead bodies everywhere. Apartments are small and tense, and extremely minimalistic.
    Game Description Image

    [h2]Industrial and military City districts
    [/h2]
    Barracks

    The military premises with bare walls. No unnecessary or brightly colored items. Everything is designed strictly by the book. The discipline and order are in the absolutes. These are special technical facilities for research and development.

    [b]Presses
    [/b]
    This is the industrial area with furnaces, smelter, and conveyor belt. The place is full of heaps of scrap metal and broken automatic manipulators. Tipped tanks with spilled hot metal create additional obstacles on your way.
    Game Description Image

    This is just a small portion of our new concepts. We will continue with the new outlook on the Lost in Sky world and ARK. Share your opinions: tell us what you liked in particular and what youd change. Your feedback is the fuel that drives us!

    [ 2020-02-07 15:33:25 CET ] [Original Post]
    On the Highway to Release 01/10/2020

    Hi all!

    The Lost in Sky team remembers the past year by the incredible show cases where players gave us a lot of useful feedback. We carefully evaluated and considered all the feedback we received and decided to go a completely different way with the game.

    As you may have noticed on our social networks (by the way, sign up if you havent!), were constantly drawing, coloring, animating, and implementing many new monsters in the game. Why? It turns out, we dont have enough different easy and intermediate enemies! We were overly fixated on bosses (but theyre good, arent they? Nothing was in vain) and forgot about the population of minor enemies.

    The task isnt as simple as it seems. It requires a comprehensive solution. For starters, we came up with a system for creating new monsters. All names, terms, and paragraphs youll see below are drafts and placeholders.

    Firstly, we introduce a Family, which consists of up to ~4 species, for instance:

    • Larva
    • Tadpole
    • Youngling
    • Mature
    Each Family will have a specific game mechanics (shooting, poisonous, flying, ground families, etc). The players can see how the Family members progress along the game: each next monster will be more dangerous than the previous. The older a family member, the more developed their unique family feature, the more difficult it is to defeat.

    And now it's time to proceed to the color concept arts. Remember: appearance, name, and features are subject to change.

    [b]Spider Family
    [/b]Game Description Image

    [b]Die-Hard Family
    [/b]Game Description Image

    [b]Gas-Blower Family
    [/b]Game Description Image

    [b]Chameleons
    [/b] Game Description Image

    Heres an animation of the Mature representative of the Spike-Shooting Family for dessert.
    Game Description Image

    The year 2020 is going to be highly productive. Stay tuned and good luck to all of you!

    [ 2020-01-10 14:28:33 CET ] [Original Post]
    On the Highway to Release 12/06/2019

    Hi everybody!

    Today we shall give you a brief review of the things weve done over the past couple of weeks.

    [b]Boss Tree
    [/b]
    So far, youve seen the Boss Tree attack the characters in every possible way. Its time we restored justice. Here are the fresh and crispy death effects of one of his eyes, followed by lets call them consequences.
    Game Description Image

    Locations

    Sometimes, the screen overflows with monsters, visual effects, and all kind of events. We completely overhauled the wall geometry on all levels, as well as the camera angle and perspective.
    Because of the new contrasting volume and view depth, the visual effects and characters are now clearly visible.
    Game Description Image
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    [b]Active space
    [/b]
    Consequently, we tried our best at concealing all minor and unnecessary elements. They wont be a distraction anymore.
    Lets take enemies, for example. Now the players can see only highlighted monsters and focus only on a current situation, without getting distracted by something outside the scene (building, room, etc).
    Game Description Image
    Game Description Image

    [b]New monsters
    [/b]
    The ARK fauna has become even more diverse with the new tentacled creatures and spiders.
    So far, theyre on the concept art stage, but it wont be long till they appear in the game!
    Game Description Image
    Game Description Image

    Thats all for today. Well see you soon!

    [ 2019-12-06 15:37:58 CET ] [Original Post]
    On the Highway to Release 11/01/2019

    Hi! Here's what we've done over the past few weeks.

    The visuals.
    We announced a big recoloring and changes in lighting of all game locations. Today we proudly show you the new Menagerie and the City. New color scheme, new lighting, and renovated 3D walls add visual depth to the picture.
    Game Description Image
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    We also updated the doors, both horizontal and vertical:
    Game Description Image
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    A lot of game characters were overhauled, too. We refined the artwork in dialogues: added a number of small details and cleaned up the picture:
    Game Description Image
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    Our good old Tree, which is at the same time a dreadful Boss, has learned some spectacular (and powerful) attacks. You could easily dodge the laser beams, but it's a whole different story with the projectiles.
    Game Description Image
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    While working on the main characters, monsters, bosses, and even guards, we almost forgot about the loyal companion, the self-propelled turret! We want to make it right.

    The turret has got an energy shield that can extend her lifetime till all the enemies are dealt with:
    Game Description Image

    In case if not all enemies are dealt with, the turret dies with dignity. We've already added a new cool animation of turret's death:
    Game Description Image

    Last but not least, we give you concepts of completely new monsters - the kamikaze group:
    Game Description Image

    We'll see you on the battlefield!

    [ 2019-11-01 15:54:00 CET ] [Original Post]
    On the Highway to Release 09/13/2019

    Hi everyone!

    The past two months since our last update were fruitful. We visited Game Daily Connect 2019 in the USA. Distant flights, packed event days, and heaps of feedback! However, this doesnt mean that we put the work on Lost in Sky on halt. Quite the opposite! We never stopped to work, and now wed like to share the latest news with you.

    [b]Color and lighting
    [/b]

    This was the biggest change in the recent weeks. We completely change the level color scheme and lighting. Were also implementing new interior objects with parallax effect. The picture has become less colorful but acquired depth and distinctive atmosphere. And were being serious! Full stop.
    Game Description Image
    Game Description Image
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    [b]Rage mode
    [/b]

    If follow us on social media, you shouldve seen the presentation of this new feature. In fact, its very simple yet effective. You will find a new bar in the character interface. This is the rage bar, and the rate of rage accumulation will depend on several factors: damage done, damage received, and special rage flasks consumed.

    When the bar is full, the rage mode activates. This is where the hardships are relieved: you gain endless endurance and increased damage, while the effect lasts. You only need to find more enemiesbut no worries, well take care of it
    Game Description Image

    [b]Bot improvement
    [/b]

    Were well aware that it one cant always find a loyal friend to play co-op Lost in Sky with. Were trying to teach our AI character if not to replace but at least resemble a living human being and imitate normal human behavior. We made a step toward the ultimate goal.
    Game Description Image

    [b]Random cues
    [/b]

    We focus on bubbles with cues that should replace big dialog windows covering your screen. Now players will receive incoming information non-stop along the course of action.
    Characters can react with a cue to an enemy or a situation.
    Game Description Image

    [b]Minor fixes
    [/b]

    With the latest reviews and suggestions from Game Daily Connect 2019, weve already started working on some new things:

    - When a partner character dies in a co-op, your half of the screen expands full-screen. Its simply too cruel to make you stare at your dead partner. And not very comfy, either.

    - The enemies! Some thought they were sloppy. Others thought they were tough. We decided to give them some balance and ended up making them tough for everyone! Just joking. In fact, were following up on it, looking to find the right balance that every player would be okay with.

    And thats where the summer ends for the Lost in Sky team. We expect autumn to be no less eventful and rewarding.

    Heres a little something for you right from the development workshop. This is the redesigned Worm Boss location, creepy and depressing
    Game Description Image

    Well see you soon!

    [ 2019-09-14 08:45:28 CET ] [Original Post]
    On the Highway to Release 07/12/2019

    Hi all!

    Since our last article we added a few cool features to Lost in Sky we'd like to share with you. We're really excited about them!

    [b]Parallax effect
    [/b]

    We added a frontal layer that moves past slower than the foreground layers, which adds depths to the scene. However weird this might sound, in fact, it's a very cool feature. Well, a picture's worth a thousand words!
    Game Description Image

    [b]Upgraded levers
    [/b]

    Levers got a new look, now they're easier to be seen. It takes just one glance to tell an enabled lever from a warden, an elevator, or a health kit. And from a disabled lever as well. Just in case: green means ON, red means OFF.
    Game Description Image

    [b]Langoliers' new attack
    [/b]

    We decided that a repulsive look of a langolier isn't enough to show how much it is, in fact, hostile toward players. Now langoliers swell and become bright red just before they attack. There must be no doubt as to what is happening.
    Game Description Image

    [b]Ally resurrection
    [/b]

    Lost in Sky's main feature is a two-character action. If one of them died, we had to restart the whole level. We thought that the survivor deserves a chance to go on on its own. Now, if one of the characters mistakes a langolier for a lever and dies, the other can find a resurrection point and bring their buddy back to life.
    Game Description Image

    [b]Stamina visuals
    [/b]

    We mentioned changes in Stamina system in one of our recent posts, so here are some quick facts. When you're about to run out of Stamina, here's what you see:

    - the stamina bar blinks;
    - Stamina level moves beyond the tick that indicates a low stamina warning;
    - a white screen border appears.

    Just a few minor things that might allow you to quickly notice that something's wrong. It's supposed to work like an insurance against situations, where you're surrounded by crowds of enemiesand you suddenly run out of Stamina. We hope it helps.
    Game Description Image

    [b]Critical damage visualization
    [/b]

    It's easy. Old-school shooter style. When you character is almost dying, a red screen border appears, and your health bar starts blinking like crazy. Just like the Stamina thing, only red \_()_/
    Game Description Image

    That's all for today! We'll come back to you with more cool stuff! Stay tuned!

    [ 2019-07-12 15:11:20 CET ] [Original Post]
    On the Highway to Release - Local Co-op Play

    Hi all!

    We received tons of feedback after DevGamm and Casual Connect, the gaming conferences we took part in. A lot of your comments come down to saying, "We want the co-op mode!" This is why we dedicated all our time and energy to co-op mode developmentand we've got something to show you. Dear players, we're happy to give you the Lost in Sky local co-op play mode!
    Game Description Image

    The best way to implement it is the split screen, a thing you're pretty familiar with. The first iteration offers you a vertical split, where each player plays on their own side of the screen. We'll give a try to other options until we find a solution that works for everyone.
    Game Description Image

    Lost in Sky was intended as a game for two: whilst one player is fighting the enemy, the other supports them by pulling levers and pressing buttons. Basic game mechanics remain untouched, but now that you can play with your friend, it's more fun!

    Now, let's see how the local co-op mode can help you and your friend boost your gameplay.

    A sword fighter chops off some scorpion's legs, protected by an arrow shooter from random spiders coming from behind.
    Game Description Image

    Classic: a character presses a button to open a trap door, while the other shoots off the attackers.
    Game Description Image

    Eileen runs across the top to activate the elevator, otherwise unavailable to Roy.
    Game Description Image

    The arrow shooter drops a health kit for Roy, who got badly hurt in a battle.
    Game Description Image

    These are just a few examples of Lost in Sky teamplay. There's still room for perfection, so we're still working on many things here.

    One of them is dynamic split screen, where the two sides of the screen become whole when both characters meet and split into two when they're apart. Who likes to see a double set of characters on the screen, right? The dynamic split screen makes the whole thing look much better! As you may probably have noticed, this feature is already working but could use some more polishing.
    Game Description Image

    We can't wait for you to try out the power of team co-op play! That's why we're working on it as fast as we only can. Stay tuned! See you in the upcoming updates!

    [ 2019-06-21 14:29:32 CET ] [Original Post]
    On the Highway to Release 05/24/2019

    Hey y'all!

    We've been off radar for a while, and for a good reason! We showcased our game on DevGAMM Moscow 2019 last week, and the upcoming week will give us another great opportunity. Casual Connect London will also see Lost in Sky! So as you can imagine, the whole team has been fixing bugs, hunting glitches, polishing things, and improving the demo version.

    Here's the list of major fixes and improvements:

    • Suicidal enemies now blow up if hit by an arrow
      Game Description Image
    • We improved the looks of the Sewers
      Game Description Image
    • Double-checked if avatars grab and hold as intended;
    • Fixed the situation when characters failed to detect a cage platform;
    • Improved the AI bot's movements (previously it ended up falling off platforms instead of landing on a higher one; it also fell off the moving platforms while following the player);
    • Fixed the controls in accordance with your feedback to the demo version.

    Today we're working on the feedback we received during DevGAMM in Moscow. We're also putting your previous vision to good use!

    New updates are coming very soon!

    [ 2019-05-24 14:24:20 CET ] [Original Post]
    On the Highway to Release 04/17/2019

    Hi all!

    Today we're going to tell you about Lost in Sky's new mechanics and visual updates. Let's start with the visuals.

    [b]User Interface
    [/b]

    The UI has faced the most notable changes:

    • we overhauled the character panel:
    • we brought out the active character;
    Game Description Image
    • HP and armor bars are now larger and better readable;
    • we also moved the stamina bar to the character panel and changed its appearance.
    Game Description Image

    Shortcuts

    We added a tooltip in the lower left-hand corner. Now you can see the control keys (or gamepad shortcuts if you're playing on a console):
    • tab switch between the characters;
    • Q order the partner to follow the active character;
    • H use health kit;
    • G drop a health kit for the partner.
    Game Description Image

    We're refining all game visual effects and animations. Eileen the archer received a few upgrades.

    [b]Upgraded arrows
    [/b]

    She shoots faster, sharper, and the arrows leave a clear bright "trail" behind them.
    Game Description Image

    [b]Fan shot
    [/b]

    With the new animation this shot looks even more spectacular, and its lethality is beyond any doubt.
    Game Description Image

    [b]Power shot
    [/b]

    Since we're on the subject, let's talk about the new mechanics. Eileen's power shots are now able to pierce through targets. The new ability allows you to shoot a pack of monsters, unfortunate enough to stand too close to each other.
    Game Description Image

    Grenades

    Normally they would bounce off the walls and explode with a short delay. We've made them smarter than that. If you aim carefully and throw it precisely into a cocoon, it'll go off right away! Leave nothing to chance!
    Game Description Image

    That's all for today. We'll see you again soon!

    [ 2019-04-17 15:06:30 CET ] [Original Post]
    On the highway to release Combat system overhaul

    Hi all!

    Today we are going to tell you about our work on the combat system in Lost in Sky.

    In this update, we stuck to several basic ideas:

    • Making the combat more realistic and spectacular;
    • Making the battles more dynamic and aggressive;
    • Encouraging player's quick reaction and turning down the reluctant playstyle.

    Here's what we implemented:

    Characters' basic and power blows

    The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before.
    Game Description Image

    However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed.
    Game Description Image

    Stamina

    We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time.

    Dash

    Each character now has a unique, specific blow:

    Roy makes a short dash to zip between the targets in combat
    Game Description Image

    Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her.
    Game Description Image

    In addition, all dashes now consume less stamina, and you can use them more often.

    Monsters

    We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately.
    Game Description Image

    Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan!

    We'll see you soon!

    [ 2019-04-05 15:00:31 CET ] [Original Post]
    On the Highway to Release - 03/13/2019

    Hi all!

    We're currently working on another big update. In the meantime, here are a few small but significant changes we made.

    [b]New main menu
    [/b]

    Let's start from the main menu screen. We completely redesigned it.
    Game Description Image

    [b]Improved visual effect of suicidal worm explosion
    [/b]

    The new animation reflects the impact of the explosion: chunks of monster's body fly in all directions, and a poisonous cloud appears to affect everyone in the area.
    Game Description Image

    [b]Redesigned flying fish
    [/b]

    We also overhauled the fish from the Sewers. Previously they aimed at biting the characters. Now they prefer attack from a distance, darting caviar that explodes and deals damage.
    Game Description Image

    [b]New grenade explosion animation
    [/b]

    We've already told you about Roy's new weapon, the grenade that bounces off on impact and explodes with a short delay. The explosion now comes with a bright blue flare and a handful of shrapnel scattering everywhere.
    Game Description Image

    [b]New control levers
    [/b]

    We completely redesigned them and highlighted their indicators in color (ON/OFF).
    Game Description Image

    [b]Item pickup visuals
    [/b]

    Previously you could miss how a character picks up an item. Now when an item is picked up, its icon bounces and gets highlighted in the inventory.
    Game Description Image

    Armor

    We placed pieces of armor throughout the levels: you can loot single plates (1 Armor point) from monsters and cocoons, whereas full sets are stored in lockers and boxes.
    Game Description Image

    These are the most glowing examples of the latest changes. The complete list is way longer and a whole lot more interesting! Stay tuned for our superbosses in the upcoming news!

    [ 2019-03-13 14:25:33 CET ] [Original Post]
    On the Highway to Release - the Sewers

    Hi all!

    Our protagonists are descending deeper into Ark's underlying structures to understand how massive the damage was. Today we'll have a look at a location called the Sewers, with the new scenery, new mechanics, and, of course, enemies.

    The Sewers. The undercity. It has never seen a lot of visitors, apart from patrols and maintenance staff. This influenced the way the location looks. Unlike Barracks, it doesn't have much gore or dead bodies. A complex structure of pipes, pools and puddles in the corridors, flooded roomsthat's what the characters see when they first get to this location.
    Game Description Image

    Water is a great basis for some new mechanics.

    [b]Puddles on the floor.
    [/b]

    They're pretty shallow, ankle-deep, but they slow down the characters' movement speed, making them more exposed to danger.
    Game Description Image

    [b]Flooded rooms.
    [/b]

    Whole sectors were flooded after the mutant attack, and life-support systems went out of order. Such rooms are impossible to walk through without special equipment. First you must drain them with special pumps. Sometimes the obstacle is too big, and you need to drain it in several rounds to be able to pass.
    Game Description Image

    The sewers collected excess water and ARK's sewage. Water purification system allowed to filter out clear water and waste and reuse them. The attack put the purification system out of order, and contagious water flooded the premises. All this affected the monsters that dwell in the Sewers.

    Flying fish.

    Large specimen, whose fins mutated into some sort of tentacles.
    Game Description Image

    Exploding bugs and worms.

    Toxic liquid had an unexpected impact on bugs and worms. The survival mechanism was replaced with uncontrollable rage and an urge to kill. As soon as a mutant spots an enemy, it goes berserk and makes a suicidal attack, its toxic blood explodes and contaminates everything in the area.
    Game Description Image

    As you see, water isn't only a source of life, but it also may cause big trouble. Can it get any nastier on ARK? Stay tuned, and you will find out! See you soon.

    [ 2019-02-15 14:39:52 CET ] [Original Post]
    On the Highway to Release - the Barracks

    Hi all!

    Today we'll tell you about a place that used to belong to a caste of brave warriors. These days this place is good for shooting a horror movie. You might have guessed that the place is the Barracks.

    Before the mutant onslaught, Barracks were a training camp and a campus for brave soldiers, defenders of Ark. One of the Lost in Sky's main characters Roy also spent quite a bit of time here, together with his fellow soldiers. Long training sessions and warcraft studies have done their job. The Ark warriors are rightfully considered the elite unit.
    Game Description Image

    Today the Barracks look menacing. There's blood, and gore, and human bodies, and pools of slime, and cocoons, dangling from the ceiling. The mutants damaged some life-support system energy generators during their attack. The electricity cuts are only making the dark picture worse.
    Game Description Image

    The spacious and now gloomy rooms are a great place for langoliers and giant hornets to dwell. In case some of you forgot, langoliers are flying creatures that look like fish. They live and attack in packs. The mutants nosedive on characters, emitting clouds of deadly gas and inflicting huge damage over the area.
    Game Description Image

    Hornets are dangerous because of their enormous size and rapid onset. A flyer attacks, ramming you with a poisonous stinger in the rear part of their body.
    Game Description Image

    You might find something useful in the Barracks. Don't forget that warriors used to live here, after all. You will discover grenades as you walk through the level. They are metal spheres that can be thrown from a short distance and rebounded from a wall. They explode a few seconds after a throw and deal damage over the area. They're very efficient against packs of enemies.
    Game Description Image

    Barracks is the place where Roy's hearth and home used to be. He spent almost his entire life here, and now he hopes to find survivors. The question is, are there any survivors at all?

    We'll see you again in two weeks!

    [ 2019-01-25 13:36:32 CET ] [Original Post]
    On the Highway to Release - Presses

    Hi all!

    Here's something brand new for the brand new year! Today we'll have a look at some new levels with curious game mechanics.

    First and foremost, it's conveyor belts, that are moving continuously in a specified direction. If you move along with the belt, your movement speed significantly increases, and you'll get past this area very quickly.
    Game Description Image

    Should you choose to move in the opposite direction, your character will slow down and struggle to walk. It's less efficient, but sometimes you must do it to find a better way or survive.
    Game Description Image

    The belts look welcoming and almost safe, except for one thing. The hydraulic presses. They're horizontal. They're vertical. They're fast. They're slow. They're big and deadly. We have one for every taste.

    Combinations of the moving belt and presses confront you with a choice: try and slide under the press at full speed or step backwards and wait for a good moment to dash.
    Game Description Image

    If you aren't a fan of risky and reckless solutions, we have the third major option for you: teamplay. You can easily find pressure platforms and levers that switch the deadly pillars' frequency. While one character is standing on a pressure platform or gripping on a lever, the other may pass. Nevertheless, it's not a walk in the park. One successful hit of a press, and you're pancaked. Think twice before you leap.
    Game Description Image

    We also thought you can use a friendly support of enemies, breathing down your neck, to help you take your decisions faster. Since we have new mechanics and new levels, it's only natural to introduce a couple of new enemies. Ladies and gents, we give you...

    The Spider
    Game Description Image

    This mutant jumps on your head out of the blue just when you are standing on a very important pressure button. While you deal with it, your partner still has a chance to make it to the end of the conveyor beltbut not in the same shape as you last saw them. Shooting them before going out may save the day.

    The Worm
    Game Description Image

    A very stubborn thing. It will ram you with its jaws time and again until it kills you. They usually attack in packs, and they'll do everything to prevent you from getting somewhere you're dying to get (pun intended). Roy's swing against them looks especially stunning.

    We added a lot of secret shortcuts for those who like leaving things to chance. Some of them will help you bypass a hot spot. Others will lead you straight into an ambush. Is it worth the risk? It's up to you to decide.
    Game Description Image

    And so we turn the first page of the year 2019! How do you like it? Share your feedback and opinions!

    See you in two weeks!

    [ 2019-01-11 15:33:18 CET ] [Original Post]
    Merry Christmas 2019!

    The Lost in Sky team wishes you a Merry Christmas !

    May all your dreams come true! Keep your eyes on the sweet success and you will never taste the bitterness of defeat!
    Game Description Image

    [ 2018-12-24 14:06:31 CET ] [Original Post]
    On the Highway to Release - 12/21/2018

    Hi all!

    As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City.
    Game Description Image

    The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers.
    Game Description Image

    The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here.
    Game Description Image

    Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars.
    Game Description Image

    You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest.
    Game Description Image

    Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors.
    Game Description Image

    The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City.
    Game Description Image

    Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you.
    Game Description Image

    How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen.

    The Lost in Sky team wishes you a merry Christmas and a happy New Year!

    Stay tuned and see you soon!

    [ 2018-12-21 11:43:13 CET ] [Original Post]
    On the Highway to Release - 12/07/2018

    The great spaceship ARK is cruising through the space in the distant future. This planet-spaceship is made up of multiple biomes, inhabited by humans and mutated deadly beasts.

    Over the centuries of wandering the humanity lost its goal and the former level of technology. Owing to the dictatorship of a group of priests, headed by the Creator's AI, the City, ARK's core and the pillar of industrial civilization, remains the only place preserving bits and pieces of the lost knowledge.

    All of a sudden, mutated monsters from the Jungle invade the city. Security system crash leads to a bloody massacre, which only the heroes of the warrior caste can stop.
    Game Description Image

    In addition to mutant hordes, the player will face the mysteries of ARK laboratories, which calls into question the very human nature. What is a human? Is it the indomitable spirit or genetic carrier, hostage to the masters of the evolution, run by them from behind the ARK's scenes?

    This is the basis of the Lost in Sky: Violent Seed storythe game we're telling you about today.

    [h1][b]Main characters
    [/b][/h1]

    Let us introduce you to the main characters, responsible for protecting the remains of the humanity, the mission that seems impossible at the first glance.

    Roy M., the Swordsman. An elite melee warrior from Ark captain's private security team. Absolute combat skills enable him to confront any threat.
    Game Description Image

    Strike

    Snaps all types of enemies like twigs, but consumes stamina. Mind your combat strategy in this regard.
    A mastery of melee weapons allows to effectively defeat any enemy.


    Power strike

    Good for smashing cages and supply boxes or kicking back the enemies. Of course, it requires measuring the distance to the enemy and careful timing to prepare the blow.
    Game Description Image

    Jump strike

    Effectively takes down airborne enemies.


    Dash strike

    A situation that is about to go out of control requires a super strike. Sweeping away all enemies from your way feels nice and works well.
    Game Description Image


    Another character is Eileen, the Archer, who deals ranged damage. Her sharp eyes and quick shot spell trouble.
    Game Description Image

    These are her combat abilities:

    [b]Shot
    [/b]

    Why approaching an enemy in an uphill battle if you can simply take them down from a safe distance?

    Power shot

    Deals huge damage, but consumes more stamina.
    Game Description Image

    Fan shot

    It's the super ability: EIleen shoots a massive fan of arrows. There can't be too many good arrows.

    Enemies


    Monsters in the Lost in Sky world can walk, fly, crawl, and attack in many different ways. The range of assorted troubles they'll be causing you is very wide.

    [b]Langoliers
    [/b]

    Petty, annoying, seemingly chaotic flying creatures. They may attack you one at a time or in a swarm.

    Check out their sketches:
    Game Description Image

    Scorpios

    Quite the tricksters. They can jump and bite, and the smartest of them can burrow for a devious attack.
    Game Description Image

    Spiders

    Cowardly and reserved by nature, they spit on you from a distance, travel by their cobwebs, and avoid close encounter at all costs.
    Game Description Image

    Worms

    Slow, but nasty. If it fails to bite you, it'll explode. No good either way.
    Game Description Image

    Teamwork


    Depending on the character you control, Roy or Eileen, you may command your partner to follow or hold position. You an also share a health kit or simply have a chat.

    The gameplay is based on your cooperation and interactions with the game mechanics (levers, push plates) as a team. You can never go alone. Always invite a friend or two.
    Game Description Image

    One or more combat turrets can be a part of your team. It makes fighting your way through the crowd of enemies so much easier.

    Levels

    At the beginning the players will attend a briefing in the Menagerie training camp. You will practice your combat skills and prepare for the upcoming mission.

    The Menagerie in the middle of the City of the Future is where they keep the beasts from the Jungle and other Ark biomes. Caste warriors hold their special practice rounds there. However, the priests remain silent about the real purpose of keeping the beasts in the heart of the secure city.

    Menagerie is an endless maze with lots of floors, passages, and platforms. The lighting is malfunctioning because part of city life-support systems is failing, causing the red emergency lights to kick in.
    Game Description Image

    The caged monsters are trying to break out and tear in half everyone who dares standing in their way.
    Game Description Image

    Our next article will cover the City, the cradle of future civilization, with beautiful neon lights on the surface and grim and gloomy inside, in the dark underground passages.

    Stay tuned and see you soon!

    [ 2018-12-07 17:10:33 CET ] [Original Post]
    The Interstellar ARK Heroes Have Arrived!

    Hello all platformer fans and all alternate history video games fans in general!

    We want to kick things off by welcoming you all to our community.
    Today we present you Lost in Sky: Violent Seed - our well-crafted retro style action game.
    Game Description Image

    The Early Access launch will bring you an action-packed gameplay, characters with different special abilities, a unique retro futuristic game universe and hopefully a very very cool community too!

    We plan to post regular updates here to show the team's progress and discuss all the hot issues in the Discussions section.

    The game development process will be influenced by your suggestions and wishes as well! If you like something (or not!), please let us know. Your feedback is very valuable to us!

    Add the game to your wishlist to get the news first-hand and be among the first players!

    We're excited to start this journey with you!

    Sincerely yours,
    LIS team.

    [ 2018-11-27 15:39:44 CET ] [Original Post]

    Minimum Setup

    • OS: SteamOS 2.117. Ubuntu 16.04
    • Processor: Dual-core Intel Core i5Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics Card Supporting DirectX 11.0
    • Storage: 500 MB available space
    GAMEBILLET

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